@Grave:- Great stuff overall, completely crash and bug free for me...
However, some thoughts of my own (yeah here we go again)
Boosting all the religion effects, just doesn't really work for me. For instance Jew and Christian getting 3
for each and every city. In the early days especially, it's absolutely massive. Say you quickly build 6 cities, with not much infastructure, you're going to suffer for a while. But not with a base 18
p/t whatever the slider. It just means your research can keep going, leading to better techs and more cities quickly which leads to more etc.etc. It becomes a snowball effect. Same is true in a different way for the religions that give 3
per city. Land is always power in Civ, the more you can afford, the earlier, the better you civ will generally flourish.
And this leads to a crazy amount of troops for the ai...a Christian Shaka, with massive amounts of cities, Broke what must be a civ record. I was Dutch, doing very well, had just quickly beelined Rifling, when Shaka suddenly appears with SIXTY galleons. He landed 180 units, some Muskets, mostly mixed Medievel bag. I had been expecting an invasion, so had around 12 Rifles there, and rushed another 10 and some Cavalry over. Somehow, I just survived. But he had more! He landed another 20 galleons by my Polish ally, and kicked his butt, until I managed to get up there (30 turns later) and help The Poles regain their cities. Then when I had to fight Shaka's allies who had the 4
per city religion, there was so much cultural resistance (from that included mod), a size 19 city went all the way down to a size 3 before the resistance ran out. Which makes it kinda pointless taking it....
Anyways, the point being, that Shaka could afford these hideous amounts of troops, while keeping a good tech rate going. Personally, when this game is finished, I'm changing back to your old 1
,
,
,
. from religion.
And the last point, I played a Sci leader, and it was (imo) vastly overpowered. The 3 science per city would be fine, but making it a free scientist, and hence you basically get a free academy in 2500BC...again it's too early and produces a snowball effect. I built the Oracle and got 2 free Techs from it (one from the Oracle -Theology- then another for advancing to Middle Ages in 1300BC or something
)...of course, I never looked back from here, and soon was trouncing the world
The rest I think is a brilliant balance, love the recent civic changes (make all viable), love the new leaders
Just some thoughts as per normal, from about 4 part or full marathon/huge games....