[Beyond the Sword] History In The Making

I'm partly wondering if some folks have installed to the wrong directory, and that is causing problems in some cases. As Grave has said completely delete everything to do with HiTM before installing v 1.05. Then when asked where you want to install HiTM, install to

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\mods

this is the default path for most people.

Then go into HISTORY IN THE MAKING.ini

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\HISTORY IN THE MAKING\HISTORY IN THE MAKING.ini

and change this line

# ; Allow public maps to be used with this mod
AllowPublicMaps = 0

just change the 0 to a 1 and save the file.

If you do this, hopefully it may help (for some people)....
 
Grave my game wont work? I have your mod 1.5 and I have bts 3.13 and the game loads up, I pick who I want to be and hit start game and the load screen comes up and nothing happens I wait 5min and nothing happens I have no idea what is wrong. Let me know what u think.Thanks

What size map? Even with my rig, it still takes like 5 minutes to load a Planetary size map.

Just be patient with it. If you have an older/slowe computer, it will take longer to load a map. Just be patient. As long as the game doesn't crash, or the music doesn't stop... you're fine.

my game works ok... great job again..
more balance traits... i still love pacal and his atl atl...
one things... i usually get and insane heal from forest tiles...
but no pro.... more healt is healthier..
!!!

Insane heal from forest tiles?

Explain this one to me. :)

hi i got CTD when i try to load the MOD this CTD occur when it is on the XML uncache and show this message

50813595aa1.jpg


thankyou

(window vista 64 bit)

please help me

I think that particular error is because you placed it in the wrong folder. Where did you place your mod?

I agree. I think it's in the wrong folder.

I'm partly wondering if some folks have installed to the wrong directory, and that is causing problems in some cases.

I certainly hope people are installing the mod into the correct directory. I made it virtually fool proof not to. And if people are still installing it to the My Documents directory or renaming the HISTORY IN THE MAKING folder to something different, then they're wrong. I don't know how I can make the installation procedure any simpler, really. I thought I made it very clear in the installation procedure where to install the mod to. You even have to click on "I agree" in order to proceed! :lol:

As Grave has said completely delete everything to do with HiTM before installing v 1.05. Then when asked where you want to install HiTM, install to

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\mods

this is the default path for most people.

Then go into HISTORY IN THE MAKING.ini

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\HISTORY IN THE MAKING\HISTORY IN THE MAKING.ini

and change this line

# ; Allow public maps to be used with this mod
AllowPublicMaps = 0

just change the 0 to a 1 and save the file.

If you do this, hopefully it may help (for some people)....

Hopefully....
 
I did that too, changed to custom map usage through the .ini file. Still, game crushes when first city is built, no matter the civilization used, no matter map type and size.

It' s installed correctly. That, i' m quite sure. Only thing i did not do isto clear the cache which i don't seem to find in Windows Vista.

Any further advice?
 
I assume that in Vista you have "Show Hidden Files" checked?
 
Yap. I guess it propably isn't there as of a brand new install made. Don't think that's it. After all, too many people get CDTs as of building their first city. I' m still trying to figure it out configurin xml files but i don't get even close.
 
Grave:- On the "insane health" that someone mentioned, I know what he means....

Its Mylon's mod, its not working as you intended, couple of screenshots to illustrate problems....

First hmmm minorish but still....

Gandhi's guys have mined this hill 3tiles out of Delhi, even though it isn't being used by any city (and can't be used by Delhi for millenia upon millenia and even then only if it becomes Legendary.) The ai obviously thinks thats within its city limits. In fact that can and will cause large problems, if the ai is improving "pointless" tiles. It may eventually fall within another city's radius (normal 2 tile fat cross), but that would just be a happy accident.

Civ4ScreenShot0113.JPG


The second. is that the game is counting all the tiles within 3 of a city as "within that cities limits"...look at Ulundi's health count from forests +10 :lol: !

This again will be unbalancing, as a few well placed forests can serve several cities at once, and falsely boost health in each city...

Civ4ScreenShot0114.JPG


EDIT: From a cursory exam of the files, I don't understand why the program seems to think that ALL cities have a "3 tile fat cross" for health and maybe other purposes as soon as the city is built. I checked a few other cities in my game example and this was the case...

In fact, for Ulundi in the screenshot to have +10:health: from forests, it would have to have 20 forests even within a 3 tile radius. It doesn't, so something isn't right at all....

EDIT 2: From a quick look at Mylon's original mod, it may be counting tiles 4 from a city center for health and probably other purposes, this would account for the 20 forests...

EDIT (The Last): You may wish to see this comment http://forums.civfanatics.com/showpost.php?p=6451846&postcount=22
 
@Drew

The linked post is from Mylon's modpack. This wasn't updated yet. The modcomp is updated though.

I have noticed the odd behavior of the AI as well. Also the hint circles that appears when your worker is selected show that the code thinks that up to four tiles away from the city are workable.

I haven't noticed the health from forests (good catch!!)
 
I took a peak and noticed my name being mentioned. I tried to make my mod a "minimalist" approach, but it seems I need to change all of the references to NUM_CITY_PLOTS as I had thought. Too much relies on it, like health from forests and worker AI.
 
I think the CTD from building the 1st city comes from something in Mylon's modpack. I installed Mylon's modpack alone, and got the same CTD that I did from Beyond the sword 1.5
 
Yep, I just played about 50 turns in a new game...No CTD, but when I stopped to look at the city screen, the Health was totally out of whack. Diseased! (No pun intended)

I would vote to remove Mylon's Mod for the next version (Not that I have a vote)...If there is a way to disable/remove it from this version, I'd be willing to do that.
 
Yes!!! Light at the end of the "No HiTM V1.5 Tunnel". Maybe.
 
Yes!!! Light at the end of the "No HiTM V1.5 Tunnel". Maybe.

Hopefully it is easy to remove said Mod...I suppose it is tied to how much XML would need to be changed.

Either way, I'm glad I kept 1.04....:cool:
 
When i select custom game and "perfect world" as map i have a message in initializing phase:

Can't find map script:
PerfectWorld.py
Generating empy map...


Then i press OK button but the game stays in the same state for a long temp.

I use WinXP and installation path is C:\Documents and Settings\D&M\Dati applicazioni\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods

Does someone have the same problem?.
Thanks at all and a great thanks a Grave for his work.
 
I noticed your readme says that having Warlords installed is required to run the mod. I never bought Warlords, and I've been running HitM fine since .01, so I thought you might want to correct that.
 
hi i got CTD when i try to load the MOD this CTD occur when it is on the XML uncache and show this message

50813595aa1.jpg


thankyou

(window vista 64 bit)

please help me

I think I fixed this for you! I ran into the same error but it magically disappeared when I renamed my mods directory from HiTM to HISTORY IN THE MAKING. Haven't checked with mixed/lower case but I expect it works fine as long as the name is "original".
 
Grave first of all thanks alot for all the work you put into this mod I really like it. But there is just one thing that I would like to know. I want to start a new game but is there anyway I can play the giant earth map and be the American empire instead of natives and have more the 17 civs? If there if please let me know I would really like to start a new game. And when I play I like to play the conquest and domination victory. So please help me out THANKS.
 
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