[Beyond the Sword] History In The Making

That's odd... I ran into the same problem. Other Civs work just fine, though. That is a really odd bug. I looked into the error logs, and this came up:

Code:
Traceback (most recent call last):

  File "CvAppInterface", line 70, in preGameStart

  File "CvScreensInterface", line 92, in showTechChooser

  File "CvTechChooser", line 156, in interfaceScreen

  File "CvTechChooser", line 237, in placeTechs

RuntimeError: unidentifiable C++ exception
ERR: Python function preGameStart failed, module CvAppInterface


I would have never caught this, because I play exclusively with the Romans, so I never experienced this. It looks interface related, so I'll see if maybe the BUG Mod team can help.


When I have the spare time, I'll see what I can do about fixing the above problems. Unfortunately, work is picking back up, so I no longer have the free time to play around with modding (I took a two week vacation, which is the only reason I had time to even update HiTM).

So I'll try working on this when I can... but unfortunately, without anybody else helping me, I'm afraid I won't be able to crank out the patches like I used to. :sad:

Sorry about that.

Grave, that error that comes up is due to an incorrect ArtDefine in the UnitArtStyleInfos file. You have a flavor unit for the Germans and Egyptians that is referring to a non-existant tag in the unit art xml file (sorry, can't remember the exact name of the file). This error bugged me to all hell until I figured this out...

Cheers,
ripple01
 
Grave, that error that comes up is due to an incorrect ArtDefine in the UnitArtStyleInfos file. You have a flavor unit for the Germans and Egyptians that is referring to a non-existant tag in the unit art xml file (sorry, can't remember the exact name of the file). This error bugged me to all hell until I figured this out...

Cheers,
ripple01

Yep, that fix it! For Egypt, I didn't have ART_DEF_UNIT_JET_FIGHTER_EGYPT identified in the CIV4ArtDefines_Unit.xml file. To fix it, I went into the CIV4ArtDefines_Unit.xml and swapped out the tag ART_DEF_UNIT_AIR_SUPERIORITY_FIGHTER_EGYPT with ART_DEF_UNIT_JET_FIGHTER_EGYPT.

For Germany, the problem was with the CIV4UnitArtStyleTypeInfo.xml file. Under Germany's flavor tags, for UNIT_ADVANCED_FIGHTER ArtDefine, I found a typo.
It read: <EarlyArtDefineTag>ART_DEF_UNIT_ADVANCED_EUROPEAN</EarlyArtDefineTag>

It should have read: <EarlyArtDefineTag>ART_DEF_UNIT_ADVANCED_FIGHTER_EUROPEAN</EarlyArtDefineTag>


And now Germany and Egypt are fixed. Anybody can do this quick fix if they want to use Germany/Egypt. I'll hyperlink to this link on the patches post.


Unpack RAR in assets
Movies should be in assets\art\movies\wonders

===>> Movies <<===

Here's the new PAK-file. Basically same as Graves except movies are no longer in the PAK-file.

===>> HiTM Art Files v2.00.FPK <<===

Just unpack and replace. Be sure to have the movies!!

Thanks, man! Got to it before I could! :goodjob:

I'll hyperlink to this in the Patches post.

great mod but for some reason after so long playing the buttons for the options for units disapear

Can you post a screenshot, please?
 
So does this play a full game for anyone? I've seen a lot of problems from others and when I tried to play HITM it froze up.
 
Hey Arian, have you any plans to update your HitM expansion for the new 2.00 version? I really liked the additions you made, the new civics and resources in particular.
 
Hey Arian, have you any plans to update your HitM expansion for the new 2.00 version? I really liked the additions you made, the new civics and resources in particular.

I'm afraid I have to make it from scratch. Updating is more difficult than I thought. Please give me some time and I'll release it.
One positive point: it's mostly copy 'n paste :)
 
MegaUpload is telling me Arian Movie Fix is temporarily unavailable.
 
Arian

The civics not being selected is easy (I've also included new civics in my own litte HiTM mod). You go into the CIV4CivilizationInfos.xml file and find the following lines for all civs. Edit them so it fits your civics. Now every civ will start of with the selected civics.

<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_BARBARISM</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_PAGANISM</CivicType>
</InitialCivics>

\Skodkim
 
Arian

The civics not being selected is easy (I've also included new civics in my own litte HiTM mod). You go into the CIV4CivilizationInfos.xml file and find the following lines for all civs. Edit them so it fits your civics. Now every civ will start of with the selected civics.

<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_BARBARISM</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_PAGANISM</CivicType>
</InitialCivics>

\Skodkim


Thanks, but I think I already did this. I'll have a look at it tonight!
 
So does this play a full game for anyone? I've seen a lot of problems from others and when I tried to play HITM it froze up.

i just downloaded yesterday and have played a whole game through on epic. i did experiance some freezes(bad memory allocation)but for the most part it works great. i had all the graphic settings maxed, after i turned them down to medium it never crashed again.
 
Can you post a screenshot, please?

when i get chance, i will play the game and take a screenshot, might be a few days
 
Patch v2.01 is released!

Please see Post #2 for download info. I will also be releasing a main download that combines v2.00 and the v2.01 patch in the first post later today, for those people who haven't downloaded v2.00 yet, so they can automatically get the things that are patched in v2.01.

Below is the change log:
Spoiler :

v2.01

- Fix graphical bug when selecting Germany/Egypt to play
- Fix bug where Wonder movies added by HiTM wouldn&#8217;t play



** EDIT **
Updated the main HiTM download to v2.01 as well.
 
Back
Top Bottom