I dislike agendas in general, but Amina's may be the worst. I feel like they could summarize it more concisely as, "Amina hates people who exist and likes people who don't exist."
Her agenda seems to be quite accurate to reality as well as she almost immediately waged war against her neighbours after becoming queen and loved fighting. I imagine being her neighbour ingame would be a legitimate nightmare (just like being Alexander’s or Chandragupta’s neighbour in Civ VI!)
Her agenda seems to be quite accurate to reality as well as she almost immediately waged war against her neighbours after becoming queen and loved fighting. I imagine being her neighbour ingame would be a legitimate nightmare (just like being Alexander’s or Chandragupta’s neighbour in Civ VI!)
There is one issue with Benin though - the Kingdom of Dahomey would be quite controversial, and I feel like it is relatively unlikely for the series to include another country whose economy was almost entirely based on raiding, hoarding, and selling slaves (the first one is Sparta, and for historical reasons we usually give that a pass).
I dislike agendas in general, but Amina's may be the worst. I feel like they could summarize it more concisely as, "Amina hates people who exist and likes people who don't exist."
There is one issue with Benin though - the Kingdom of Dahomey would be quite controversial, and I feel like it is relatively unlikely for the series to include another country whose economy was almost entirely based on raiding, hoarding, and selling slaves (the first one is Sparta, and for historical reasons we usually give that a pass).
I dislike agendas in general, but Amina's may be the worst. I feel like they could summarize it more concisely as, "Amina hates people who exist and likes people who don't exist."
But she is completely okay (no negative modifier) with others when she rules the biggest plain-dessert empire. I think her agenda is designed in exact intention to make her an Antiquity warmonger, and she will be it indeed, but it can be changed after she accomplished her expedition.
But she is completely okay (no negative modifier) with others when she rules the biggest plain-dessert empire. I think her agenda is designed in exact intention to make her an Antiquity warmonger, and she will be it indeed, but it can be changed after she accomplished her expedition.
You can't deal with the Leader who's born as a warmonger, and even they can't change themselves. But you can deal with the Leader who has their own needs and preferences, and they can change their stance with the conditions around their agenda.
I think Civ 6 agenda system is not a total failure even for now, and its weakness was came from the bad details (like Harald hates you because you don't have ship even you have no ocean).
You can't deal with the Leader who's born as a warmonger, and even they can't change themselves. But you can deal with the Leader who has their own needs and preferences, and they can change their stance with the conditions around their agenda.
Exactly the opposite. It was the dynamic didn't work at all in civ VI. Dealing with eternal warmongers is easier and feels more pleasant than dealing with paranoid maniacs that change their stance every few turns.
I think Civ 6 agenda system is not a total failure even for now, and its weakness was came from the bad details (like Harald hates you because you don't have ship even you have no ocean).
Wrong focus, imho. The problem in civ VI are the (dynamic) thresholds with rather drastic consequences, not the circumstances on some maps. And some agendas were outright silly in their basic design, requiring to not play parts of the game (e.g., don't build wonders or ships) - or hope that the respective AI just sucks/does great (whatever the agenda required). And as it looks, all of this is right back in 7.
At least something like Amina's "don't settle plains" is close enough to "always hates you," leading to less volatile diplomatic stances.
Exactly the opposite. It was the dynamic didn't work at all in civ VI. Dealing with eternal warmongers is easier and feels more pleasant than dealing with paranoid maniacs that change their stance every few turns.
Wrong focus, imho. The problem in civ VI are the (dynamic) thresholds with rather drastic consequences, not the circumstances on some maps. And some agendas were outright silly in their basic design, requiring to not play parts of the game (e.g., don't build wonders or ships) - or hope that the respective AI just sucks/does great (whatever the agenda required). And as it looks, all of this is right back in 7.
At least something like Amina's "don't settle plains" is close enough to "always hates you," leading to less volatile diplomatic stances.
Well, after the early-game diplomatic improvement patch, I felt the diplomatic in Civ 6 is quite good to play and interact. I focus on the rivals that I need to care about the relationship with them (for any reasons like they threatens me, have profits for me, or are easy to be a friend), and I can make it to satisfying them in high chance. On the other hand, I nearly ignore the other rivals that they have no profit for me. I let them choose their stance, and it lead me to the unexpected global relationships. The most important factor for the feels-good playthrough was the interrelation between the agenda and the ability. Considering the Leaders I ignored in each game, some of them became a strong enemy by acting efficiently with their well designed agenda, and some did not.
The point is: I felt the agenda itself is not so annoying when I don't try to be a friend with all.
I think the system can be improved with the way of deciding their additional agendas.
In Civ 6, the AI Leaders get their 2nd agenda (or more) randomly. But it usually doesn't help them, because it's unrelated with the situation they faced. Devout agenda for the Leader without any faith bonus ruin their whole gameplay by interrupting their early build focusing. Great White Fleet agenda for the Leader on the center of the largest continent is just a joke.
What if they get those 2nd agenda (or more) from the starting point environment and the matched Civs? It makes the additional agendas more reasonable, allowing proper interaction with them, or at least profiting the AI to adapt the situation they faced.
In fairness, there are no Hausa people for her to unite in this game (and even if there were, they would all be under her control to begin with). She has to have something else to be aggressive over.
Can't simulate something that the game doesn't track at all, after all.
If only Henry the 8th hadn't died so young, someone could have played matchmaker between him and Amina. Might have put the bedroom politics of The Lion in Winter to shame.
I think the system can be improved with the way of deciding their additional agendas.
In Civ 6, the AI Leaders get their 2nd agenda (or more) randomly. But it usually doesn't help them, because it's unrelated with the situation they faced. Devout agenda for the Leader without any faith bonus ruin their whole gameplay by interrupting their early build focusing. Great White Fleet agenda for the Leader on the center of the largest continent is just a joke.
What if they get those 2nd agenda (or more) from the starting point environment and the matched Civs? It makes the additional agendas more reasonable, allowing proper interaction with them, or at least profiting the AI to adapt the situation they faced.
Amina is weird choice. Hausa queen, but there is no Hausa civ in game. Also she is default leader for Songhai. Where are rulers of Songhai like Muhammad Askia or Sunni Alli?
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