Can you post this save where we can grab it? We'd love to take a look. Thanks!
It did the same for me Dennis. Not a huge deal but was an interesting game.
Can you post this save where we can grab it? We'd love to take a look. Thanks!
I have preordered it 3-4 days ago but I didn't get the 1 giga download. I think the purchase was "too late" for them, but hey, what a damn crappy logic, steam/firaxis! If you had kept me informed about this quite bizarre modus operandi I'd have purchased the expansion earlier.
(Sorry for my f* up English syntax)
Heh, I mean the extra BNW secret not ingame files.
Yep, weeks ago... It even started with a 1GB download, but when it was around 80 MB it suddenly turned into the 88 MB and finished...
Its possible. I preordered about 2 or 3 weeks ago and I did not get the update. Its also possible we will get it over the next couple of days.
It broke mine.
Just a question, are those who are experiencing broken game saves using mods? Because I can easily see how that would cause a problem.
While I'm very disappointed that Firaxis have not cleared up the Farm replacement crash (related to reloading the landmark system) I am very pleased that there are now non-truncated tuner statements. That is a huge boon to modders.
Another oddity I have found is that the new db loader somehow will not parse the sql reincrement file (thanks lemmy101!), which really leaves the db in shambles.
Played a game against the computer... seemed like they were much more aggressive. Could be my imagination? All 3 other players on my continent accused me of taking land they considered theirs and building cities too aggressively after I built my 3rd city... weird
The other question that's not been answered by anyone - and is not obvious from the files - is that can modders still use the old, pre-BNW UAs in modded civs - for example, a civ using France's old UA of +2 culture per turn?
I haven't noticed more aggression than usual except when already at war, and we were promised an increase in aggressive city attacks. One of my neighbours was Bismarck, so I got to see it in action:
Spoiler :
It's still not perfect - the AI wouldn't retreat wounded Warriors adjacent to the city square to replace with healthy ones, I saw a few Warriors fortified when they had space to move forward, and the AI is still easily distracted by the odd sacrificial unit sent its way. But it certainly uses a coherent mix of attackers and is quite good at focusing fire and at shooting before attacking.
Plus, when that attack was beaten off, after quite a clever feint with an attack on Boston (clever, because in the past the AI has shown no adaptability in city targeting - it will set a target city and attack that city and nothing but that city until it's captured), the AI returned with:
Spoiler :
Wouldn't one be able to find out from the new Traits xml?
They're not in the new traits XML - which is why I'm asking.