pre-release info Augustus (Imperium Maius) - Leader Discussion

pre-release info
But, isn't everyone gonna have more towns than cities?

Not necessarily. Towns seem to be useful for making cities bigger/more efficient, and cities seem to be useful for getting more culture and building units(?). In theory you might decide to go 2 cities and 1 town with your initial settlement cap
 
The YouTube comments... 😬

Leader models and Civ Switching are really not that well-received, huh?
 
Not necessarily. Towns seem to be useful for making cities bigger/more efficient, and cities seem to be useful for getting more culture and building units(?). In theory you might decide to go 2 cities and 1 town with your initial settlement cap
You can't settle cities, or at least this is how I understand the settling works. Apart from the capital, I'm gonna have as many towns as I produce settlers. Then every town gonna need to grow for some time, before I'm gonna be able to transfer it into a city.
Additionally, every time I conquer a city, it becomes a town.
There is also city to town downgrade after era change.
 
I imagine there will be civs encouraged to goble up a lot of territory via towns as oposed to cities, as in being more descentralized...now Im betting Gaul/Celts will have bonus to town building.
 
I imagine there will be civs encouraged to goble up a lot of territory via towns as oposed to cities, as in being more descentralized...now Im betting Gaul/Celts will have bonus to town building.
Gaul was pretty urbanized, though, especially compared to other Celts, though the point about decentralization is fair (but also applies to any city-state civ, including those indisputably urban like the Phoenicians).
 
You can't settle cities, or at least this is how I understand the settling works. Apart from the capital, I'm gonna have as many towns as I produce settlers. Then every town gonna need to grow for some time, before I'm gonna be able to transfer it into a city.
Additionally, every time I conquer a city, it becomes a town.
There is also city to town downgrade after era change.

Well sure, but if you have the gold you can change it to a city. And your first settlement will make a 1:1 city:town ratio. If you turn your town into a citie before settling your next, you’ll still have more-or-as-much-of cities than towns at all times. So it might be a kind of “Augustus also hates rapid expanders” kind of mechanic too? Hard to say.

Re: the town reset at the start of each age. Yeah that’s a good point.
 
I suspect the underlying idea is that Augustus hates expansionists and conquerors--sort of the opposite of Civ6 Trajan.
 
Basically, if you're spread out and can't produce a lot of units in those settlements, he'll be happy to attack you. If you've got a strong core and will be able to defend yourself, he'll try and be friends with you instead. Just seems generally sensible, especially since he'll benefit from spreading out (into your lands) more than the average leader.

Also, if you've got lots of Towns, those are presumably good Town sites, whereas if you've converted them to Cities, it's because they're better City sites. He likes Towns, so good Town sites are better targets for his expansion, as well.
 

Emerging from Rome's civil wars, Augustus consolidated the fractious republic into an empire stretching from the North Sea to Egypt. Despite the Roman fear of tyrants, he achieved sole power while outwardly maintaining the old republic's structures. He expanded Rome's borders via client states and a reorganized army, reformed the tax code, and inaugurated the imperial cult. The modern image of Imperial Rome is largely the one of Augustus' vision.

Unique Ability​

Imperium Maius: Adds Production in the Capital for every Town. Increased Gold towards purchasing Buildings in Towns. Can purchase Culture Buildings in Towns.

Attributes:​

  • Cultural
  • Expansionist

Agendas:​

Restitutor Orbis: Decrease Relationship by a Medium Amount for each Town in other players' empires. Increase Relationship by a Medium Amount for each City (excluding Capital) in other players' empires.

Starting Biases:​

  • None
 
Gaul was pretty urbanized, though, especially compared to other Celts, though the point about decentralization is fair (but also applies to any city-state civ, including those indisputably urban like the Phoenicians).
oh yeah I meant it like being descentralized, if Gaul is in I abslutely want to see a massive Alesia for example.
 
I'm a little bit disappointed that agendas seem to be exactly the same as in Civ6 which is to say, not very interesting and a bit nonsensical.
I read this as: Augustus wants to get more towns via conquest, if possible. The more towns you have, the more likely he is to declare war on you so as to conquer them. The more cities you have, the more likely he is to see you as a risky investment in war, and the more trouble it would be to try to conquer you. So it makes total sense to me. But it also makes it sound like he's going to be a real pain to have as a neighbor, since from what I can tell you're almost certain to have more towns than cities in Antiquity.
 
I read this as: Augustus wants to get more towns via conquest, if possible. The more towns you have, the more likely he is to declare war on you so as to conquer them. The more cities you have, the more likely he is to see you as a risky investment in war, and the more trouble it would be to try to conquer you. So it makes total sense to me. But it also makes it sound like he's going to be a real pain to have as a neighbor, since from what I can tell you're almost certain to have more towns than cities in Antiquity.
It doesn't sound like he'll be as peaceful as many of us presumed, after all.
 
First rule of the internet: never read YouTube comments. :p

I disagree, actually. In particular when it comes to informational content, they can be very useful in discerning which channels are actually reliable and which channels exaggerate or make stuff up. Just count the frequency and magnitude of errors that are pointed out by the comments.
 
I disagree, actually. In particular when it comes to informational content, they can be very useful in discerning which channels are actually reliable and which channels exaggerate or make stuff up. Just count the frequency and magnitude of errors that are pointed out by the comments.
It does depend on the channel.

It depends on the channel really... Anything aimed at gamers is either toxic or an endless repetition of stale memes. But on some educational or educational-adjacent channels they can be really good.
I agree. Some of the comedy channels I follow, the comment sections are generally pleasant and funny, too (FAH, ABK, Ryan George--not Pitch Meetings; those comment sections are just repetitions of jokes from the sketch :p ).
 
I read this as: Augustus wants to get more towns via conquest, if possible. The more towns you have, the more likely he is to declare war on you so as to conquer them. The more cities you have, the more likely he is to see you as a risky investment in war, and the more trouble it would be to try to conquer you. So it makes total sense to me. But it also makes it sound like he's going to be a real pain to have as a neighbor, since from what I can tell you're almost certain to have more towns than cities in Antiquity.
This is how agendas should be. Good diplomatic relationship implies access to inter-civ collaboration. Bad relationship implies embargoes, wars, etc. Agendas should play into that. If the AI has more to benefit by collaborating me, they should like me, if they have more to gain by attacking me, they should hate me.

In Civ 6, some leaders, like Peter and Wilhelmina, have agendas that make perfect sense, while others have agendas that feel like they were designed without any gameplay consideration. Trajan gets free monuments in cities he founds. What does that have to do with me having a lot of land? Amanitore likes me if my cities have a lot of districts. Why? She'd be better off taking those cities and putting Nubian Pyramids next to their districts.
 
In Civ 6, some leaders, like Peter and Wilhelmina, have agendas that make perfect sense, while others have agendas that feel like they were designed without any gameplay consideration. Trajan gets free monuments in cities he founds. What does that have to do with me having a lot of land? Amanitore likes me if my cities have a lot of districts. Why? She'd be better off taking those cities and putting Nubian Pyramids next to their districts.
Yeah, some of Civ6's agendas are just "What might this leader respect in another leader?" without any synergy with gameplay (like the ones you mentioned, but also Kupe, Mansa Musa and others.) Others are pretty self-evident (like Peter or Wilhelmina, but also Pedro II, Saladin, Gilgamesh...) Some seem kind of weird but make sense in gameplay terms (i.e. if you have few ships, you're a better target for the coastal raiding that Harald Hardrada wants to be doing, so he "likes" you if you have a strong navy. If you have no walls, you're a better target for Tamar's faith-farming wars, so she "likes" you if you have "The Georgian Spirit" of wall-building. And weirdest of all, if you have a lot of cavalry, then Genghis wants to battle you so as to steal them for himself, so he "likes" you if you have little to no cavalry.)

Then there are some that seem like they make sense but, AFAICT, don't actually. Montezuma will jump in to shriek at you the instant you build an improvement on any luxury resource he doesn't have yet, but his abilities only trigger off of luxes improved in his own lands. Similarly with Magnificence Catherine, whose agenda wants you to trade with her, but whose ability cares about what she luxuries she has improved in France. I'm sure there are more, but those are the two that always jump out at me.
 
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