preturn check:
Scientific method in 5, no prebuild available yet. Finish this rifleman and use the next as prebuild.
Will attack Korea in 1-2 turns, France in 3-4.
IBT - A korean settler/MDI pair emerges from Ulsan.
(1) 1780AD - End our deal with Korea. Then we strike immediately. our first cav retreats but the other kills the MDI, two new slaves.
A cav attack Pyongsong, thus triggering their MPP with France. Pyongsong is destroyed.
A cav kills the French knight, two new slaves.
A cav kills a french swordsman.
A cav attack a korean cav, and lose.
Cavs capture another two korean workers.
Rush the rifleman.
IBT - England and Portugal sign an embargo against us. Iroquis and India dito.
A Korean cav attack our cav, loses.
Indian ships approach our borders.
Rifleman->rifleman, this one will be a prebuild.
(2) 1782AD - Regrouping cavs, sending home workers.
IBT - Korean MDI attack our cavs, but loses. Palace expands.
(3) 1784AD - Our city grows to size 20, shaving of one turn on the research.
Our first cav retreats, our second destroys Inch'on.
IBT - we get Sci Meth->Replacable parts.
(4) 1786AD - Replacable parts in 18 turns, ToE in 17. Mine a plain square and we're down to 16. Upgrade muskets to rifles.
IBT - Iroquis and Portugal sign a embargo against us. India land a war elephant and a swordsman near our city. More indian ships are coming in.
(5) 1788AD - A cav kill the elephant and promotes, another kill the swordsman.
A cav kill the musketman defending Ulsan, the city is captured and razed. The Korean presence on our island is now history.
Spot a Crusader/settler pair headed for our colonies! Cavs rush in to block.
Korea is obviously eager to switch governments (they have acquired both communism and fascism) because they accept to pay 50g+35gpt+World Map to us for peace. Not that we're low
on cash, but we're done with them anyway and that could possibly slow them down a bit, so I accept.
We also make peace with India for their World map.
IBT - The indian ships turn around and head for home. India and England sign an MPP. India declare war on Maya. A zulu ship approach our city.
(6) 1790AD - We don't want any more interference in our construction of the ToE, so we make peace with Zulu for a world map trade. That cancels their embargo with Iroquis against us.
(7) 1792AD - England is rushing ahead. They already have Replaceable parts.
IBT - A korean settler team land on the exact same spot were Pyongsong was. Spain and Maya sign peace.
(8) 1794AD - Herding the english settlers is becomming boring...
IBT - Korea settles Taejon so we're back at the beginning concerning our saltpeter safety.

Oh, well, we'll just attack them again in 16 turns or so.
(9) 1796AD - Nobody has Sci Meth yet and we will be finished in 10 turns.
IBT - Iroquis and England sign a MPP. Iroquis land some cavs and a settler to the west.
(10) 1798AD -
IBT - This is odd, the iroquis disbanded their musketman. The settler advance inwards. Maya asks for peace for Sci Meth, I tell him to go jump in the lake.
(11) 1800AD - All city squares are railroaded.
IBT - Korea and England ally against Maya.
England demands Sci Meth, I refuse, they back off. Pheew!
A Korean settler appears on the east coast.
Iroquis obviously cannot support their army because another unit is disbanded. A cav this time.
(12) 1802AD - Now India also has replaceable parts. This knocks down the research price a bit.
IBT - England finally gets tired of being herded and settles Richmond in the jungle.
(13) 1804AD - Many settlers to herd and I'm beginning to run out of units to herd them with...
(14) 1806AD -
IBT - Maya and India sign a peace treaty. The french settle Marseilles on the east coast.
(15) 1808AD - Feverishly trying to protect our coal.
OK, I guess that's it.
Replaceable parts in 4 turns. ToE in 4 turns. Make sure that we get Replaceable parts BEFORE ToE finish or we will get it as one of our free techs. One way would be to switch citizens from shielded tiles to scientists or something to delay ToE one turn. Another way would be to buy it the last turn. A third possibility is that it will drop in price even more, many civs have it now.
Also remember to try to earn something from selling Sci Meth the turn before ToE finish it. Still no other civ has it.
Feels like another set of wars is coming, our island sure is getting crowded. Still, that we have this much space this late in the game is highly unusual.
Oh yes, our cultural value is now 14352.
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