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Brennus Thirdly

Discussion in 'Civ4 - Strategy & Tips' started by krikav, Jan 23, 2020.

  1. krikav

    krikav Theorycrafter

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    Ok!
    First Brennus game was over quicker than I really wanted, me going SH (historical accuracy points!), losing warrior to barbs and then dying.
    Second Brennus game continued for longer than I wanted... :D But was abit more rewarding. A start that looked nice but turned out to be really tough.

    Now I'll wrap things up with a third (and final?) Brennus game. Thanks to @BornInCantaloup who rolled this genereous start for me. ;)

    Feel free to tag along it's very fun with company, but try to be very careful not to spoil anything!

    I'm contemplating a scout move SW and then likely NW, with the idea to settle more inlands and possibly gaining a PH-hammer.
    Spoiler Starting screenshot :

    Wiser from the second brennus game, I remember that one of the most important things is to secure at least some land early on, even if it costs a few turns... :)

    I would be tempted to move inlands here, preferably to the west/north west as it looks like tundra down south.
    Coastal fish is super nice though, but it's also something that looks very easy to grab with a second (or third) city quite early, sharing the wheat.
    3W of settler looks like a PH to me.
    Civ4ScreenShot0000.JPG


    Spoiler More details from start (Demographics, more angles etc) :


    Civ4ScreenShot0001.JPG

    Civ4ScreenShot0002.JPG

    Civ4ScreenShot0003.JPG

    Civ4ScreenShot0004.JPG

    Civ4ScreenShot0005.JPG
     

    Attached Files:

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  2. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    third times the charm! :D

    up very early today and popping in...

    Couple of things catch my eye here. First, the PH 1SW - settling there would still leave a city for fish later. Also, interesting tile 2S1E. I think it is a hill but not forested, so maybe something. 1SW or SIP would get that tile either way, but 1SW gives the faster start will ensuring a second city later with SIP.

    Moving NW seems kinda risky since you, but maybe the scout will reveal something Lots of brown here but lotsa forest too.
     
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  3. krikav

    krikav Theorycrafter

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    @lymond message cut abit short.
    "Moving NW seems kinda risky since you" ... ? are you afraid of losing that tile?
    I didn't see it, but thats very true! Wouldn't want to walk away from green hill piggies/sheep or something yummy like that.

    Perhaps best to go SW with settler, but let the scout move two times westwards to see if anything there warrants the risk of moving more with settler.

    Only thing that I see bad with settlement SW is that it doesn't claim as much land as it could.
     
  4. Fippy

    Fippy Micro Junkie Queen

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    2n1w looks most tempting to me (after checking 2w with scout, that could convince me of 1sw) :)
    Fish can still be valuable for a Bur cap later (just 1f less with no LH), river continues up there,
    and maybe most important 1sw might lock out any other sea resis cept fish east (coast looks like a straight line)
     
  5. krikav

    krikav Theorycrafter

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    Ok, I'm posting a screenshot of scout SW->NW. Hold a sec!

    Spoiler Scout move SW->NW, still T0 :


    *Edit* So, a perfecly fine city spot 1N of deer gets that mystery hill. So no big deal moving away from it.
    I too start to like 2N1W for settler, but ofc moving settler just NW first.
    Civ4ScreenShot0006.JPG
     
    Last edited: Jan 23, 2020
  6. krikav

    krikav Theorycrafter

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    Regarding coast:
    Spoiler :

    So difficult to tell:
    Civ4ScreenShot0008.JPG


    But doesn't the coast curve out abit there...?
    As to enable a possible city here:
    Civ4ScreenShot0007.JPG
     
  7. Fippy

    Fippy Micro Junkie Queen

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    Yep hard to tell, i would have no idea (coast).
    I think north looks a bit better, baring luck on the hidden hill 2s1e.
     
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  8. krikav

    krikav Theorycrafter

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    Spoiler Settler NW, standing on wheat :


    Is that desert hills to the west perhaps...? Golden hills maybe?
    Settlement by the coast still gets most juicy riverside, gains coastal access but loses freshwater and abit of land.
    Waste a turn by going up there with settler, so scout can move and scout more in the NW T0..?
    What is a turn here and there.
    Civ4ScreenShot0009.JPG

     
  9. krikav

    krikav Theorycrafter

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    @Fippy for sure, moving away from the tundra region feels intuitive best.
     
  10. Fippy

    Fippy Micro Junkie Queen

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    Hmmm not an easy decision, but i would probably take 1N.
    With celts starting techs fishing early hurts (need Agri already), and seafood could be handled by the city south later.
    Desert could still be gold or so, and i think LH would be an annoying build anyways for +1f from fish.
     
  11. krikav

    krikav Theorycrafter

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    The fish yes, but there is also the possility for more seafood even further up, and 1N could screw that up.
    Going NW gains the information, and after scout move T1 we can always go back to the 1N of wheat location if thats best.
    Few things ruin my mood like screwing up food early on. ;)

    is @lymond still here? You want to chime in?
     
  12. Fippy

    Fippy Micro Junkie Queen

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    Lower chance to ruin seafood there, cos straight east already scouted :)
    But do what you like best, by all means.
     
  13. krikav

    krikav Theorycrafter

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    Still have that capital-freshwater addiction that I'm working with, so I go 1N. :)

    Spoiler T0, Scout SW->NW, Settler 2N1W. T1 scout NW->NW. T1 demographics :


    Just wasteland. That was abit dissapointing, still I'm thinking that it's probably best to just settle here and be done with it. Culture on those desert hills will help fogbusting alot.
    Coast looks like it curves out at least one tile 2E2N of settler.
    Civ4ScreenShot0010.JPG

    Looks like a naked riverside grasshill, good if one wants to go agri->mining->bw. Another forest and plains.
    Civ4ScreenShot0013.JPG


    One civ has 5 land tiles and one has 9. The average is 7.666, hence the other 4 has 8 tiles each.
    Seems quite likely that there is just one or two AIs that start coastal.
    Civ4ScreenShot0011.JPG
     
  14. Fippy

    Fippy Micro Junkie Queen

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    Hopefully not another bad map lol, crossing fingers for some useable hills north.
     
  15. krikav

    krikav Theorycrafter

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    I'll play on now, update again at T5!

    Settlement T1
    Spoiler :


    Ooh la la!
    Civ4ScreenShot0015.JPG

     
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  16. Fippy

    Fippy Micro Junkie Queen

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    Yay that makes the desert we captured unimportant (but nice for fogbusting, agree) :banana:
     
  17. Jarno

    Jarno Chieftain

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    Bacon surprise! So Ag -> Min -> BW and mine the piggies?
    @Demographics: Soldiers 26.000 = Mansa?
     
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  18. krikav

    krikav Theorycrafter

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    T6
    Spoiler :

    I meet Hanny on T2, I remember that guy from the last game...
    Civ4ScreenShot0018.JPG

    He is comming my way. Argh, he is getting a corn+gold city for second city. I move 1N to hope get some info about his capital.
    Civ4ScreenShot0019.JPG

    That clearly looks like flatland.
    Civ4ScreenShot0020.JPG

    I forgot to check demographics prior to T5, so now i don't know if there are cre leaders in the game.
    I also played on to T6, because agriculture was a given and I wanted o see where Hannibal settled.
    He goes on the gold!
    I like this guy already and I'm sure @sampsa would agree! :D

    Agri->AH looks best here, will likely lead to lost workerturns but riverside piggies...
    Or perhaps mine them? There is alot of forest and gaining knowledge of copper for a potential rush could be important.
    Civ4ScreenShot0024.JPG
     
  19. krikav

    krikav Theorycrafter

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    Hey @Jarno! :D
    Well.. I'm abit torn. There are tiles that could be horses here too, but yes mining the pigs would do too and this must forest must be chopped. :)
    AH is cheaper since we also have hunting already, but there is likely little chance to postpone BW for long here.
    Getting a few chops into henge would greatly help economy if one goes for both AH and BW too.

    But decision doesn't come untill agri is done. Will scout south of Hannys second city, then slowly check out the river up north, looks like floodplains there.

    26000 means there is no mansa musa (he is 30 000) and also no Hammurabi (He is 28000).
     
  20. krikav

    krikav Theorycrafter

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    Playing on until agriculture.
     

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