That's interesting.
Hello Grave, I love your mod

. Thankyou for sharing it. I have a question, how do I add sevopedia.
You don't need to add it... it's already in there. Look around.
Hello Grave
I am enjoying the mod so much
One issue:
I can't get a missionary on board of a caravel. The pop-up tip correctly states that it can carry missionaries, great people, etc.
Doh!
I know why... I changed the SpecialUnit tag for Missionaries, in order to allow Spiritual to do 50% build speed with them.
I suppose that build speed isn't important, since Missionaries don't cost much to build anyway.
I'll fix this in the next patch, it's easy to do.
I am playing Egypt with Hati and I think the Creative trait might be a little overpowered. +3 culture and 50% for wonders (never mind the buildings). I just can't figure out your rational for nerfing Industrious and Buffing Creative. I also think Spiritual has become almost useless now. I am playing on Odyssey speed and 5 turns of anarchy are quite painful!
Because I
HATE Industrial!

Just kidding...
Industrial I always felt was overpowered, so I made it focus more on Worker production and buildings that focus on production.
I don't see anything wrong with Creative. +3 Culture isn't that much in the grand scheme of things. 50% Wonder production is suiting for this trait, better than Industrious.
Spiritual is important if you build alot of Religious buildings. It seemed silly to me to have extra happiness or health for Spiritual, where those could be better used in a different trait (Organized and Charismatic). I'd like to add something more to is... but what?
It is my first game with the additional UUs. First of all I like the idea of adding more unique units and buildings. I know it is a lot of work. I only tried the Nubian Archer for Egypt so far. I just think it is a little underwhelming for a UU. Just one first strike chance. I can get this with a single promotion. Maybe you think of adding something more. I also wish if civs get UUs in different eras. Egypt already has a UU (War Chariot) in ancient era so it would be nice if it has one in Medieval or later eras.
Nubian Archers get a 50% bonus to attack cities. That's signifigant in the ancient era.
I try to focus the UU's to one specific era, for a good reason. Egypt (as they're represented in the game) never made it out of the Classical Era, so how would they have a medieval or modern UU?
By focusing the UU's (as much as possible) into one era, it helps to kind of enforce that Civ's dominance in that specific era.
That's my rationale for it, anyway.
But help me come up with something to add to Spiritual. I too think it needs a shot in the arm.
