Beta Testers Needed!

I saw some text bug in beta5.

No one else see it?:confused:

a lot of civics has such a line

Reinstall 2.8beta can't solve it
 

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I saw some text bug in beta5.

No one else see it?:confused:

a lot of civics has such a line

Reinstall 2.8beta can't solve it

Dang. I thought I fixed that bug. Don't worry, it won't hurt anything, it's just a bug with the screen.
 
Edit (final): Ignore this - the cup of tea worked so did the install.

I can't get beta5 to install. I have the right directories and files (baring dyslexia problems). here is the message I get.
Code:
Error in action RenameFile

error renaming "C:/Program Files/Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/Mods/Rise of Mankind/Assets/XML/GameInfo/CIV4GameOptionInfos.xml": no such file or directory
    while executing
"file rename -force $src $dst"
    (procedure "::InstallJammer::actions::RenameFile" line 6)
    invoked from within
"::InstallJammer::actions::$component $this"
Error in action RenameFile

error renaming "C:/Program Files/Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/Mods/Rise of Mankind/Assets/XML/GameInfo/CIV4GameOptionInfos.xml": no such file or directory
    while executing
"file rename -force $src $dst"
    (procedure "::InstallJammer::actions::RenameFile" line 6)
    invoked from within
"::InstallJammer::actions::$component $this"
    while executing
"$obj execute"
    (procedure "::InstallJammer::ExecuteActions" line 62)
    invoked from within
"::InstallJammer::ExecuteActions $id -when $when"
    (procedure "::InstallJammer::RaiseEventHandler" line 79)
    invoked from within
"::InstallJammer::RaiseEventHandler  .wizard"
    (command bound to event)
I think I will go and have a cup of tea and try again later :)

Edit: just for the record it does rename init.xml to init.bak. Then nothing happens!

Yes, my installer will fail beautifully now if you install it improperly, like overtop of beta3, or in the wrong spot. Make sure you install it to the Rise of Mankind folder. Or else.

First thing I notice with beta5 is that the fonts are broken. Text is over writing other text (pic 2, popup for cerimonial burial) and the happy and health icons are strange (pic 1).

Very Strange.

I am getting super bold font and Green Happy Faces attacking! You can see in the image below that green happy faces are showing up on everything! Make the happy faces go away! *hides* :cry:

Even Stranger....

The BUG options don't seem to be working, or at least some of them. I don't want the advance combat stats so I turned them of in the BUG options, see pic 1. However in pic 2 you can see that they are still on!

I believe ACO is controlled by the BUG/BULL page instead of the RevDCM tab now. That button doesn't actually do anything anymore, they just haven't updated it.

I figured it out. I installed ONLY this and it had no green faces or messed up text. Then I ONLY installed Early Buildings v1.1 and poof the problems happened. I also notice in your screenshot you have a picture of a graveyard building which is part of that set. Which means its not this modmod at all but is Early Building Modmod v1.1.

Very odd. I'll look into this.
 
Finally got time to test out your beta...

Anyway, when I talked about jdog's techera thingy, I meant this:
Code:
			<!-- BBAI start: effectively modify cost for all techs from this era. Default: 0 -->
			<iTechCostModifier>0</iTechCostModifier>
			<!-- BBAI end -->
from Civ4EraInfos.cml file. (It repeats for each Era.)

Any plans on incorporating that?
 
Another thing...

I just recently finally moved up one difficulty level from Chieftain to Warlord level.

I noticed that all AI leaders I met are "cautious", not one of them were pleased. Is that normal for Warlord and higher difficulty level or is that your beta5?
 
Finally got time to test out your beta...

Anyway, when I talked about jdog's techera thingy, I meant this:
Code:
            <!-- BBAI start: effectively modify cost for all techs from this era. Default: 0 -->
            <iTechCostModifier>0</iTechCostModifier>
            <!-- BBAI end -->
from Civ4EraInfos.cml file. (It repeats for each Era.)

Any plans on incorporating that?

I think it's incorporated already, I just haven't gathered the XML files..

Another thing...

I just recently finally moved up one difficulty level from Chieftain to Warlord level.

I noticed that all AI leaders I met are "cautious", not one of them were pleased. Is that normal for Warlord and higher difficulty level or is that your beta5?

That's probably the result of the Hidden Attitude Modifiers. It shows modifiers for diplomacy that were always there, but never shown to the player. So you might think the AI was friendly towards you when really, he wasn't.
 
I think it's incorporated already, I just haven't gathered the XML files..

Oh.

That's probably the result of the Hidden Attitude Modifiers. It shows modifiers for diplomacy that were always there, but never shown to the player. So you might think the AI was friendly towards you when really, he wasn't.

Oh, s#$%! No wonder they behaved contrary to my expectations before. Now I'm now more reluctant to open borders :D.

Good job so far, man!
 
Beta5 and I am not getting the resources in mountains still. I can't mine but I built a fort and no sulpher is appearing in the cities. Save attached. Note I have the following other modmods installed my Holy Shrine, generalstaff's Early Buildings v1 (not v1.1) and extra wonders I and II, plue units from ROME WWI, fortifications and the missile launcher. What can I say I need those mods:crazyeye:
 
Beta5 and I am not getting the resources in mountains still. I can't mine but I built a fort and no sulpher is appearing in the cities. Save attached. Note I have the following other modmods installed my Holy Shrine, generalstaff's Early Buildings v1 (not v1.1) and extra wonders I and II, plue units from ROME WWI, fortifications and the missile launcher. What can I say I need those mods:crazyeye:

Sorry, I should be more clear. When I say, I've fixed it, I mean, I've fixed it on my end. I haven't released the fixing...
 
I just wanted to say that when I first downloaded the this beta I would crash all the time. Not memory allocation errors just random crash to the desktop with no explanation. But now with Beta5 I have not only have had no crashes or errors but it seems to run smoother/faster. I am not sure what you did to make it better,but thanks for fixing that.
 
I just wanted to say that when I first downloaded the this beta I would crash all the time. Not memory allocation errors just random crash to the desktop with no explanation. But now with Beta5 I have not only have had no crashes or errors but it seems to run smoother/faster. I am not sure what you did to make it better,but thanks for fixing that.

That's the point of betas.

Also, I've discovered a CTD in the transhuman era... I'm working on a solution. Luckily, most people should never run into it because it's so late game.
 
I have run into a problem with the "World's Fair". It will spawn in diffrent cities but then never go away. In short I have like a "World Fair" in just about every city by the end of the game. Is it suppose to do that?

No. I've seen that glitch myself. Are you running beta5? I thought that one had it fixed... If not, it means more work to do...
 
First off, my status:
Installed,
But did not choose War Prize, both civic groups, and their civic attitude or whatever it is called...
Use only Jooyo's Slaves modmod
All Vincentz modmods except for corporations and Guilds
GS's Starting Buildings (sp?)
My Idlecities and No Chop Without Purpose

I notice when I fight barbarian ships, I occassionally get a real! alive human slave on the ocean tile! So will removing Jooyo's Slave modmod and replacing it with War Prizes give BOTH! capturing ships and capturing human slaves?
Thanks!
 
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