Are you happy with the path Firaxis is taking Civ 5?

Your Opinon

  • Like it

    Votes: 226 71.5%
  • Hate it

    Votes: 21 6.6%
  • Unsure

    Votes: 61 19.3%
  • Other (please explain why if possible)

    Votes: 8 2.5%

  • Total voters
    316
Hexes: ++
One Unit Per Tile: +++
Loss of Espionage: +
Minor City-States: +
Loss of Religion: -
Ranged Attack: ?

Espionage in BtS was sort of a mixed bag. There were some cool things in it, but overall it was clunky, and the main espionage screen was cryptic and unhelpful. Repeatedly scrolling through a list of enemy cities to find out if you have enough points to steal tech from any of them, for instance. No doubt the BtS espionage concepts could have been better implemented, but i won't miss them.
 
I myself adored Civilization IV, loved it, played it a great deal. I drank the experience to the lees and was thoroughly quenched when I stopped playing. I decided that I probably wouldn't buy Civilization V because Civilization IV was just so perfect that I'd just be wasting money.

But then I read about the new directions Firaxis is taking with Civilization V and I became excited once again. In my opinion, this is EXACTLY what Firaxis should be doing: changing things, mixing things up. With the way things look, Civilization V is going to be a much different game. I'm definitely going to get it.
 
I do like it. They're changing things, and seemingly for the best too. I see it as an improvement over Civilization IV and a totally new game.

Besides, whoever ends up disliking the finished product still has Civ IV. It's not going anywhere.
 
By the 2nd expansion pack it should be pretty damn awesome. :D
 
ah, new horizons to explore
 
Love it.

What I keep hearing is diplomacy. And what I've always wanted to do what sit down with the AI and make some real deals, decide who gets which city before the war, where the border line is going to go (because I really want that iron), and stuff like that.

As to the limits on units. I believe the intent here is to eliminate SoD, Axe rushes, and make wars more protracted and difficult. If they use Zones of Control a lone archer on a hill in a forest on the other side of a river dug in and fortified at a critical choke point could well keep an entire army at bay. It could be the change us peace-nik builders have been hoping for.

They've also mentioned advisors. And here (dream upon dreams) what I really hope for is that I can hand tune the advisors (by modding or whatever) and put the game on cruise control and let it play itself. This may sound heretical, but there are many times when I would prefer to just sit back and pretend I was the Leader of an Empire and, you know, do a little delegating.
 
Well, I completely hate the idea of ground units transforming into transports, but I'm still unsure about one-unit-per-tile.
 
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