Brazil discussion thread

Honestly, Brazil looks less and less fun to play everyday for me.

Tourism UA and a late game infantry...

The 2nd part of the UA (if there is any) and the UI/UB/UU2 must be either amazing or kick in early. Because right now, Brazil doesn't have anything to its advantage until tourism becomes important.

No, I'm saying that there should be a minimum of synergy between the parts of a civ. They can do something else of course, but it makes the game more fun I'd say. Also I hope that tourism will be good for more than just the Cultural Victory, so a focus on that doesn't necessarily mean the civ is too strictly focused on one theme.


I don't really think it's lack of synergy between the parts that makes a civ flexible, it's the broadness of the UA that can apply synergy to variety of situations that makes it fun.

Persia and France have two UA's I really like due to their flexibility. And you can find synergies with their parts that sort of goes toward all type of victories. I wish more civs have that.

If Brazil has cheap UU's, it should be helpful for wide cultural games, but not so much for tall games due to lack of space for overwhelming enemies with cheap units.


Brazil really should get something that kicks in early, I'm also getting the feeling that they're getting jungle bias too, if trading posts are gone and you have to let the jungles be to get the science bonus, I would feel like this is an insult to Brazilians rather than a tribute.
 
Honestly, Brazil looks less and less fun to play everyday for me.

Tourism UA and a late game infantry...

[...]

Brazil really should get something that kicks in early, I'm also getting the feeling that they're getting jungle bias too, if trading posts are gone and you have to let the jungles be to get the science bonus, I would feel like this is an insult to Brazilians rather than a tribute.

I can see what you're saying, but I'd still have fun with them just to watch my tourism value bank during all of my early golden ages, and enjoy watching all civs with opposing ideologies get hit with massive unhappiness once the game gets to that era.

I do think that tourism will have some effect in the early game though. We know that tourism can increase if you have a trade route. Maybe the inverse is also true, and you get more money from trade routes with civs that find you more influential. Maybe there is a diplomatic bonus for civs that find you influential as well.(Not that a diplomacy bonus would really mean anything.)
 
From what it sounds like, roughly in the Renaissance. It's possible it'll start from the beginning if you can get it from things other than great works.
 
I love me my UI's.

Wonder how the Brazilian Wood Camp (or whatever it's called) will stack up. Sounds pretty strong to me, gold early on, culture later. It's like the opposite of the Moai

That combined with the UU, which generates faster Carneval (sp?) and Brazil sounds like one awesome awesome civ
 
Brazilians (or extremely detail-oriented historians) of civfanatics:

What exactly is a Brazilian Wood Camp? The fella in the video mentions red dye. Has that been an integral part of Brazilian economy or something?
 
I found out that Brazil gets a unique UI and I'm sold. Any civ with unique improvement is a friend of mine. Although I hate terrain-dependent UU's. UI is different since you go into a war and scouting basicially knowing what you want.

Since it's likely to not replace the jungle to take away science from university, I basically retract what I said earlier in this page.
 
Finally Brazil is in! Now I can have cities full of topless big booty tanned women with g-strings! Definitely going to build the cities near sandy beaches.

Such a sweet party civ even Genghis Khan wouldn't have heart to invade. Nice!


So Brazil is:

UA: Carneval
Instead of golden ages, Brazil gets Carneval that creates double tourism and extra Great Artist poins

UU: Pracinhas
Late era unit that creates points towards a Carneval from each victory

UI: Brazilian Woodhouse (?)
Improvement built over jungle tiles that creates gold, and after researching Acoustics also generates culture


Gotta say... I love it!
 
Such a sweet party civ even Genghis Khan wouldn't have heart to invade. Nice!


So Brazil is:

UA: Carneval
Instead of golden ages, Brazil gets Carneval that creates double tourism and extra Great Artist poins

UU: Pracinhas
Late era unit that creates points towards a Carneval from each victory

UI: Brazilian Woodhouse (?)
Improvement built over jungle tiles that creates gold, and after researching Acoustics also generates culture


Gotta say... I love it!

Yeah, things were getting pessimistic earlier today before the full UA was revealed and the UU was figured out to be a late game unit. The Brazilian civ looks like a fun one now...but I'll still be invading their Carneval with my troops.
 
Yeah I'm glad that you and JanghanHong were relieved after finding out more.

Also it's cool that the uniques are connected.

I just wonder, does the Carnival give also the normal golden age bonuses too or is it a tradeoff?
 
Brazil seems to be set-up to take advantage of the new "active rather than passive" cultural victory.
 
So they be like the Mayans' long count dates, except this time its specialized Golden Ages?

This be gettin' better and better. I certainly hope some of the other new civs' uniques are like theirs and the Mayans
 
Can somebody explain me the benefits of the "Brazilian Woodcamp", please?

I mean: trading posts do come quite early and they can be built on jungle already, adding 1 :c5gold: - and they heavily benefit from SoPos and university later in the game. (More than just the 1 :c5culture: that is reported for the woodcamp).

Maybe the wood camp adds more than 1 :c5gold: (which was reported, IIRC) to the jungle tile? Would it then be worth an entire UI?
Or is it a hint towards some changes in the game mechanics so that trading posts can not be built in jungles any more?
 
Such a sweet party civ even Genghis Khan wouldn't have heart to invade. Nice!


So Brazil is:

UA: Carneval
Instead of golden ages, Brazil gets Carneval that creates double tourism and extra Great Artist poins

UU: Pracinhas
Late era unit that creates points towards a Carneval from each victory

UI: Brazilian Woodhouse (?)
Improvement built over jungle tiles that creates gold, and after researching Acoustics also generates culture


Gotta say... I love it!

So..., does that mean you can now earn points towards a future Golden Age during a Golden Age? It would be somewhat silly and rather bad design if the Pracinhas' ability would cancel itself out, and of course the abilities that let other units earn culture or faith per kill don't. It always bugged me that excess happiness accumulation stopped during a Golden Age.
 
Can somebody explain me the benefits of the "Brazilian Woodcamp", please?

I mean: trading posts do come quite early and they can be built on jungle already, adding 1 :c5gold: - and they heavily benefit from SoPos and university later in the game. (More than just the 1 :c5culture: that is reported for the woodcamp).

Maybe the wood camp adds more than 1 :c5gold: (which was reported, IIRC) to the jungle tile? Would it then be worth an entire UI?
Or is it a hint towards some changes in the game mechanics so that trading posts can not be built in jungles any more?

Yeah, I guess we need to know more about Brave New World mechanics. Maybe the Brazilians' improvement comes into play much earlier, or really makes more gold.
 
No reason to think sopols and techs won't improve it. Haven't heard specifics but it is possible it is actually a trading post replacement similar to how Inca's terrace farm benefits from civil service and fertilizer, the woodcamp may get the additional gold and science like trading posts.
 
Back
Top Bottom