obsolete
Deity
Along similar lines, there is another shot I want to disprove 2 common myths.
#1, that barbs can not pop from huts close to your capital
#2, that barbs can not pop INSIDE your cultural borders
I have read about a 7-tile rule, but I know this is false, because time and time again I have seen in deity games that barbs pop from huts much closer than this.
Here was a shot from a game, where you could not possibly put a hut any closer to a capital. Please note, I did NOT move my initial settler, the hut was located where my archer is now. It was exactly right beside my starting border.
Only due to good luck, did I avoid popping this hut during the beginning, because I had other things to go after on the other side of the capital.
Now that I have a chance to hit it, look what happens. We pop not only more than one barb next to the capital, but notice all barbs seem to pop out right INSIDE our culture. RIGHT NEXT to our capital (literally speaking). Now, imagine if this was some poor chap, who is trying to play optimally, and uses his starting warrior to pop that hut... He would have lost the capital on the next turn and it would have been literally impossible to prevent since there is no way you could build anything in time. Only the deities get a ton of defense units at the start and can live through this like it's just free EXP for them (which it is).
#1, that barbs can not pop from huts close to your capital
#2, that barbs can not pop INSIDE your cultural borders
I have read about a 7-tile rule, but I know this is false, because time and time again I have seen in deity games that barbs pop from huts much closer than this.
Here was a shot from a game, where you could not possibly put a hut any closer to a capital. Please note, I did NOT move my initial settler, the hut was located where my archer is now. It was exactly right beside my starting border.
Only due to good luck, did I avoid popping this hut during the beginning, because I had other things to go after on the other side of the capital.
Now that I have a chance to hit it, look what happens. We pop not only more than one barb next to the capital, but notice all barbs seem to pop out right INSIDE our culture. RIGHT NEXT to our capital (literally speaking). Now, imagine if this was some poor chap, who is trying to play optimally, and uses his starting warrior to pop that hut... He would have lost the capital on the next turn and it would have been literally impossible to prevent since there is no way you could build anything in time. Only the deities get a ton of defense units at the start and can live through this like it's just free EXP for them (which it is).
