But, isn't everyone gonna have more towns than cities?
The people who like it/don’t mind are less inclined to post about it. The nature of the YouTube comment is one of whining, by designThe YouTube comments...
Leader models and Civ Switching are really not that well-received, huh?
You can't settle cities, or at least this is how I understand the settling works. Apart from the capital, I'm gonna have as many towns as I produce settlers. Then every town gonna need to grow for some time, before I'm gonna be able to transfer it into a city.Not necessarily. Towns seem to be useful for making cities bigger/more efficient, and cities seem to be useful for getting more culture and building units(?). In theory you might decide to go 2 cities and 1 town with your initial settlement cap
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Gaul was pretty urbanized, though, especially compared to other Celts, though the point about decentralization is fair (but also applies to any city-state civ, including those indisputably urban like the Phoenicians).I imagine there will be civs encouraged to goble up a lot of territory via towns as oposed to cities, as in being more descentralized...now Im betting Gaul/Celts will have bonus to town building.
You can't settle cities, or at least this is how I understand the settling works. Apart from the capital, I'm gonna have as many towns as I produce settlers. Then every town gonna need to grow for some time, before I'm gonna be able to transfer it into a city.
Additionally, every time I conquer a city, it becomes a town.
There is also city to town downgrade after era change.
oh yeah I meant it like being descentralized, if Gaul is in I abslutely want to see a massive Alesia for example.Gaul was pretty urbanized, though, especially compared to other Celts, though the point about decentralization is fair (but also applies to any city-state civ, including those indisputably urban like the Phoenicians).
I read this as: Augustus wants to get more towns via conquest, if possible. The more towns you have, the more likely he is to declare war on you so as to conquer them. The more cities you have, the more likely he is to see you as a risky investment in war, and the more trouble it would be to try to conquer you. So it makes total sense to me. But it also makes it sound like he's going to be a real pain to have as a neighbor, since from what I can tell you're almost certain to have more towns than cities in Antiquity.I'm a little bit disappointed that agendas seem to be exactly the same as in Civ6 which is to say, not very interesting and a bit nonsensical.
It doesn't sound like he'll be as peaceful as many of us presumed, after all.I read this as: Augustus wants to get more towns via conquest, if possible. The more towns you have, the more likely he is to declare war on you so as to conquer them. The more cities you have, the more likely he is to see you as a risky investment in war, and the more trouble it would be to try to conquer you. So it makes total sense to me. But it also makes it sound like he's going to be a real pain to have as a neighbor, since from what I can tell you're almost certain to have more towns than cities in Antiquity.
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It does depend on the channel.I disagree, actually. In particular when it comes to informational content, they can be very useful in discerning which channels are actually reliable and which channels exaggerate or make stuff up. Just count the frequency and magnitude of errors that are pointed out by the comments.
I agree. Some of the comedy channels I follow, the comment sections are generally pleasant and funny, too (FAH, ABK, Ryan George--not Pitch Meetings; those comment sections are just repetitions of jokes from the sketchIt depends on the channel really... Anything aimed at gamers is either toxic or an endless repetition of stale memes. But on some educational or educational-adjacent channels they can be really good.
).This is how agendas should be. Good diplomatic relationship implies access to inter-civ collaboration. Bad relationship implies embargoes, wars, etc. Agendas should play into that. If the AI has more to benefit by collaborating me, they should like me, if they have more to gain by attacking me, they should hate me.I read this as: Augustus wants to get more towns via conquest, if possible. The more towns you have, the more likely he is to declare war on you so as to conquer them. The more cities you have, the more likely he is to see you as a risky investment in war, and the more trouble it would be to try to conquer you. So it makes total sense to me. But it also makes it sound like he's going to be a real pain to have as a neighbor, since from what I can tell you're almost certain to have more towns than cities in Antiquity.
Yeah, some of Civ6's agendas are just "What might this leader respect in another leader?" without any synergy with gameplay (like the ones you mentioned, but also Kupe, Mansa Musa and others.) Others are pretty self-evident (like Peter or Wilhelmina, but also Pedro II, Saladin, Gilgamesh...) Some seem kind of weird but make sense in gameplay terms (i.e. if you have few ships, you're a better target for the coastal raiding that Harald Hardrada wants to be doing, so he "likes" you if you have a strong navy. If you have no walls, you're a better target for Tamar's faith-farming wars, so she "likes" you if you have "The Georgian Spirit" of wall-building. And weirdest of all, if you have a lot of cavalry, then Genghis wants to battle you so as to steal them for himself, so he "likes" you if you have little to no cavalry.)In Civ 6, some leaders, like Peter and Wilhelmina, have agendas that make perfect sense, while others have agendas that feel like they were designed without any gameplay consideration. Trajan gets free monuments in cities he founds. What does that have to do with me having a lot of land? Amanitore likes me if my cities have a lot of districts. Why? She'd be better off taking those cities and putting Nubian Pyramids next to their districts.