TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
We will have to find out when they reveal, for all we know none of the speculations are true, or we're simply misinformed.
Of course. To be honest I meant the "Collective Rule" policy - or a part of the branch. Not all of Liberty. Since it was pointed out that Japan doesn't gain anything from Populism, though, then it isn't unprecedented.
I was thinking of something... What if Venice, for some reason, starts landlocked? It means they can't build a single galleass, because their other cities are puppets. Is it correct to assume the Venetian puppets might buy units too?
Did you save the text for Venice too?"Leader: Pocatello
Unique Ability: Founded cities start with additional territory. Units receive a combat bonus when fighting in friendly territory.
Unique Unit 1: Pathfinder; Replaces Scout. It has 8 combat, costs 30 p, allows you to choose ancient ruin bonus
Unique Unit 2: Comanche Riders; Replaces Cavalry. 134 p, it seems to have 4 movement like Cavalry but has an ability that gives +1 movement, the explanation says they have quick attacks."
(I don't understand why the thread was wiped without a trace. It should have been locked, its first post edited and an explanation provided.)
"Leader: Pocatello
Unique Ability: Founded cities start with additional territory. Units receive a combat bonus when fighting in friendly territory.
Unique Unit 1: Pathfinder; Replaces Scout. It has 8 combat, costs 30 p, allows you to choose ancient ruin bonus
Unique Unit 2: Comanche Riders; Replaces Cavalry. 134 p, it seems to have 4 movement like Cavalry but has an ability that gives +1 movement, the explanation says they have quick attacks."
(I don't understand why the thread was wiped without a trace. It should have been locked, its first post edited and an explanation provided.)
That's a good hypothesis actually, they almost certainly would do it like that.That Pathfinder. Wow. Can I pick free tech for each ruin? I assume it will be like the Mayan Long Count where you can only pick each type once.
They would have a coastal start bias, obviously. That's not a problem.
My dream of playing Venice on a land-only map is over
Venice was always going to get some sort of Naval bonus; we just don't know how.
Everybody is talking about Venice, but the Shoshone stuff looks prett damn sweet too.
That Pathfinder. Wow. Can I pick free tech for each ruin? I assume it will be like the Mayan Long Count where you can only pick each type once.
why can't you play venice on a land-only map? sounds better than carthage. (i'd never play carthage on a land-only map either, but that was never a dream of mine . . )
Also, seeing the discussion about Venice, I can't help but link to a post by ImperialChaos in the Funny Screenshots section, in case someone doesn't read that thread.
That's a good hypothesis actually, they almost certainly would do it like that.
I saw the original thread and saved its contents. Actually, I have it open right now, I never closed the page.
That Pathfinder. Wow. Can I pick free tech for each ruin? I assume it will be like the Mayan Long Count where you can only pick each type once.
I was being sarcastic. Venice (a naval empire) is strange to play on landlocked maps. Just as Mongolia (large contiguous land empire) would be strange to play on an archipelago map. To me, at least.