as you can see in the overview, i will finish settling all i can around 1800bc, with 5 cities plugged down, one settler on the way and the last settler finishing next turn. that will leave me with 7 cities in total:
and we have not only bronze (which we will pick up with a crappy helper city) we will also have iron (and cows) if i finally manage to get a borderpop in city 3 (plan was to get it next turn via chopping the oracle this turn, but plans change, as you can read later

... ...so we will have to live without cows and iron for a bit more...
so far, only 3 cities are somewhat usefull (and you can see that i really opted for plugging down city 3 one off from the coast for more overlap with the capital). the other 4 cites are totally crappy dontwantobethere juglecamps so far.
i was thinking along the line of: what i dont have to capture is great and will block the space for a decent city later (once i have cleared off the jungle and researched callendar). but due to math beefed chopps and no other usefull stuff to build (no metal) all the wood went into settlers so far and i had to send them somewhere...
but quite obviously callendar MUST be the next tech, even if it delays our warfare-preps even more (after choosing not to pick construction from oracle). all the bananas and the callender goodies need to be put to use, and seeing 4 jungle cities stagnate at pop 1 or 2 makes my eyes bleed...
...
well, at least thanks to my 7 workers and an incredible early alpha trade

, some riverside callender goodies are already getting farmed over (sugar), and more jungle is getting chopped or prechopped right now. the forests left near city 3 are for a 1 turn oracle, innitially i wanted to pick construction, but....
why pick construction if i can get CS in 6 turns?

(right now it is shown as 7 turns, but working a few more commerce plots will drop it on 6 turns). so the oracle will get chopped in 5 turns, meaning 1640bc.
after realizing how incredible fast early research will be in this game (and how strong the capital will be), i also decided to breed a super-early GS in city 2 (will be ready in 11 turns) and violate my own rule NOT to build an academy in a city-spamming game...
...
great to have eli in the game btw, beelining alpa an getting it 2000bc

. i only had to put 2 turns of research into alpha to trade it for math (i went strait for math after writing for better chopping), then i was able to backfill some smaller stuff (hunting, fishing, sailing, medi, poly, masonry) and finally mansa got iw (thanks to mansa i also was able to trade for stuff i normally wouldnt have been able to trade for that early, like masonry+poly)
while techtrading for a few turns, i turned research off to get some money into the bank. then i played another few turns more (3 i think) researching priesthood, prechopping for the oracle and getting all settler done asap. somewhere inbetween i must have misclicked and somehow managed to put a turn of full research into mc... ...well, with everything going so well, i guess i can live with that (maybe i will even research mc after callendar, delaying warring a bit more

)
in 1840ad everything was ready to chop the oracle in one turn, but after changing my mind from construction to CS it now will get delayed for 5 turns...
the techscreen:
eli got priesthood last turn, no other ai has priesthood so far. without alpha and the insight on techs it offers, i dont think i would have gambled on oracling CS. and i dont think that eli will get the oracle built in 6 turns, so CS should be ours
you can also see in this screen that i almost exclusively traded with mansa (most ais hate me

).
...
our ex-workerstealers now working as scouts also have found the location of eli, the last ai: