[BtS] CivFusion

Just a note to let everyone know the release of 0.60 is imminent, possibly this weekend if everything goes well. The changelist has been expanded from the one posted earlier (I fell victim to a bit of feature creep) and will be posted along with the final release. I'm excited about finally getting this out the door to you guys. :)

Cheers,
ripple01
 
cant wait to play .60
 
CivFusion 0.60 is posted! Check the first post for the download link!

Here's the changelist:

0.60

Added BTS Unaltered Gameplay (BUG) 2.21
Added Revolution 1.4 by jdog5000
Added Dale's Combat Mod 1.3 by Dale
Added Grave's Flavored Civics 0.3 by Grave
Added Pirates Mod 0.6 by TheLopez, Jeckel, Grave
Added Unique Civ-Specific Great People by Gaius Octavius
Added Unit Statistics Mod 1.5 by Teg Navannis
Added Austrian Grenadier and Musketman by GeneralMatt
Added Iroquois Grenadier and Sioux Grenadier and Rifleman by bernie14
Added Chinese Horse Archer and Chinese Horseman by siam
Added new icons for Atomic Theory, Labor Union, Warfare, and Seafaring techs
Added First Contact text for Dido, Carlos I, and Mursilis
Added new music for Deganawida (Early) and rearranged Deganawida's and Hiawatha's music
Added new music for Johan de Witt (Late)
Added scrolling Religion and Corporation screens by johny smith
Added civilopedia text for Carlos I and Dido (CivGold 4.0)
Added Specialist Spy Civilopedia fix by johny smith
Added Earth map by marxandengles, modified by ripple01
Added Siamese units by Zerver
Added, changed, and replaced many leaderheads:
Added Jayavarman VII (Khmer) (Civ Gold 4.0)
Added Ramkhamhaeng (Siam) (Amra)
Added Sargon (Sumeria) (Amra)
Added Cleopatra (Egypt) (Ekmek, Avain, others)
Added Leonidas (Greece) (Civ Gold 4.0)
Added Kangxi (China) (Civ Gold 4.0)
Added Marcus Aurelius (Rome)
Replaced Hammurabi (Babylon) (Amra)
Replaced Salamasina (Polynesia) (Amra)
Replaced Crazy Horse (Sioux) (Civ Gold 4.0)
Replaced Cetshwayo (Zulu) (Civ Gold 4.0)
Replaced Suppiliuluma (Hittite) (Amra)
Replaced Dom Pedro II (Brazil) (Ekmek)
Adjusted down volume of Shinto sounds
Adjusted culture levels down (were set too high in 0.55)
Adjusted Great Person and Great General levels
Changed Statue of Liberty to require a coastal city and to appear on the coast
Edited soundtracks for length and bitrate
Fixed Carlos I and Theodora Audio XML errors
Replaced Hittite UU with Huluganni from CivGold 4.0
Switched Dido's Early and Middle soundtracks
Switched tech for The Sphinx from Ceremonial Burial to Masonry
Updated ActualQuotes to 4.20
Updated Varietas Delectat to version 3.5
Updated Zoroastrianism icons, buttons, and missionary from World of Civilization
 
Very impressive update! It must have taken a lot of hard work to put all this together. Thanks Ripple for donating your time and effort to this community. I am sure many others are as grateful as I am.

Downloading and will post my feedback ASAP.
 
Thanks for the positive comments, Kalimakhus. It is a lot of work, but I felt like I took a big step forward in my modding skills for this release which helped the mod take a big step forward.

I am eager to hear any positive or negative feedback from you and others after you have had a chance to play.

Cheers,
ripple01
 
I've started a game with the Hittites. I noticed one issue with the scoreboard. When a city-state is formed (i.e. Rev minor civ) its name overlaps the rest of the civs in the list. This happens if the BUG mod scoreboard advanced layout is turned on which is by default. I investigated the python files and made a fix. I attached the two affected files in case you would like to use them.

Technical boring details follows:

Spoiler :
In Python\screens\CvMainInterface.py:
Revolution adds minor civ to the bottom of the list then adds a separator above them. It then modifies the running number of civs in the list so that any civs added by consequent code are inserted above the separator. If the code in the same file continues normally no problem occurs, However the BUG mod has two modes in one of them the drawing of the scoreboard is handled by code in another file "python\bug\scoreboard.py". This code is not aware of the minor civs added by Revolution and it doesn't use the running count of civs in CvMainInterface so it starts inserting civ in the bottom of the list thus overwriting the ones already added by Rev.

In my fix I added a new argument to the function that draws the list. I passed the number of minor civs into this argument so if this number is greater than 0 the y coord of the scoreboard is modified and the list is shifted upward. Civs are then added by BUG mod above the separator of Rev mod.
 
Brilliant, thanks so much! I had identified this issue and in the .ini file, I had defaulted the align scoreboard option to OFF. However, I realized that when I updated BUG to the new version, I copied over the ini file and forgot to change it. This fix will definitely be included in the first patch, thanks!

Cheers,
ripple01
 
Thanks ripple.

One minor cosmetic thing. Is the Hittite flag supposed to be fully white? If it is not there might be something wrong with it. I tried Brazil and its flag works fine for me so it is not the known white flag issue. (I've never had it actually).

BTW. The mod is quite wonderful. You have put much thinking into the tech tree modifications. It takes some time to get used to it but this is exciting in itself. :goodjob:
 
OMG! For 2 days I've been looking for a mod featuring DCM, Inquisitor, and Revolution. If you tell me this also features Influence Driven Combat, I may die happy.
 
It does not feature Influence Driven War, unfortunately; that mod conflicts with part of Dale's Combat Mod.

Also, the Inquisitor unit is currently disabled, I removed the Python for the Inquisitor mod but hope to add it back in via SDK (per WOC) in the next patch...

Cheers,
ripple01
 
It does not feature Influence Driven War, unfortunately; that mod conflicts with part of Dale's Combat Mod.

Also, the Inquisitor unit is currently disabled, I removed the Python for the Inquisitor mod but hope to add it back in via SDK (per WOC) in the next patch...

Cheers,
ripple01

:hmm: :undecide: :sad:

Man. That's tragic. Hopefully the next patch comes quick, because the Inquisitor unit seems like it would be a dreadfully efficient way to hold together an empire in Revolutions.
 
Thanks ripple.

One minor cosmetic thing. Is the Hittite flag supposed to be fully white? If it is not there might be something wrong with it. I tried Brazil and its flag works fine for me so it is not the known white flag issue. (I've never had it actually).

BTW. The mod is quite wonderful. You have put much thinking into the tech tree modifications. It takes some time to get used to it but this is exciting in itself. :goodjob:

Nope, the Hittite flag XML was pointing to a non-existent file. Fixed that for 0.61. Also incorporated your scoreboard fixes.

Making the tech tree was a lot of fun; I want to get to the strategy text at some point to make it easier for people to pick up the changes.

BTW, does anyone want to do me a favor and make me an image of the entire tech tree. I lack the knowhow to do this, pathetic I know. :)

Cheers,
ripple01
 
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