Bringing the RPG in DG3

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Let the troop part stay. I mean, just look at the volcano. The Cupertanian Guard (look out, here comes The Royal House of Antarticam, With all new Sir SaaMs (keeping that. its my name. you cant have me not use my forum name in my royals)) flaunted themselves. Also, im willing to run the availibilites if someone else does listing, like i would have done here.
Also Also- we need a story to kill everyone here.
 
i got the following ideas to discuss:

1) death
it should be allowed and regulated to die. and as such to get children and let them continue the game...

2) mystic characters
should be allowed before the industrial age. but they should follow rpg rules like being killable and such. also they should comply to the conflict rules and event rules for fighting.

3) conflict rules general
it should not be allowed to opt out. all land owners should be aware that they can loose their land. this will force them to think about whether land-owning is really such a good idea before nationalism

4) conflict rules ending with nationalism?
nationalism should not end the conflict rules, but allow an addition: the nation can draft any unused military unit to stop fighting among its citizens by force. so if a "house" decides to fight another one and the nation wants peace, the nation can draft all unused military units (all not belonging to the 2 houses in conflict) to stop the fights (for example occupying the cities they own etc.). it should also be allowed for the nation to draft one unit of any kind in each city of the nation on each TC. this way the nation can stop any fight.
in addition, it should not be allowed for persons to hold city tiles after nationalism. they can occupy a city, but not own it or draft units from it.
in addition, the units can of course be used for military games far after nationalism.

5) the bank
the bank should be allowed from the beginning. but stocks not. the only way to share the income or to raise some money unitl economics is discovered should definitely be the selling of parts of the ownership, not real shares.

6) land sales
land sales should be allowed from the beginning, but income should be drastically decreased after nationalism.
reason: before nationalism people "own" the land and can get taxes of their people, and as such have to support their own army. after it, they can trust in the nation to protect them and also cant get taxes of their people.

also: we should add bonuses for owning "blocks of tiles" instead of just using the tile-number. a single sole tile does not bring good profit. blocks of tiles should bring MUCH more profit instead.
this will also raise the land sales, as every1 will try to get bigger blocks (we could add factors for 5-tile blocks [x2], 10-tile blocks [x3] and 20-tile blocks [x5])
 
Hey, couldn't we refine the character stat rules a bit. I notice that there are quite a lot of people 'enjoying' the academy without further participation in the demogame.
Now, the academy is pretty much 'absent' nowadays, but in the past this led to full classes. So, those people are taking up places for active players. This should be prohibited.

There's a rule which kicks players out when they become inactive, and this is regulated by account activity. The academy screws this up.
 
so whats wrong with people not playing but being counted as active?
if they own land but dont pay attention to the game, and if we kick the "optout" out of the game, they will soon loose their land.
so they dont do harm to the game except they dont spend their money, but if they dont spend it, they will loose their active status. so maybe we should just "tune" the absent-rule to only take into account non-regular payments (at the moment, i think setting up a regular payment prevents an account from being deactivated. but regular payments should not be sufficient for that)
 
Originally posted by disorganizer
(at the moment, i think setting up a regular payment prevents an account from being deactivated. but regular payments should not be sufficient for that)

That's my point. And I think they do harm the game: as I said, they're taking up 'vital' tuition places, and it costs both the academy and the character manager ;) a lot of work (about two minutes a month).
Well, whatever you want of course, I wasn't really planning to attend dmg3 anyway.
 
shab: why dont you wanna attend it? any specific reason?

so maybe the idea would be to deactivate a participant completely (not only his/her bank account) if no irregular payments are done from that account (not income, real payments done manually!). deactivation would mean canceling all subscriptions and participations in classes etc.

the caracter would still be "in the game", but is absent and as such cant for example participate in classes or get something regularly delivered...
 
I'm okay with bringing the rules over. One mandatory change is the early tech rule. Right now our rules restrict us to one level above the demogame techs that are posessed. Bring this down to where the RPG techs are the same as the actual game techs.

Jedi's are fine but lightsabers and X-wings aren't.
 
maybe we can have the tech we are currently researching? instead of the one tech ahead, cause that makes us have atleast 3 extra techs. So, we could only get the tech we are researching in advance. Does that sound good? That would simulate testing say like Iron working, to see if we can get it right.
 
Keep it simple. There's no need to rush technology. We'll get the one we're researching when we research it. I mean, what benefit is there to jumping a technology ahead of the demogame?
 
Originally posted by Shaitan
Jedi's are fine but lightsabers and X-wings aren't.

What Tech would Lightsabers come out of. I would recomend that it would come out during Lazers or something related to Optics, Photons, and other Quantum Mechanics (Ill look it up for more info). Since I am so into Physics of both Science Fact and Fiction, I will research on any of the Sci Fi stuff that would be acceptibale (Lightsabers require Optics and Lasers, X-wings require Rocketry or Stealth)
 
If anything (personally I am against having sci-fi stuff at all) the Light Saber would come at the Laser, and X-Wings at Space Flight (they are spacecraft, after all ;) )
 
could we concentrate on the rules instead going into detail about what to allow when? this will be the job of one of the managers to decide... if we continue to have detailed discussion about each and every detail in this dg an whether it will and when it will be available in dg3 we wont be able to start dg3 sometime soon or (again) have a dg-start without rpg... so please lets discuss the ruleset and nothing else.

btw: i would really hate to see any of the groups, houses, places or businesses in this dg with the same or similar names in the other game (like having a jedi council in dg3 for example)
we should be more inventive and train our imagination and not try to copy old used up things out of this game. new approaches, new flavors!
 
The Spiritualists have a new "Son of God" now.... we could have a Spiritualist beaurocrat execute him, and use that to start a whole new sect next game..... ;)

:jesus: :jesus: :jesus:
 
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