[Beyond the Sword] History In The Making

Civ 4 and HITM worked well under Vista. But now under Windows 7 HITM shuts Civ4 down. Otherwise I have now problems with CIV4 under windows 7. Is this a know problem??

Greetings Madfox:cool:
 
Civ 4 and HITM worked well under Vista. But now under Windows 7 HITM shuts Civ4 down. Otherwise I have now problems with CIV4 under windows 7. Is this a know problem??

Greetings Madfox:cool:

I run HiTM with Win7 x64 without any problems.

\Skodkim
 
Grave,

Had the following show up on an earthquake event just the other day:

TXT_KEY_EVENT_TRIGGER_EARTHQUAKE_1

Just FYI.......
 
Sorry if this is a stupid question, but in my current game I have the techs required to build SS Engine and SS Stasis Chamber, but I still cannot build them, why is this? Yes I have built Apollo Program of course, and I can build SS Life Support, Docking Bay and Casing... but not Engine or Stasis Chamber.

I don't have access to Uranium, is that it? But the Civilopedia doesn't mention that you need any specific resources to build space ship parts in this mod...

:confused:
 
Roland Ehnström;8840936 said:
Sorry if this is a stupid question, but in my current game I have the techs required to build SS Engine and SS Stasis Chamber, but I still cannot build them, why is this? Yes I have built Apollo Program of course, and I can build SS Life Support, Docking Bay and Casing... but not Engine or Stasis Chamber.

I don't have access to Uranium, is that it? But the Civilopedia doesn't mention that you need any specific resources to build space ship parts in this mod...

:confused:

I don't know the answer, but I'm having the same problem.
 
Roland Ehnström;8840936 said:
Sorry if this is a stupid question, but in my current game I have the techs required to build SS Engine and SS Stasis Chamber, but I still cannot build them, why is this? Yes I have built Apollo Program of course, and I can build SS Life Support, Docking Bay and Casing... but not Engine or Stasis Chamber.

I don't have access to Uranium, is that it? But the Civilopedia doesn't mention that you need any specific resources to build space ship parts in this mod...

:confused:

I just acquired uranium, and that doesn't make it work.
 
Even with Future Tech, those parts couldn't be built. I ended up winning with the old cheating Diplomatic Victory via conquest method instead.
 
Can someone please tell me how to change (I think somewhere in XML but I dont know where) size of persian and arabian modern armor, its to small when compare it with other modern armors and look like toy. Its annoying me, please someone tell me, Grave?


I find where to change and now is better! :)
 

Attachments

  • 1.jpg
    1.jpg
    132.4 KB · Views: 240
Sorry for spamming and generally being a pain, but has anyone completed the space ship in v4.00 of this mod?

I can't finish my current game (which has been very exciting to this point), and neither can I start a new game not knowing if I'll run into the same problem again after 40 hours of play... I don't want to stop using this great mod either, so this problem has left me with no civ at all. :(
 
Can someone please tell me how to change (I think somewhere in XML but I dont know where) size of persian and arabian modern armor, its to small when compare it with other modern armors and look like toy. Its annoying me, please someone tell me, Grave?


I find where to change and now is better! :)

Can you post up your modified file? Or send it to me?

Roland Ehnström;8873648 said:
Sorry for spamming and generally being a pain, but has anyone completed the space ship in v4.00 of this mod?

I can't finish my current game (which has been very exciting to this point), and neither can I start a new game not knowing if I'll run into the same problem again after 40 hours of play... I don't want to stop using this great mod either, so this problem has left me with no civ at all. :(

Can you post up your save game? I want to take a look at it.
 
First post, so - Hello, everybody :)
First of all, Grave, thanks for this splendid mod, you've done some huge amount of job putting it all together :)
May I try to point out the reasons of absence of Corporation and Espionage buttons in the upper right corner (can't remember who was the first one to notice and be annoyed by this small glitch), as far as I remember the reason hadn't been found yet, or did I missed something? Anyway, the problem was in several lines in HISTORY IN THE MAKING\Resource\Themes\Civ4\Civ4Theme_HUD.thm file. BTW, there was the third part that seemed messed up - something with buying/selling of units' button. May be nobody noticed it yet. Wrong one was:
Code:
//HUD Advisor Button - Religious
	style SF_CtrlTheme_Civ4_Control_Button_HUDAdvisorCorporation_Style
	{

		with GFC_Control_Button_Image
		{
			.Default				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 1, 0);
			.Rollover				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 1, 1);
			.Press					= .Default
			.Disable				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 1, 2);
			.Toggle					= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 1, 3);
			.ToggleRollover			= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 1, 4);
			.TogglePress			= .Toggle;
			.ToggleDisable			= .Disable;
		}

		map GFC_CtrlTheme_Bitmap_Control_Button				=	SF_CtrlTheme_Civ4_Control_Button_HUDSmall_Style;
		map GFC_Control										=	SF_CtrlTheme_Civ4_Control_Button_HUDSmall_Style;
	}

	//HUD Advisor Button - Espionage
	style SF_CtrlTheme_Civ4_Control_Button_HUDAdvisorEspionage_Style
	{

		with GFC_Control_Button_Image
		{
			.Default				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 0, 0);
			.Rollover				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 0, 1);
			.Press					= .Default;
			.Disable				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 0, 2);
			.Toggle					= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 0, 3);
			.ToggleRollover			= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 0, 4);
			.TogglePress			= .Toggle;
			.ToggleDisable			= .Disable;
		}

		map GFC_CtrlTheme_Bitmap_Control_Button				=	SF_CtrlTheme_Civ4_Control_Button_HUDSmall_Style;
		map GFC_Control										=	SF_CtrlTheme_Civ4_Control_Button_HUDSmall_Style;
	}

	//HUD Buy-Sell Unit Button
	style SF_CtrlTheme_Civ4_Control_Button_HUDBuySellUnit_Style
	{

		with GFC_Control_Button_Image
		{
			.Default				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 2, 0);
			.Rollover				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 2, 1);
			.Press					= .Default
			.Disable				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 2, 2);
			.Toggle					= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 2, 3);
			.ToggleRollover			= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 2, 4);
			.TogglePress			= .Toggle;
			.ToggleDisable			= .Disable;
		}
Corrected:
Code:
//HUD Advisor Button - Religious
	style SF_CtrlTheme_Civ4_Control_Button_HUDAdvisorCorporation_Style
	{

		with GFC_Control_Button_Image
		{
			.Default				= GBitmap("Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 1, 0);
			.Rollover				= GBitmap("Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 1, 1);
			.Press					= .Default
			.Disable				= GBitmap("Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 1, 2);
			.Toggle					= GBitmap("Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 1, 3);
			.ToggleRollover			= GBitmap("Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 1, 4);
			.TogglePress			= .Toggle;
			.ToggleDisable			= .Disable;
		}

		map GFC_CtrlTheme_Bitmap_Control_Button				=	SF_CtrlTheme_Civ4_Control_Button_HUDSmall_Style;
		map GFC_Control										=	SF_CtrlTheme_Civ4_Control_Button_HUDSmall_Style;
	}

	//HUD Advisor Button - Espionage
	style SF_CtrlTheme_Civ4_Control_Button_HUDAdvisorEspionage_Style
	{

		with GFC_Control_Button_Image
		{
			.Default				= GBitmap("Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 0, 0);
			.Rollover				= GBitmap("Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 0, 1);
			.Press					= .Default;
			.Disable				= GBitmap("Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 0, 2);
			.Toggle					= GBitmap("Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 0, 3);
			.ToggleRollover			= GBitmap("Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 0, 4);
			.TogglePress			= .Toggle;
			.ToggleDisable			= .Disable;
		}

		map GFC_CtrlTheme_Bitmap_Control_Button				=	SF_CtrlTheme_Civ4_Control_Button_HUDSmall_Style;
		map GFC_Control										=	SF_CtrlTheme_Civ4_Control_Button_HUDSmall_Style;
	}

	//HUD Buy-Sell Unit Button
	style SF_CtrlTheme_Civ4_Control_Button_HUDBuySellUnit_Style
	{

		with GFC_Control_Button_Image
		{
			.Default				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 2, 0);
			.Rollover				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 2, 1);
			.Press					= .Default
			.Disable				= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 2, 2);
			.Toggle					= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 2, 3);
			.ToggleRollover			= GBitmap("../Beyond the Sword/Resource/Civ4/HUD/HUD_BTS_icons.tga", HVGrid, 5, 5, 2, 4);
			.TogglePress			= .Toggle;
			.ToggleDisable			= .Disable;
Or one could copy/paste the whole correct file from any colour schemes provided with this beautiful mod. :)
Tried it myself - two buttons are back. So, if I am not missing something - it's just enough to copy\paste correct file.
Also I would like to know how to correct the size of the Arab armor too :) And if someone could point me to the place where to REDUCE the amount of smoke in battle effects - can't find it myself. And, I'd be gratefull for a clarification with this space ship thing too:)
Once again, Grave, thank you!
 
A couple of weird things happened for me yesterday when I was playing HITM. I was playing Cyrus in the 3.19e version where the scientific trait still got a free tech every era. Anyhow, as I was beelining towards Optics I entered the medieval era, but didn't get a free tech. When I eventually got to Optics I got the free tech then, even though there was no era change. Any idea as to why this happened? Is that maybe one of the reasons why Scientific doesn't give free techs in 4.00?

Now to my other weirdness. A few turns later in the same save, which was on planetary and odyssey settings, my first caravel discovered a new landmass and at the same time a new civ. No problem there, but as I pressed enter to change turn the game just kept loading indefinately. Tried loading an autosave from the turn before I discovered the new landmass, but with the same result. The game just kept saying "Waiting for other civilizations". I went away from the computer for several hours and when I came back it was still loading. Extremely infuriating.
 
Can you post up your modified file? Or send it to me?

I will but I changed many things to make it how I like it. So better is that you change one thing in CIV4ArtDefines_Unit:

<Type>ART_DEF_UNIT_MODERN_ARMOR_MIDDLE_EAST</Type>

<fScale>0.40</fScale>

Your was 0.30.

I made many changes in your mod to play how I liked:
-I put in UN units
-Make 6 foot solders not 5, I have 5 in special units
-Make one mechanized infantry not 2
-Make that city and fort can take 50 planes not only 4
-Make that bombers and strikers can completely destroy units
-Make that transport can carry 40 units,carriers can carry 30 strikers and transport helicopter carry 10 units
-And many other things.... :)

One more thing I forgot and I always have been interested in that, I dont know is it possible to make that when you are in war with someone and move unit on his tile with resources like oil that you can steal oil from him. I think that is not possible but that will be great!
 

Attachments

  • Untitled.jpg
    Untitled.jpg
    291.2 KB · Views: 211
How many civs can be in a game? I see a map with 18 civs, but is that the limit?

Thanks.
 
Great, great mod. I love it.

However I have a problem since the 4.0. We play multiplayer most of the time and if a player take an expansionist civ, we get a OOS at start and when the player rejoin, the city is pop1 and not 2... any idea what may causes this?


Thanks again for all the efforts you put in this.
 
First off all - many many thanks, Grave, for the wonderful mod.

And I have a question, which is directed to everyone actually. Does anyone else get an error, a runtime error, generated during the Init Graphics stage in the initiation of the game, when map size is set on Planetary? And does anyone know how to fix it? I am running the game on a 32 bit Win XP, SP3.
 
Back
Top Bottom