__________________
First, thank you for your ad hominem attack.
What I did was setting fairly early rush with twice as good archery unit with one more promotion totally exaggerating every aspect of what he said, dah. You can see I even have gems along with gold on part of the map where there should be no gems making fun of my own attempt.
And it still proved to be too costly. The problem with rushing with lesser units isn't just will it work but more importantly will your economy ever have chance to catch up. You see 8 captured cities. I see ruined economy and ruined trade partner for both techs and trade routes. If you can have 3-4 cities peacefully, renaissance breakout with bulbing is always better. Some things are dogmatic here on Civfanatics, I agree, but this game came out 7 years ago and so many high level players have played so many games that it would be stupid not to take an advice from them. I do also experiment a lot with this game with skill much higher than many people proposing stuff here, but it almost always comes to that that dogmatic approach makes better results. I have made archer rushes, holkan rushes, skirmisher rushes, axe rushes, medieval wars on deity and won those games and still would advise against them. Almost all of those games would have ended sooner with good ol' cuir/cav rushes aka boring old strategy (simply cause its best).