That just isn't handled properly, i guess we might regard the liberation mechanics as a placeholder.Why would a civ that you've liberated denounce or DoW you? You'd assume they'd be forever in your debt, unless you do something douche-y like attack them or denounce them.
That just isn't handled properly, i guess we might regard the liberation mechanics as a placeholder.
They just look at your dip modifiers and see that you're a warmonger, you had gone to war with them in the past, you own lands they covet and so on. Maybe it throws in a positive modifier for granting independence, i don't know for sure, but it doesn't really matter.
That doesn't really make sense to me. If I could change the sytem, I'd probably use either of the following ways to depict a liberation:
1. You start with a clean sheet (kind of like when you liberate a city state)
2. Same as the status quo, but the liberation modifier is EXTREMELY high
Liberating a conquered Civ makes not much sense to me. Once the Ottomans are gone, they are gone. Can't create new Ottomans out of Romans
So the French are gone now? I was not informed of this.
So the French are gone now? I was not informed of this.
Relevant much?
@Bamboocha thanks for the history lesson
I got the point what he was trying to say. However, it seems CoolLizy didn't get the point what I was trying to say. But no matter; it's hardly worth discussing.
I just don't see the sense in the mechanic of liberating a CIV that you (or someone else) killed and I don't do it. But I guess it doesn't hurt my play at all to have the possibility. So go nuts!
I guess there'd be some sense in it, it can act as:
1. Another vote for a diplo victory
2. A buffer against an aggressive neighbour (Think Turkey as a buffer between the EU and Arab world)
3. Another ally, which will keep stronger civs from declaring war on you (as your protegé is guaranteed to assist you. Think NATO post WW2)