Apocalypse Now

Just played the set, and - surprise surprise - we have no copper. Ragnar has. :mad:

We can of course still gamble on AH/Horses but it would be a longshot.

Report will be up later today.
 
Figures. It would have been too easy otherwise :p So do we want to try rushing with chariots instead? I'm worried it's getting a little late for an efficient rush, although it's still doable if we commit to it.
 
@Tryn: yeah I thought the same way ;)

@Shyuhe: I am worried... and afraid that chariots won't be enough to beat an agressive (and high unit buider) Ragnar... Iron would be safer...
But we should wait for Paulus's save before commiting one way or the other. We also need pottery and myst in a near future... :) Good point with the focus of EPs

edit: if the copper is not hooked up in Viking lands, shocking him with two warriors could buy us some more time... let see the situation
 
Well, I teched BW, let Kyoto grow a bit, put some time into a settler, and improved the land around Kyoto...

and that's it, really. I thought this was a good point to stop because we need a change of plans. ;)

We met 2 other AI's: Wang Kon and Augustus Caesar. No leaders that are going to throw a spanner in the works. I preferred settler > worker in the end because by the looks of it I'd say we need to settle towards Ragnar a bit before he beats us there. Plus I can see the 4E-1S or 5E-1S city site will make for a nice flexible city; we can cottage it, run specialists or use it for production. And I want it before the Viking.

Also I've not changed to Slavery yet. I feel this should be a team choice even if it's 100% certain we change. :p

As for Ragnar hooking up copper: I know for certain he has no Bronze Working as of now. His power's too low to be in possession of Bronze Working, he has not hooked it up yet and is not in Slavery. Plus, he founded Hinduism in Nidaros, meaning he diverted to Mysticism and Polytheism. We could camp with a few warriors by that copper tile or even try choking him.
 

Attachments

Good turns Paulus ;),

I would finish the partial warrior in Kyoto and build another to escort the settler to the site 4e 1s... Two warriors could then go on pillaging mission to the Viking lands...
On tech path: I think myst -> pottery (for a granary) and then IW but I wait input from the team...
The good news is that Ragnar will probably (hopefully) settle toward Ramses in preparation of a rush (I noticed Ragnar is one of the AI which likes to attack early and religion tensions will probably do the rest)... but speed is needed anyways.

Also, once we have IW, the sugar site will make an amazing GP farm (we will probably need an early GS to restablish ourself after the rush).

MM point: don't forget to put the chops in the settler and keep growing on warriors... (that's my way of playing, but we are here to discuss so don't hesitate to propose other ways :cool:)

Roster duty:
DE -> up!
Rolo -> on deck
 
Typo corrected... I meant the site suggested by Paulus grabbing corn, pigs, river, and some nice hills ... Of course input on dotmap is welcome :)!
 
I would also settle on the cross of the pig-corn-banana. We should probably build Globe there with that much food :lol:

We could try a choke on Ragnar if we're committing to the rush. Unfortunately it's a holy city so it's already 40%. And choking him will make him spam archers. But since it looks like we're going to kill him anyways, it'll give us a good opportunity to grab good land from him. DeGaulle is the only one who'll give us a penalty for declaring and he hates Ramesses anyways (peaceweight modifier).

I would finish the settler at size 3. There aren't any good tiles to work even if we hit size 4 and chopping without math or imperialistic kinda sucks.
 
@Shyuhe: all good points... I wonder if waiting for cats is a good alternative... What I dislike with this is that it delays alpha (or aesthetics) then COL for economical developpement. I guess we can exclude chariots now at least ;). What do you think guys? Do we try the thing with swords +axes or do we wait for construction? Knowing if Nidaros is on a hill could definately help making a decision (need writing I guess)...

"There aren't any good tiles to work even if we hit size 4 and chopping without math or imperialistic kinda sucks."

My point was to grow to happy cap asap because we'll need to produce several settlers and billions of workers (in my mind two cities means 3/4 workers :D)... but I guess finishing the settler at size 3 is OK (we need to finish the escorting warrior though). In this case, there is no point in switching to slavery right now (perhaps for a second worker or first monument).

What dou you think on tech path guys?

Cheers
 
Perhaps going The wheel-> myst is better (to have the +1 commerce from trade routes asap) is better...
 
Yeah I wondered why RR mentioned it now as he suggested starting out with myst-IW for this turnset earlier on... Anyway, thanks. Myst, pottery, IW.

Paulus, The God of Poetry needs you in the RPC by the way ;)
 
No love for AH in this game?

May be worth considering the worker chopping the settler instead of building a road.
 
Well, rather uneventful turnset;

Tech went Mysticism ->Pottery,
Capital production was Settler->Warrior->Barracks (only placeholding until size 4) ->Worker (not yet finished - was 9 turns from start).
Osaka was founded (one turn late since a forest grew on the tile we wanted to settle.

Settler was helped by a chop, other than that, Worker moves were roading to Osakas new location, then farming its Corn. Now roading Corn.

Some highlights;

We meet someone who shares our opinions on vikings:

Civ4ScreenShot0514.jpg


And our scout meets someone he would rather avoid:

Civ4ScreenShot0515.jpg


Finally, at the end of the turnset, we have a Warrior fogbusting north, but south of us, my eyes spot... A barbarian Archer!

Civ4ScreenShot0516.jpg


The next player should adopt Slavery on the inhabited turn to get the Osaka Monument up (growing in 1), and to pump out some Settlers and Workers from capital.

Teching is set to IW, no beakers in it yet.

Save attached.

To war, ladies and gentlemen :xmascheers:
 
Good turns DE :)

Next tech can be AH (13 turns), hunting->archery (15 tuns) or IW (30 turns)... I didn't include writing because I think our priority is to increase our power asap, to fight Ragnar and defend ourself from barbarians (even if we will likely have very few pb in this department). What do you think?

I suggest a switch to slavery next turn so we can whip the monument in Osaka...
In the cap, we can:
whip the barrack for 2 pop and overflow in the worker,
whip the worker for two pop in one turn and overflow in the barrack (my vote),
switch to granary, whip it,
don't whip
do some other things! :)

Finally, I am a little cautious with the barb archer south of Osaka, so an additionnal warrior would be nice I think (I have bad relations with the RNG) :lol:

Thoughts, suggestions for third city (my vote is plain hill east of incense and wheat right now)?

Roster:

Rolo -> up
Pigswill -> on deck

Cheers
 
We have pottery so we can't crap out our economy. AH sounds good. I would skip archery. Kyoto will pop borders in 10 turns to fog bust the north. We just need a warrior fogbusting the south and maybe 2 warriors to kill that wandering archer. Since barbs aren't an issue, archery and hunting aren't necessary.

It's more efficient to whip the barracks and overflow into the worker isn't it? Or did they fix the bug of overflowing a discounted building into something else?

On a side note... I'm slightly confused about the spot of Osaka. Why wasn't it built with corn/pig in the first ring? We lose the forest tile underneath but immediate access to corn/pig is huge for whipping purposes.
 
Or did they fix the bug of overflowing a discounted building into something else?

On a side note... I'm slightly confused about the spot of Osaka. Why wasn't it built with corn/pig in the first ring? We lose the forest tile underneath but immediate access to corn/pig is huge for whipping purposes.

I think they fixed this bug that's why I prefer whiping the worker in the barracks, but I could be :smoke:...

For Osaka, whipping the monument and building a worker after would probably negate the fact that pigs aren't in the first ring... + we still need AH to improve them...

Agreed with all you said in the first part of your post :)

Cheers

edit: rethinking about it, the overflow of the monument whip would be better invested in a warrior, no? That makes culture border will expand in 17 turns to cover the pigs,(anarchy + whip +15 turns of culture) and AH in 14 turns (anarchy + research)...
Does someone know what we need for Hindu to come into our land via the river? Do we need sailing ourself or Ragnar having sailing is enough? we could make a road in any case to his border... That could help culture in Osaka :)
 
Back
Top Bottom