BOTWAWKI Revised Thread

thomas.berubeg I have replaced your markers on the map with that of your crest. Enjoy!

EQ, I appreciate the fact that you have been open with us about the delays instead of just leaving us hanging.
 
I don't think the people of Acada have even thought about a flag since they don't share the same cultural heritage as vault/bunker dwellers and so a flag isn't one of their top priorities...maybe when they are larger and more self sufficient they'll get around to making a flag.
 
Spoiler :
AgresticFlag.png


The Community's flag.
 
Teknojock, I'm haveing trouble with the map... it's not zooming in on anything except the midwest, and refusing to let me move the focus to, say, my areas of interest.
 
I had accidentally left my side in edit mode, i don't know if that had any effect or not. I did notice that google is being particularly slow at serving up the images at the moment.

If its still happening, my only advice is to try again later. Sorry.
 
All right, after wasting most of my day waiting for CFC to be up, I can finally finish this thing.
 
We are now changing our nations name to the Appalachian Commonwealth

My Flag:
Spoiler :
de0g8h.jpg


Changed my mind, decided to go with the smaller clearer flag.
 
That's a very nice flag. I like the colors and symbols. Looks like something happened to the picture quality though.
Also nice to see one of the political quizzes added non-interventionism and interventionism. I'm a warhawk so I always felt that was left out with my otherwise very centrist policies.
 
Ya, thats what i get for not being able to find a bigger version of the symbols. Filtered it best I could, but any sharper and it gets artifacts. The symbols were half the size. I might run it through light-room to remove some of the noise.

Ya, its an important aspect of political philosophy. As you can see, I'm quite the dove myself.
 
Hey,

Lucy Fitzpatrick was trueblood Frostburker, born & raised in the bunker. She grow strong
through the paramilitary training that started at age 7. She could read & write English do
math & had been taught the knowledge of pipefitting . Life was good. Then New Frostburk
began its testing of the outside. Lucy had volunteered for the ABL expedition & had seen
her friends turned to green goo by the defenses of that hellhole. She returned to the Bunker
join a growing movement against such weapons. After that the 5 Weapons Schools were
introduced to the people of New Frostburk by Bili Morgan.

She eagerly joined the fledging Chains School & after many months of hard training she
became its first Master. Her handwritten & illustrated study of Chain combat will soon be
part of standard combat training for ages 10-11. Her showing of skills at the Christmas Party
was so impressive that Bili himself awarded her school its own Power Suit. It is rumored that
he even stopped by her room for several minutes after the party. He had in fact stopped by
her room to call her to a special meeting of the 5 Weapons School Masters. During that
meeting she was named a member of the 5 Masters of Death. Bili also assigned partners.


Blaze Injun
 
Radio Broadcasts​


The following broadcasts heard only by Acada Settlers and The Community:
Spoiler :

url=http://www.youtube.com/watch?v=ONEYGU_7EqU] The first transmission of Community Radio[/url]

“Hello, to the Wilderness. This is Mayor Solomon Nealon, is anyone receiving this transmission?”

-----------------28 Days Later------------------

This is Jonathan Hayes with the Cascadia Survival Station! There's hope in the wastes listeners! I bring today news of contact between this station and another group known as The Community. These fine people have carved their niche in the wilderness and I extend a warm welcome to them! People, you can sleep safely at night knowing that you are not alone, there is civilization in the wilderness.

Unfortunately not all people are as civilized as some communities. Travelers are warned not to travel in the Colton area, recently the settlement there was wiped out by a large band of raiders. They are believed to be armed and incredibly dangerous.

http://www.youtube.com/watch?v=zIZ_jaA_Uww


Broadcast heard only by Vutg, Earth Reclamation Command, and Spring Valley Food Corporation only.
Spoiler :

http://www.youtube.com/watch?v=CB8F8g1-4Uw&feature=related

Good morning planet Earth! This is the ERC Broadcast center, bringing you news of the wasteland and the ERC's march to return civilization to the barren lands of the world. ERC authorities announced today that the rumors of a water shortage are severely exaggerated and that there will be plenty of water rations to go around to the people under ERC jurisdiction. We encourage you not to believe the lies of communists and other subversives in this matter. And now, back to our regular programming,

http://www.youtube.com/watch?v=ec0XKhAHR5I


Broadcast heard only by Jeffersonian Libertarians, Vault 2, Vault 104, Brunswick Nation, New Frostburk, and Narwhal Legion
Spoiler :

http://www.youtube.com/watch?v=ZJE-onnw2gM

This is Narwhal Radio, here to bring you a special invitation! The Narwhal Legion is actively looking for new recruits and members to join us, the true heirs of pre-war America. For those who can reach us, we will allow to apply to join our Legion, and help us reshape and reclaim the world. Come to us in New York City harbor, we welcome you all to a glorious new future!

http://www.youtube.com/watch?v=DK-lBi5r6Jk&feature=related


Broadcast heard only by Vutg and Earth Reclamation Command
Spoiler :

http://www.youtube.com/watch?v=-kl4hJ4j48s

The Great Animator speaks through all of us here in his Chosen Kingdom. He had given us his new creatures to help us in our tasks, as we bring them to his greater glory. Ye, we shall reshape the future, and it shall be in his image!

http://www.youtube.com/watch?v=Pb2si7fClqA


Faction Reports​


Acada Settlers
Spoiler :

The settlement of Acada faced grave tragedy this year and a growing threat from beyond its borders. A large group of raiders emerged from Mount Hood National Forest early in the year, bringing with them hundreds of slaves. They sent slave messengers ahead, demanding tribute in food and water from the communities of the Cascadia region, particularly Acada and Colton. Both communities refused the initial terms, and Will Jones, leader of the Acada Settlers went out to negotiate himself. He and his escort were brutally murdered by the raiders, and Jones' head triumphantly placed upon a stick. The marauders then proceeded to head southwest, ignoring the heavily defended settlement. Instead they razed Outpost 211 and proceeded to besiege Colton. Faced with destruction, the people of Colton opened their doors to pay tribute, only to find the raiders storming the entrance and slaughtering or enslaving most of the populace. They set up a temporary base in the ruins as it has become more apparent that they will soon attack the fortified settlement of Acada.

Not all news was bad however. Peaceful contact was established by radio with The Community to the south in the town of Yreka. Pleasantries were exchanged as the leaders of the two factions communicated for the first time.

The outpost in Barton continued its limited salvaging efforts, hindered by a lack of manpower to bring in any large amounts of goods, though it is reported that a considerable amount exists in the region. Unfortunately, one salvaging party accidently activated an old robot security system at the local National Guard Armory and were wiped out by the defenses. Their weapons were recovered by a follow-up team, though the armory's defenses remain intact.

Overseer's Challenge: The Raiders march upon us! Morale is low as no clear leader exists for the Settlers, and some have begun to prepare to flee, and someone must take charge, but who?
Spoiler :

-9% Loyalty from Raider attacks
-5 Population, -10 Ammunition, -5 2-H Guns from death of Will Jones Party
-20 Population, -20 Ammunition, -20 2-H Guns from Loss of Outpost 211
+50 Food, +40 Water from Clackamas Scavenging
-5 Population, -10 Ammunition from Clackamas Scavenging Losses
+20 Population, +20 Food, +60 Water from Immigration
+10 Population from Natural Growth



Blood Red Mesa
Spoiler :

The Blood Red Mesa, having used up its remaining stockpiles of supplies, faced starvation, dehydration, and sheer flight from the bunker and its supporting communities. With scavenging not turning up nearly enough goods and the new settlement of Santan severely underdeveloped due to a lack of tech parts, there simply has not been enough basic resources to go around. Hundreds have died in the process, and the last of the faction's ammunition was also used up by a Tucson salvaging operation. The scouting of Tucson reports the area still highly radioactive, infested with ghouls, and overall unsuitable for any form of settlement. With nowhere to run, and supplies continuing to dwindle, the Blood Red Mesa is certainly in a moment of major crisis.

Overseer's Challenge: The water situation has worsened even more, as we lack a significant stockpile. Over half of our population WILL die next year. Some argue that this area is unfit for human habitation and that perhaps we should flee elsewhere while we still can. How do we respond?
Spoiler :

+200 Food, +200 Water From Tucson Scavenging
-15 Population, -330 Ammunition from Tucson Scavenging Losses
-1 Tech Part, +60 Water per turn from Santan Creek pumping and bottling
-10% Loyalty, -315 Population from Dehydration, Starvation, and Emigration



Brunswick Nation
Spoiler :

The Brunswick Nation continued salvaging through its area, though the amount of supplies gained by these actions continue to decline with each passing year. Peaceful ties have been confirmed with the Narwhal Legion closer to the coast, despite the two's close proximity in the area. The greatest event to take place however was the journey to Atlantic City by a large portion of the population. The distance was vast, as was the difficulty of the terrain they were to cover. Raiders and monsters struck constantly, some large and others small, causing great expense in ammunition and lives. Eventually the city was reached, and the settlers managed to use their robots to hastily build a community in a old building apparently called "Trump." The new ruin of Trump is a outpost in a very urban wasteland, and it is clear from the strange sounds at night, that here there be monsters.

In other news, the radios of the Brunswick Nation have begun picking up broadcasts from New York City, as the Narwhal Legion begins sending music and propaganda across the airwaves.

Overseer's Challenge: The great distance between Atlantic City and Brunswick have led to the Trump settlers having a high degree of autonomy from the main capital. The gulf between us continues to grow as they become more and more isolated from their former homes. How do we respond?
Spoiler :

+40 Food, +20 Water from Atlantic City Scavenging
+600 Food, +600 Water, +4 Tech Parts, +100 Ammunition, +5 1-H Guns from Establishment of Trump
-55 Population, -450 Ammunition from Journey to Atlantic City
+40 Food, +60 Water, +2 Tech Parts from Brunswick salvaging
+5% Loyalty to Narwhal Agreement
+20 Population, +10 Food, +20 Water from Immigration
+35 Population from Natural Growth



Deifenbunker
Spoiler :

The Deifenbunker's outposts continued to salvage goods for their own survival throughout the course of the year, providing a modest turnout and sending what surplus they could back home. The outposts have still managed to avoid detection by raiders and monsters, eking out their humble existence. The biggest news for the year came from back at the main bunker.

The Deifenbunker launched a full blown offensive against the American military ghouls occupying part of North Bay. The attack was bloody and vicious, as the ghouls possessed a considerable stockpile of pre-war military technology. Eventually though, sheer numbers overwhelmed the defenders, and the Canadians claimed the local arsenal for themselves.

Overseer's Challenge: The ghoul's base had a malfunctioning nuclear reactor, leaking radiation into their quarters. If it could be fixed, we could have a new source of power for our people, but a mistake in fixing it could result in a meltdown, causing grievous harm to local water and food sources. How do we respond?
Spoiler :

+50 Food, +50 Water from Verner Scavenging
+50 Food, +60 Water, +6 Tech Parts from Markstay-Warren Scavenging
+5 Tech Parts, +495 Ammunition, +5 Heavy Weapons, +30 Laser Weapons, +5 Power Armor Suits from Ghoul Stockpile
-25 Population, -495 Ammunition from Battle with the Ghouls
+10 Population, +20 Food, +20 Water from Immigration
+5 Population from Natural Growth



Earth Reclamation Command
Spoiler :

The Earth Reclamation Command narrowly avoided crisis this year as they began developing the Cheyenne Bunker's water capacities to the maximum possible production through further exploitation and purification systems. Further efforts were made to salvage supplies from Peterson Air Force Base and the Colorado Springs ruins. So far, the ruins have yielded a large amount of supplies, and with still more left untouched, more could soon be had.

Overseer's Challenge: Unfortunately our efforts have fallen slightly short of water supplies needed to make it through the year without fatalities. Fortunately, we still have enough to sustain all but the very old. We are looking at even greater numbers of deaths in the upcoming years. How do we respond?
Spoiler :

+80 Food, +60 Water from Abandoning Schriever AFB
+50 Food, +100 Water from Peterson AFB Salvaging
+200 Food, +400 Water, +5 Tech Parts from Colorado Springs Salvaging
+110 Water per turn from Mr. Handys purification and drilling efforts at Cheyenne Mountain
+15 Population, +20 Food, +10 Water from Immigration
+65 Population from Natural Growth



Fort Morgan Refuge
Spoiler :

The Fort Morgan Refuge continued consolidating its hold over its current region this year, not undergoing many extensive efforts. Scavenging was kept at a low as people remained within their fortified compounds, only leaving to assist with essential work. This changed briefly when a large raider attack nearly managed to wipe out the Bear Creek Settlement. The superior weapons of the defenders eventually managed to wipe out the attackers, but at a heavy cost.

Overseer's Challenge: People are increasingly bored, finding little to do within their compounds. This could lead to severe psychological effects or dissent. How should we respond?
Spoiler :

-20 Population, -90 Ammunition from Raider attack on Bear Creek
+20 Population from Natural Growth



Jeffersonian Libertarians
Spoiler :

The Jeffersonian Libertarians had an eventful year. Members of various communities sent people for the establishment of a new settlement at Gananoque across the St. Lawrence River. Some disputes over this arose as raider activity picked up throughout the year. Mayor Cachino of Perchtown refused to send any of his people on the expedition to Gananoque, beginning a hearty political controversy over town autonomy. The frequent rate of raider attacks has led many to believe that a major raider encampment could exist somewhere within the territory of the Libertarians.

Scouting parties were also sent out throughout the year as a large expedition set sail on the Libertarians' steamship, heading along the north shore of Lake Ontario. The scouts reported the existence of virtually abandoned and untouched regions along the Canadian coastline, apparently empty of any habitation. Eventually they reached Toronto, where they faced immediate attack from a large number of ghouls which heard the boat coming in. Though they repulsed the attack with no losses, they determined that landing in the city was inadvisable. They have suggested though that an encampment on Algonquin Island, while it would not be able to subsist on its own production, could be able to act as a salvage base in Toronto. Two other expeditions were sent south out of Watertown, and during their salvaging in Adams Center and Lowville, they determined that the region in between the two towns could possess ideal locations for farming or life, due to its pre-war status as a national park.

In other news, radios throughout Watertown began receiving broadcasts from a source in New York City, calling itself the Narwhal Legion. Music and propaganda has reached the ears of the Libertarians.

Overseer's Challenge: While Mayor Cachino's recent obstinacy has been problematic, he still remains loyal to the cause of the Libertarians. The Cachinos continue to grow in power in Perchtown, and have been consistently opposed to almost all of Marques' efforts. How do we respond?
Spoiler :

+40 Food, +120 Water from Lake Ontario sailing expedition
+10 Food, +20 Water, -25 Ammunition from Security patrols
+60 Food, +10 Water, -35 Ammunition from Raider Attack on Three Mile
+10 Food, +60 Water, -50 Ammunition from Raider Attack on Perchtown
+50 Food, +150 Water, -20 Population, -230 Ammunition from Raider Attack on Watertown
+10 Food, -10 Ammunition from hunting
+10 Food, +20 Water, +1 Tech Part, +30 Ammunition, +30 1-H Guns from Lowville Expedition
+10 Food, +10 Water from Adams Center expedition
+30 Food, +40 Water from Perchtown Scavenging
-50 Ammunition on Toronto expedition
-2 Tech Parts, +40 Food per turn from Clayton farming development
+30 Food per turn, +50 Water per turn at Perchtown from local expansion
+60 Food per turn, +20 Water per turn from Gananoque Settlement agriculture
+600 Food, +200 Water from establishment of Gananoque Settlement
+70 Population, +90 Food, +80 Water from Immigration
+50 Population from Natural Growth



Kritarchy of United Slavers
Spoiler :

The Kritarchy of United Slavers continued to be plagued by a raging disease epidemic throughout the year, though at last cases started to dwindle by the end of the year, after causing fifty deaths. Many have been outraged by the leader's failure to provide for the people due to this crisis, and support for the High Justice has begun to wane.

With the failure of past expeditions to New Orleans, a new one was sent this year, the largest force yet. They suffered numerous attacks by monsters and raiders throughout the journey, inflicting a heavy toll upon them. Eventually though they managed to set up a outpost in the suburb of Kenner, after finding, unscathed the entire arms stockpile of the previous expedition. No signs of the lost slaves were ever discovered.

Overseer's Challenge: The new outpost in New Orleans remains highly isolated from our home community. There's a good chance they may start to become more autonomous and independent. How do we respond?
Spoiler :

,-10% Loyalty, -30 Population, -20 Slaves from worsening epidemic
+100 Food, +300 Water, +3 Tech Parts, +80 Low-Tech Melee Weapons from establishment of Kenner Outpost
-45 Population, -30 Slaves, -240 Ammunition, from Journey to New Orleans
5 Slaves converted to population from Freedom Laws
+10 Population, +5 Slaves from Natural Growth



Narwhal Legion
Spoiler :

The Narwhal Legion had a fairly prosperous year, as they began broadcasting messages to the wasteland over a reconstructed radio tower from the USS Narwhal. The music and propaganda has assisted in relieving people of the drudgery of the day to day life, and has proven popular listening on any surviving radio sets. Salvaging continued at the different outposts of the Legion, as they continued to bring in more supplies into their stockpiles, particularly with the aid of newly constructed robots. Food and water production were increased at various outposts as well, thanks to increased efforts in building wells and other installations into the bases.

Overseer's Challenge: Our radio station has attracted what some call "cazadors" these giant wasps are vicious with deadly poisons. They occasionally swarm the tower, and although they don't cause any damage, have been known to attack our citizens. How do we respond?
Spoiler :

+10 Population, +5% Loyalty from return of captured people from Vault 2
-5 Population, -100 Ammunition from Raider attack on Fort Dix
-6 Tech Parts, +50 Food per turn in all cities with hydrophonics
+100 Food, +100 Water from Fort Dix salvaging
-1 Tech Part, +30 Water per turn from Fort Dix well
+40 Food, +20 Water, +4 Tech Parts, +75 Ammunition, +15 1-H Guns from Perth Amboy salvaging
+120 Food, +220 Water, +4 Tech Parts, +120 Ammunition, +20 1-H Guns from New York City Salvaging
+5% Loyalty for peace deal with Brunswick Nation
-8 Tech Parts, +5% Loyalty for the new radio station
+40 Population, +50 Food, +10 Water from Immigration
+15 Population from Natural Growth



New Frostburk
Spoiler :

The community of New Frostburk vastly expanded their scouting efforts this year, investigating the area in Frostburg to a much greater degree than before, conducting soil tests for possible farming. Various recreational areas in the communities were determined to be suitable for limited farming and even some wells for gathering water. All three proposed scouting sites proved to be possible locations for new farms to help extend the supplies of New Frostburk.

A scouting expedition sent to Clarsyville failed to return, having disappeared into the wilderness. No one is sure how they were wiped out, but gunfire was heard echoing from the distance.

Scouts in Cumberland swept the city, but no sign of whatever beasts had wrecked a bloodthirsty toll upon them was discovered. It was as if for all intents and purposes they had vanished entirely, leaving no trace behind.

The last major thing to occur was a static-filled broadcast of music and propaganda from something called the "Narwhal Legion." No one is quite sure of the source, only that it must be a long ways away.

Overseer's Challenge: A group of residents of the Cumberland outpost have recently acquired old musical instruments and have begun performing for the people. They have proved immensely popular, and some have requested that they be relieved of other duties to perform full time. How do we respond?
Spoiler :

-25 Population, -15 Ammunition, -10 Low-Tech Melee Weapons, -5 1-H Guns, -5 2-H Guns from lost expedition
+400 Food, +400 Water, +3 Tech Parts from Medical Center salvaging
+5% Loyalty on distribution of alcohol
+5% Loyalty on disease handling
+20 Population, +20 Food, +50 Water from Immigration
+15 Population from Natural Growth



Spring Valley Food Corporation
Spoiler :

The Spring Valley Food Corporation had a surprisingly peaceful year, though unfortunately a water shortage led to the deaths of fifty people. Fortunately, Francis Monroe has managed to secure ample amounts of food and water to last the people of the compound a while longer throughout this year's scavenging expeditions. A new settlement at Zorinsky Lake was set up, capable of providing a considerable amount of water, though it's believed that a purification or pumping center will need to be established for maximum efficiency. A considerable amount of guns and ammo were also brought forth from the Omaha ruins, further bolstering the Corporation's defenses.

Overseer's Challenge: The recent broadcasts from the "ERC" have led to our people discovering that we are not truly alone in the world. Some want to attempt to contact these people, wherever they may be. How do we respond?
Spoiler :

+80 Food, +40 Water, +340 Ammunition, +30 1-H Guns, +20 2-H Guns from gun emphasized salvage
+100 Food, +500 Water from Zorinsky Lake settlement
+80 Food, +700 Water from Water plant salvaging
-50 Population, -10% Loyalty from death by dehydration related issues and emigration



The Community
Spoiler :

The Community had a fairly quiet year, after initiating contact with the Acada Settlers via radio sets. The communication between the two has been friendly, allowing many to believe that perhaps The Community is not the only beacon of civilization in the wilderness. Despite this, reports of the ongoing raider incursions to the north have lead some to be concerned about the possibility of renewed raider attacks on Agrestic at some point in the future. The Montague airport was revisited once more this year as power-armored scavengers made mince-meat of the local automated security, and have returned to report that there may be far more good loot at the airport than can reasonably be salvaged in a year by a mere six men.

Overseer's Challenge: The Community Soccer League has proven to be a wild success in past years, but some accusations have been made that the Agrestic team may be providing their players with Jet to enhance their performance. How do we respond?
Spoiler :

+30 Food, +40 Water, +5 Tech Parts from Montague expedition
-20 Ammunition from Montague expedition losses
+4% Loyalty from contact with Acada
+40 Population from Natural Growth



Vault 100
After several years of inactivity, the vault doors of Vault 100 have sealed shut, like many other before it. All that can be said is that it certain that this was a triumph, INAHAC is making a note there, huge success. It's hard to overstate his satisfaction. Vault-Tec Science. They do what they must, because they can. For the good of all of us, except the ones who are dead, but there's no sense crying over every mistake. You just keep trying until you run out of cake, and the science gets done. We'll stop there, you get the idea.

Vault 104
Spoiler :

Vault 104, having at last opened its doors to the world have reached out into the Imperial Wasteland, establishing a strong foothold. Despite the resistance in the wastes, they managed to use sheer numbers to overwhelm every obstacle they faced. Four new outposts were established around Binghamton, as they moved out to gain resources for their large population. At Whitney Point, the local water treatment center was found mostly intact, though functioning at a minimal level. The produced water has helped provide for the local population, and a settlement was established without much of an issue. Other settlements were established at Hillsville, Hawleyton and Chenango Valley, using local resources to eke out minor amounts of food and water through archived knowledge of farming. Losses have been heavy so far, due to poor weapon quality, and a lack of proper weapons to go around. Back at the Vault, the broadcast system has been revised for large scale broadcast, but as of yet, they have remained coded and private in their broadcasting efforts.

Overseer's Challenge: As over half of our population now live outside the confines of the Vault, we have faced a challenge of authority, as more people no longer reside under the direct rule of the Overseer. How do we respond?
Spoiler :

-5 Tech Parts for reconfiguration of broadcast equipment
+200 Food, +50 Water, +120 Food per turn, +20 Water per turn from Hullsville settlement
-30 Population, -50 Ammunition from Hullsville losses
+50 Food, +50 Water, +60 Food per turn, +40 Water per turn from Chenango settlement.
-20 Population, -50 Ammunition from Chenango losses
+500 Food, +500 Water, +30 Food per turn, +60 Water per turn from settlement of Hawleyton
-20 Population, -50 Ammunition from Hawleyton losses
+120 Water per turn at Whitney Point from treatment center
+200 Water from Whitney Point salvaging
+120 Food, +20 Water from Binghamton Scouting Party scavenging
-40 Population, -50 Ammunition, -5 1-H Guns, -1 2-H Gun from Binghamton Scouting Party losses
+30 Population, +40 Food, +80 Water from Immigration
+60 Population from Natural Growth



Vault 2
Spoiler :

Vault 2 began amicable relations this year with the Narwhal Legion, releasing a small number of slaves who were proven to have formerly been members of that faction. This has improved their relations considerably, as the Vault dwellers act more cautiously in their enslavement methods. The vault dwellers increased their salvaging activity in the ruins this year, occasionally encountering the Narwhals in the effort. The first major expedition was to the various universities in the area, already thoroughly looted by others, though some missed items were discovered. A much more successful expedition was sent to the Brooklyn Naval Yard, where a large amount of ammunition and heavy weapons were discovered and added to the vault's stockpile.

Overseer's Challenge: The recent broadcasts and propaganda from the Narwhals as well as stories from the slaves we had captured have seduced a few of our people into thinking that they would prefer living there. They are already preparing to migrate to the USS Narwhal. How do we react?
Spoiler :

+4 2-H Guns from trades
+30 Slaves, +200 Food, +50 Water, +4 Tech Parts, +530 Ammunition, +20 1-H Guns, +20 Heavy Weapons from Brooklyn Naval Yard Expedition
-10 Population from Brooklyn Naval Yard Expedition losses
+50 Food, +40 Water, +3 Tech Parts from university scavenging
-10 Slaves to the Narwhals
-10 Slaves from Sacrifice
+45 Population from Natural Growth



Vutg
Spoiler :

The people of Vutg continued their mostly quiet existence this year from within the confines of their vault. They continued their experiments with radroaches, though so far with failure only, and no sign of relief. The biggest news however has been the results of the expedition to the old Mormon Winter Quarters. There scouts discovered a functioning old cannon, as well as apparent books and equipment to jumpstart farming in a barren region like Utah. Unfortunately, they were nearly overrun by feral ghouls in the area, and only one escaped with what weapons of his comrades he could grab to return home.

Overseer's Challenge: With no sign of human life outside of the Vault's walls in recent years and the recent broadcasts received from what is known as the "ERC" some people would like to find some sort of other civilization out in the wilderness. How do we respond?
Spoiler :

-5 Population, -10 Ammunition from deaths at Winter Quarters
+60 Population from Natural Growth



Wild Wolves
Spoiler :

The Wild Wolves launched several significant scouting missions this year, in order to gain a better knowledge of their surrounding area. Camp Blanding was one of their first targets, though they discovered that the base was highly irradiated, having been a direct target by the communists during the Great War. A number died from the radiation upon their return to the Homecave and reported the status of the pre-war base. Other scouts ventured into the Southside of Jacksonville, and managed to salvage a large amount of food and water for the population, as well as finding a police station with inactive Protectrons. The robots were sent back to Homecave to be used for whatever means.

Efforts began in Camp Forward and Homecave to consolidate the control over their area, seizing slaves and supplies from travelers. They also managed to loot old ruins, securing ever growing amounts of supplies for their stocks. Fortunately, the outbreak of disease in Camp Forward was contained, with only a few fatalities. What these scouts have discovered, unfortunately is that giant alligators have begun encroaching upon the Wild Wolves' territory. Virtually unstoppable in most respects, they have been responsible for wiping out entire scouting parties.

Overseer's Challenge: Fear and worry about these giant alligators is rising throughout our population. How should we respond?
Spoiler :

-20 Population, +30 Slaves, +100 Food, +200 Water, +3 Tech Parts from Middleburg scavenging
-15 Population to disease spread
-10 Population, +30 Slaves, +150 Food, +300 Water from Homecave area scavenging
+500 Food, +600 Water, +30 Ammunition, +10 1-H Guns, +5 Protectrons from Jacksonville Southside Scavenging
-20 Population from Jacksonville Southside scouting and scavenging losses
-20 Population from Camp Blanding scouting missions
+80 Population, +10 Slaves from Natural Growth

 
OOC

@Bestshot9: with the death of your leader at the hands of the raiders, I am in need of a new leader name. The current leader's trait was randomly provided based on your actions to date so far combined with an RNG.

@Milarqui: You're mostly in New York, I doubt that "Republic of Ontario" would be a good suggestion, despite your proximity to the lake. I'm leaving figuring out a name up to you entirely, don't pawn it off onto me. :p

@The Tyrant: I'd say no real cost for the museum. That's a sort of thing you should handle in stories, seems like a better way to go.

@technojock: Sorry, i'm not very good with the who Google Maps thing. I did not update your thingy with the map.

World Map

Spoiler :


 
OOC: Why am I so unlucky? Mass Migration no?

Also, can't the people at San Tan drink directly from the creek, so water free?
 
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