Hi KPII...
Interesting opinions... Glad you're enjoying the mod
I'm sure if Grave was here, he'd encourage you to make your own changes to customise HiTM to your specific liking... but he'd also point out HiTM is Civ "As he likes it", so your proposed changes may or may not get done - it's really up to him I would think
My dissenting two cents...
Grenadiers not before Rifling? I'm not sure I'd agree with you there. Yes, they're in there in the game as a counter to Riflemen, we all accept as much. But in real life, can you imagine a battalion of Grenadiers from before and in the day of Napoleon trying to go toe to toe with a unit which the Rifleman represents in the game (eg, let's say the 7th New York circa 1861) fitted out with the best equipment available and drilled pretty well by standards of the day?
Slaughter and Laughter. It's amazing what difference an extra consonent makes.
As for Artillery... I'm not sure as to your own real life experiences, but I a) know that Dale (who pioneered development of ranged bombardment for Civ 4) used to be an Artilleryman himself in a "previous life" and I trust his opinion on just what arty can do and b) I from my own military experience I know that there's really only one thing to know about artillery... and that is, when it starts up, be somewhere else. I think the code reflects that pretty well as is...
Bottom line, bombardments are
very capable of wiping out whole units if those units are not deployed correctly, and the bombarding ordnance is deployed correctly. There are
many historical precedents of this. If you want the change the ranged bombardment to whatever you want for your games, go for it.

It's your game mate, you do whatever makes you happy
But again, I'm sorry to say I'll have to agree to disagree with you - artillery can pants other units in the field, and I hope Grave leaves the DCM/DRB code just as it is.
