Could someone tell me if this is a bug or perhaps i'm doing it wrong
- Can't use archer bombard in friendly territory. It works fine when i'm defending, but i couldn't use it while the enemy was in a neutral party's territory nor could i use it while i was in a allied city who was also at war with the same civ i was at war with. I checked the health, and it was only 10% of original, yet the bombard option was gray when mousing over target
- Someone help me understand if this is working as designed or perhaps i'm 'exploiting'. I have a mixed stack and next to me is a enemy mixed stack. I select 1 of my units (not the entire stack) and move him into the enemy stack. Not only does that unit i selected attack, but a few others - namely every archery seems to get a free attack, but it seems some melee units also follow me. I think his is how its supposed to work. BUT, the thing is i can select every single unit in the stack and move him individually over to the enemy stack and everytime i do that i get all the 'bonus'' of combined arms thingie .. ergo everytime i move a unit into the enemy stack, the archers get a free 'bombard' and different melee units follow the selected unit into battle, but their movement turn does NOT get used up.
Using this technique i was able to desimate the enemy stack with relative ease - is this how its supposed to work? Me thinks the rest of the stack that 'attacked' should lose their movement points - or make it so that those that aren't selected don't follow in - or perhaps force the player so that he can only attack with the entire stack and lose movement points or perhaps needs to split up his forces among different tiles if he doesn't wish to do that ??
anyhow.. curious to know how this is
supposed to work. I feel like i'm cheating
*edit - forgot to add i'm using the 3.17 update by Xeno & solver's unofficial patch