Bringing the RPG in DG3

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I say we carry over the current ruleset, but scrap EVERYTHING else.

Here are also a few of my proposals:

* Create an addition to the ruleset that include's what is aloud and not aloud in the demogame and lists the possible punishments for breaking the rules. (No fictional characters (like elves) or people turning into a vampire or so called "super-powers.")

* Create a ban on ALL old house's/names. You may not use the name Lancre, but New Lancre will be ok (but not encouraged)

* Advertise.... The RPG is just starting up.... This would be the perfect time to get involved in it, but people can't get involved in it if they don't know about it.
 
Sure, we could have pick-up games and the like, but let's face it: football didn't become popular until it was broadcast live on TV from lighted stadiums. So, in this RPG, football shouldn't become a lucrative venture for anyone until well into the game. Keep in mind, I only propose this if we are interested in making a realistic RPG. If that is not the goal, then let's get the blacksmith to start silk-screening the jerseys right away! :)

Expanding on this, I would like to see things introduced to the RPG based on our tech discoveries. For instance, when we discover Iron Working, we can build(and sell) swords. Once again, this may take some fun out of the game initially, but would add to the realism. We can still have things like the Land Sales and an emphasis on personal tales to keep our interest until we get to the "good" techs.
 
If the other two RPG managers agree to adding a "Banned list" and a "possible punishment's" section to the rule set then I will get to work on the possible punishments (shouldn't take more than an hour) then we can get together and decide what should be banned or not.
 
Originally posted by Donovan Zoi
Sure, we could have pick-up games and the like, but let's face it: football didn't become popular until it was broadcast live on TV from lighted stadiums. So, in this RPG, football shouldn't become a lucrative venture for anyone until well into the game. Keep in mind, I only propose this if we are interested in making a realistic RPG. If that is not the goal, then let's get the blacksmith to start silk-screening the jerseys right away! :)

Expanding on this, I would like to see things introduced to the RPG based on our tech discoveries. For instance, when we discover Iron Working, we can build(and sell) swords. Once again, this may take some fun out of the game initially, but would add to the realism. We can still have things like the Land Sales and and emphasis on personal tales to keep our interest until we get to the "good" techs.

We should allow the Land & Sales Management and the Bank to operate without the right tech. The bank (shaitan) makes the game possible and the Land & Sales Management adds ALOT of fun to the game.
 
Strider: By "super powers" I assume you mean the powers of a superhero or the like, as opposed to military super powers (IE Cold War America and Russia.) If the former is what you meant, then I agree wholeheartedly. If you meant the latter, then I must disagree. There is no reason why, after a period of factional rivalry, one cannot emerge as a superpower in the manner that Lancre originally was, and as Vanir eventually did.

DZ: I believe it was CT (or somebody else, perhaps ;) ) who suggested that a number of institutions be started not as a business run by somebody, but rather as one that is administerred by somebody without dealing with money. For instance, before we invent Electronic, we could have a simple football league. Somebody would run it. However, no money would be involved (except maybe for personal wagers), and the "owner" would not profit. Sounds like a good idea to me. ;)
 
I can agree with that, Strider. :)

Also, regarding the discussion of banned activities, shouldn't that be a decision for the RPG Managers of DG3? You said everything gets scrapped except the ruleset. ;) Either way, it sure won't hurt for us to start discussion on this matter now.

BTW, I am all for any left turn one of our beloved citizens chooses to make. Let the people decide what the RPG may hold. Disorganizer's vampire stage, while unsettling to most, did hold true to some of the fears and superstitions of that age. It also made way for some humorous insights from our more skeptical citizens. All of these things should stay --- elves, Jedi.....the whole lot.
 
"That age"? I thought it was during the Industrial Age... sufficiently after most sane people stopped believing in vampires. But I could be wrong. ;)

As much as I really hate to see people start claiming to be Vampires and to being elves that fly around on eagle, I don't see how we could actually decide what exactly to ban. A carpet ban would be a little too broad, but we can't ban every individual thing. Perhaps just say that you can't give yourself superpowers, you can't build tanks in the Stone Age, and maybe a few other farely obvious (but not too strict) things like that. We should probably start a seperate discussion thread.
 
Originally posted by Grandmaster
Strider: By "super powers" I assume you mean the powers of a superhero or the like, as opposed to military super powers (IE Cold War America and Russia.) If the former is what you meant, then I agree wholeheartedly. If you meant the latter, then I must disagree. There is no reason why, after a period of factional rivalry, one cannot emerge as a superpower in the manner that Lancre originally was, and as Vanir eventually did.

DZ: I believe it was CT (or somebody else, perhaps ;) ) who suggested that a number of institutions be started not as a business run by somebody, but rather as one that is administerred by somebody without dealing with money. For instance, before we invent Electronic, we could have a simple football league. Somebody would run it. However, no money would be involved (except maybe for personal wagers), and the "owner" would not profit. Sounds like a good idea to me. ;)

By super-powers I did mean the powers of a superhero.

Also.... Fictional characters etc. take the realism out of the game. The RPG was suppose to be based of the current Demogame. Civ3 does not have elves in it... It does not have infantry that can jump 50 feet and carry a lightsabor.
 
Originally posted by Grandmaster

DZ: I believe it was CT (or somebody else, perhaps ;) ) who suggested that a number of institutions be started not as a business run by somebody, but rather as one that is administerred by somebody without dealing with money. For instance, before we invent Electronic, we could have a simple football league. Somebody would run it. However, no money would be involved (except maybe for personal wagers), and the "owner" would not profit. Sounds like a good idea to me. ;)

I dunno, GM. I would like to see how everyone else feels as well. I can see this breaking into two factions: the fun-seekers and the realists. Leaving the hut to throw on the pads and play football would be playing the RPG for fun's sake(not that that is a bad thing ;)). Inventing some other sort of medieval game, or finding some other "genuine to the age" activity is where the challenge for realism would be.

I would definitely like to see us pull off the realism thing, but the key would be to do so without everyone losing interest. :)
 
Originally posted by Grandmaster
"That age"? I thought it was during the Industrial Age... sufficiently after most sane people stopped believing in vampires. But I could be wrong. ;)

As much as I really hate to see people start claiming to be Vampires and to being elves that fly around on eagle, I don't see how we could actually decide what exactly to ban. A carpet ban would be a little too broad, but we can't ban every individual thing. Perhaps just say that you can't give yourself superpowers, you can't build tanks in the Stone Age, and maybe a few other farely obvious (but not too strict) things like that. We should probably start a seperate discussion thread.

Good point, Grandmaster...I could be wrong as well.

"Elves flying on eagles?" I may have to rethink my stance on this after all.... :D
 
I agree, have sports in their proper eras. But football can start at the dawn of the industrial age, it doesn't have to wait all the way to Electronics.
 
Originally posted by Grandmaster
I agree, have sports in their proper eras. But football can start at the dawn of the industrial age, it doesn't have to wait all the way to Electronics.

Yup, we need to have the horse race's etc. at the start of the game... then move on to footbal and stuff later.
 
Could I still use the same names for the pub?

And, one of the medievil games could be jousting!!! :D
 
Originally posted by gunning1
Could I still use the same names for the pub?

Well... If it works out the way I want it to..... then you could use the same item names, but the business name could not be the Rebel Pub.
 
Ok, so I could still use stuff like Riot Beer, but would have to change the name of the pub...Ok...
 
Actually, I'd like to kill the rule ending the conflict ruleset after nationalism. Though unrealistic, RPGers this time around still flaunted around their troops and whatnot.

Let the conflict ruleset continue past nationalism!
 
Originally posted by Octavian X
Actually, I'd like to kill the rule ending the conflict ruleset after nationalism. Though unrealistic, RPGers this time around still flaunted around their troops and whatnot.

Let the conflict ruleset continue past nationalism!

I'll agree to this also.
 
I also agree with this also.
 
I think that having troops was one of the fun parts of the RPG. We should definately keep troops throughout the game.
 
Originally posted by gunning1
I think that having troops was one of the fun parts of the RPG. We should definately keep troops throughout the game.

But after Nationalism they should be called something elts. Pehaps a "Military Coup" or something like that.
 
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