I personally think that a wonder won't be worth it except the cheap oracle, but if we want one, I agree that GLH is the only real option as the others will be a big gamble without stone.
I would settle 2W (eg 1W of gold), tech
Agri - mining - fishing - sailing, build worker -> quechua+ -> settler, improve corn, corn, gold, hill, 2nd city. We might wish to insert wheel/pottery in there somewhere, but with the gold and no rex we should have enough science initially.
I would end the turn there and setup new debate over
1) 2nd city: on the dye for immediate corn and un-jungled hill access, 1S of dye for long term, or copper city
2) Next steps: build TGL or start "escape"? Try to oracle MC / CoL or even Feudalism or Theology?
I also propose naming our capital Alcatraz. Sounds incan enough to me
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astre: found santiago and monteviseo ASAP
lymond:
nocho
pigswill: settling SE, tech fishing>sailing>masonry BW. Build Worker>LH>glight (quechas in between)
rolo
van: settle 2W (eg 1W of gold), tech
Agri - mining - fishing - sailing, build worker -> quechua+ -> settler, improve corn, corn, gold, hill, 2nd city.
Edited to reduce stupidity. Astre, merci!