No, I really wasn't sure who you meant. I didn't realize until later.Was, in a time apparently lost to time, Prime Minister of a UN Security Council member. Called a snap election believing it would strengthen her position. Too bad.
(Of course I know you're jesting. Just in case someone does not remember...)
In my defense, when I see the name "May" in a political context, I tend to think of Elizabeth May, the former leader of the federal Green Party here.
A piece of advice I give to some of the newer NaNoWriMo participants over on the forums there is that if you're frustrated by not knowing how to start your story from the beginning, start somewhere else. It was 3 years in August since I got addicted to the computer game I've been novelizing, and it's close to 3 years since I started the actual writing, for the November NaNoWriMo.I am a lazy person, and I don't like it, my laziness is rooted in my difficulty to start doing something, but when it starts, it's rolling.
I had no idea where to start this thing. I only actually decided to go ahead with it when I got an ungodly case of writer's block with the project I'd previously intended, and opted to fast-forward my King's Heir project with only 3 weeks left (when the minimum daily word count is 1667, 7 days' worth adds up significantly).
But where to begin? Well, I knew where the game began. But I also had ideas for prequel material, sequel material, and didn't want to just drop the characters into everything like the game did.
The problem was that I hadn't actually decided where the beginning should be, precisely, and it was around November 7 or 8... I had only a fraction of the words I needed by that time, and had to make a fast decision.
So... I wrote the last couple of chapters of the game first. After all, that's where the basic story was supposed to end, and I had definitely decided on how I wanted to handle certain scenes. By that time I'd already had a notebook full of prep notes, including the game script that would be (mostly) worked into the story (I changed some things to make it flow more like a story and less like a game). So I knew the major plot points, and the question was just how to get there.
I'm satisfied with the results. And later, for other NaNoWriMo competitions over the next 3 years, I've done other parts of the story - both the basic game and the alternative version I decided to do (longer, darker, significant plot deviations from the game, but in my view it's a better story and still gets the true heir onto the throne).
So... what this all boils down to is this: When creating something artistic, or doing any other project or job that has a complex number of steps, the hardest part is figuring out where to start.
My start-in-the-middle approach won't work for a lot of things, of course. It won't work for all of my own artistic endeavors (you can't stitch a 3-D needlepoint item before you've cut and trimmed the canvas, for instance). But it's my approach to writing, and for me it works (as long as I know where the story is supposed to end up, of course). I've worked on this story every single day during the last 3 years, not just during the 3 months of NaNo. Sometimes it's just a sentence a day. During the NaNo months it's hundreds, or even thousands of words/day. But as you say, it's rolling.
As with any geological feature or process, mountains are not lazy. They're just productive on a different time scale.on the topic of laziness, I'm like a mountain.