futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
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Well, there's some new (and old-brought-back) trait combos coming out paired up with some new ubs and uus. Let's talk some strategy
First up, the Dutch.
I'm pretty happy about creative-financial being back in the game. Cathy's old traits. I'm thinking now that the Cathy cottage spam can = Dutch cottage spam. While Dutch don't have uber cossacks, they do have some potential for some nicely cottage-spammed cities. They start with ag + fishing meaning nice early growth whether inland or coastal. So, I'm thinking: Grow capital to size 4, start by beelining wheel-pottery, get down 2-3 cottages, and then get out some workers/settlers. A less aggressive strategy perhaps, but I think it makes for a nice opening taking advantage of what dutch has to offer. I'm thinking they're more of an economic power-house. Hopefully you don't get boxed in so you can build peacefully for a time. I'm thinking if possible attack with cats instead of axes (if you have a close neighbour, of course, axe rush). Slow-but-steady would be my motto with the dutch
Next up, Mayans. I'm really looking forward to these guys. Their starting techs (mysticism/mining) kind of make me scratch my head, but let's see what they've got! Financial-expansive. Ahhh...Vicki's old traits. I'm really looking forward to this combo. Some super-nice synergy with pottery. Unfortunately, no ag, no wheel, no fishing as starting techs
Plus the starting techs don't lead you toward pottery tbh. Mysticism makes one think of medit/poly to start. Mining makes one think bw. The uu is a spearman that can be built without copper/iron. That makes me think hunting asap for a quick rush. Where is ag/wheel/fishing in all this? That's my only concern. I see a real lack of synergy. I guess in the end I'm thinking you have some options: close neighbour? hunting first and mass holcan spearmen. no close neighbour? go for a religion or go bw and chop-expand your empire. floodplains? beeline ag-wheel-pottery. The ub is an extra-
coliseum. So I'm thinking construction could be a nice time to strike if you don't have a close neighbour for a spear-rush.
Sumerians
Well, they're protective, which I'm not thrilled about, but they've got some other nice things going for them. Creative is a v. nice early trait. They start with ag-wheel (my fav). Their UU is an extra-strength axe that is worse vs. melee. Their UB is a cheap courthouse. Ummmmmmm...this isn't rocket science people
Axe-rush (bw) followed by mass-whipped courthouses (col). Creative is also a SE tech (imho) so combined with col (caste system + phil lightbulb for pacificism) you could have a nice post-war-expansion SE going.
Lincoln
Charismatic-Philosophical. I have been waiting for this new combo for awhile. I was sad it wasn't in warlords. Pretty sweet imo. Charismatic for the extra
early and it is a nice military trait. Phil is of course the premier SE trait. v. nice combo indeed. Ag-fishing means early capital growth coastal or inland. Of course a v. late UU and UB means you will probably want to be going space or conquest/late domination. I'm thinking the latter since the SEAL is a nice military unit that won't come into play if you're peacefully teching away. So, I'm thinking at some point you're going to be wanting to be beelining-industrialism and then whichever tech it is for supermarkets hoping to get them online to be useful before you win. Regardless, I think the trait and tech combo is very, very useful.
Boudica
Man, she's a military powerhouse. No archipelago maps for her
Cha-Agg means warfare early and often. I posted a Boudica strat thread on these very forums where I talk about the prospect of getting early march units pumping out of your HE city combined with a medic3 unit. I think we have here the possibility of an early conquest win (a lot of razing) on pangaea or a somewhat later conquest win on continents. Basically, your stack just keeps on rolling, razing as it goes. Meanwhile you are constantly generating GGs which go into making march-unit-production centers with military academies.
I saved the best two for last...
Pericles
Creative-philosophical. WOOT! The ultimate (imho) SE combo. creative = cheap libraries, theatres, coliseums (the latter two for
with culture slider) plus nice early city placement. Philosophical = obvious. Fishing-hunting kinda sucks as starting techs, but the trait combo makes up for it imo. The UB is passable. I've heard rumours the UU will change. If it doesn't, it is an "ok" unit. If it does, it could be game-breaking from what I've heard (axes that start with march???). Irregardless, I'm looking forward to (ab)using this trait combo!
Darius
Financial + organized + immortals. Can I get a: WOOT!?!?!?! Pretty insane if you ask me. Immortal-rush 1 (preferably 2) close opponents while teching to COL. Whip courthouses everywhere. Cottage spam. Win.
Ag-hunt means early ah. No horses would blow, but still this trait combo, which used to be Washington's will be great!

First up, the Dutch.
I'm pretty happy about creative-financial being back in the game. Cathy's old traits. I'm thinking now that the Cathy cottage spam can = Dutch cottage spam. While Dutch don't have uber cossacks, they do have some potential for some nicely cottage-spammed cities. They start with ag + fishing meaning nice early growth whether inland or coastal. So, I'm thinking: Grow capital to size 4, start by beelining wheel-pottery, get down 2-3 cottages, and then get out some workers/settlers. A less aggressive strategy perhaps, but I think it makes for a nice opening taking advantage of what dutch has to offer. I'm thinking they're more of an economic power-house. Hopefully you don't get boxed in so you can build peacefully for a time. I'm thinking if possible attack with cats instead of axes (if you have a close neighbour, of course, axe rush). Slow-but-steady would be my motto with the dutch

Next up, Mayans. I'm really looking forward to these guys. Their starting techs (mysticism/mining) kind of make me scratch my head, but let's see what they've got! Financial-expansive. Ahhh...Vicki's old traits. I'm really looking forward to this combo. Some super-nice synergy with pottery. Unfortunately, no ag, no wheel, no fishing as starting techs


Sumerians
Well, they're protective, which I'm not thrilled about, but they've got some other nice things going for them. Creative is a v. nice early trait. They start with ag-wheel (my fav). Their UU is an extra-strength axe that is worse vs. melee. Their UB is a cheap courthouse. Ummmmmmm...this isn't rocket science people

Lincoln
Charismatic-Philosophical. I have been waiting for this new combo for awhile. I was sad it wasn't in warlords. Pretty sweet imo. Charismatic for the extra

Boudica
Man, she's a military powerhouse. No archipelago maps for her

I saved the best two for last...
Pericles
Creative-philosophical. WOOT! The ultimate (imho) SE combo. creative = cheap libraries, theatres, coliseums (the latter two for

Darius
Financial + organized + immortals. Can I get a: WOOT!?!?!?! Pretty insane if you ask me. Immortal-rush 1 (preferably 2) close opponents while teching to COL. Whip courthouses everywhere. Cottage spam. Win.
