Probably civs like America, Arabia, England, India and Norway whose UUs were balanced and combat strength changed. The UUs being balanced are in a separate section.
I wonder if there is an actual set of conditions that may allow Atlantis to spawn, or if it was just a joke. Maybe moves with the cursor on the islands that they did at the end of the livestream were a clue?
If the Atlantis continent is real, I'm assuming it only appears once you advance to later stages of the Secret Societies' plans. Maybe it'd be faster to look for it by going thru the code to see if there's anything indicating such a think could even happen?
If the Atlantis continent is real, I'm assuming it only appears once you advance to later stages of the Secret Societies' plans. Maybe it'd be faster to look for it by going thru the code to see if there's anything indicating such a think could even happen?
I think they made the Korea change because players were confused about the binary nature of the pre-patch behavior. This fixes that problem, makes the placement game a little more fun, and doesn't really change the balance of anything.
If you really want Scotland changes, then get a few streamers to talk about them all the time. I recognize a lot of the changes in this patch as being direct responses to the BBG mod and to streams like TGM and Potato.
Now, this is what I call a patch. I've actually been really tired of Civ 6 lately, but I have to give credit where it's due. I especially appreciate this:
What is this? Interaction between systems? Cultural dominance actually influencing something other than just cultural victory? It's not much, but it is a step in the right direction, and I appreciate it. I am also interested in seeing how the major buff to my favorite civ, the Maya, is going to play out. I also notice that another one of my favorites, the Inca, have gotten a boost as well.
I recall someone said, from the April update video, that the eureka of Siege Tactics are now building two Trebuchet instead of building two Bombard. But it's not mentioned in the patch note. Can someone confirm?
The Rough Rider got moved to a different tech and now promotes to a Tank instead of a Modern Armor. So America's change is more than just strength balance.
True. Though America isn't listed as one of the ones changing in the civ updates in the first section, which is what I was saying. It's listed under the general updates for units.
Probably civs like America, Arabia, England, India and Norway whose UUs were balanced and combat strength changed. The UUs being balanced are in a separate section.
Now, this is what I call a patch. I've actually been really tired of Civ 6 lately, but I have to give credit where it's due. I especially appreciate this:
What is this? Interaction between systems? Cultural dominance actually influencing something other than just cultural victory? It's not much, but it is a step in the right direction, and I appreciate it. I am also interested in seeing how the major buff to my favorite civ, the Maya, is going to play out. I also notice that another one of my favorites, the Inca, have gotten a boost as well.
As I said, Tall Play Civs are much more viable now with this patch. Also, I am also most impressed with the integration of some systems, however big or small.
Anybody know how the starts in the Mediterranean map work? I've only got two so far in Italy and I guess Hungary with Macedon, Rome, Phoenicia, and Germany.
Agreed, and it's what's annoying me about this. I'm notnsure fixing the damage done to a civ due to changes elsewhere in the same patch really counts as a rebalance.
Maybe Firaxis should have been clearer then. I don't remember them saying unit changes were specifically considered part of a civ's balance changes.
Also, I really want to highlight how bad Firaxis's communication with the player base is and how it feels like their inability or lack of desire to properly communicate and set expectations is like 90% percent responsible for people's bad reaction to the patch.
Also, I really want to highlight how bad Firaxis's communication with the player base is and how it feels like their inability or lack of desire to properly communication and set expectations is like 90% percent responsible for people's ad reaction to the patch.
The thing is the bad reaction is a small subset of people on this forum which is itself a small subset of the players, overall reaction judging by Twitch / YT / Discords etc seems to be that the vast majority of people are overall quite happy with it as far as I can see.
I think the small changes to UUs and start biases often generally feel like a stretch to call changed- even if things are better now.
I also feel like Poland is a bit weird. They didn't lose anything on their ability, but the gain is of the sort to be largely meaningless for Poland. Maybe, at a stretch, it allows to better delay a different civ's religious victory. But it could also cause one, so...
Meanwhile the Winged Hussar is an interesting case of positives and negatives. The research cost has jumped significantly (I think something like 6 civics, while it is hard to say the combat strength has raised enough in relation, especially with the added production and maintenance costs.
But then, the ability to pre-built and upgrade into is absolutely massive. I think it more than pays for the added costs, but I also wonder if it ever should have had to?
Germany is a stealthy significant upgrade. While the rivers bias change should make a small positive difference, the U-boat change means they are going to be the only civ to realistically be able to pump out submarines rapidly, not needing to jump up the opposite side of the tree for oil like others. If naval games were impacted, this would be a massive boost. As is, it's good for humans on water maps for military, but you were already going to be amazing at that, so...
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