i am just about finished with a release of a 1784 scenario (awesome time actually- end of US revolution and before the second+ batch of Austro,Russo VS Ottoman Turk wars in the near future of the scenario, only the 1st partition of Poland has taken place [it's so cool that there is a Polish civ thanks to Wolfshanze!]... so its much more open to play without war at the start, even though i want a good Napoleon setup) set on a larger Earth map [ i tried to do a North Atlantic map-port but the map was buggy/ not made for 40 civ... but i actually found a great one] as an open-ended Pre-Napoleonic timeline aiming for most play through ww2 ect, using the Wolfshanze mod (since it is IMO the best
did i mention how impressed i am with it? oh yeah 'hi' as i come out of nowhere) and i am hoping the time i spent on historical accuracy is appreciated- although some gameplay stuff is balanced in favor such as mid-west USA not being Spanish / French and is instead represented by rebel Natives so the USA civ will attempt to expand into a challenge. i got some cool civs in to match history too- i have never seen an Uzbekistan before
- and Central Asia is completely underestimated...36 civs and a city-filled world is a little laggy but the possibilites for historical simulation of world domination is worth it
i haven't balanced the starting armies and such but i am guessing you guys might be interested in an imminent release to sort of beta test / enjoy the Wolfshanze mod in more ways?
I def. need some input because i have no idea what is too extreme for the attitude modifiers- i want war to be likely but it also shouldn't be eternal hatred, at least for open-ness... there are some vassals at the start, even though i turned it off for later since everyone instantly makes themselves a vassal due to power setup- i want the vassals to eventually make themselves independent but i dunno if making them a vassal will work against it all because they'll never leave?
PS- Wolfshanze, i love the changes you've made such as horsemen instead of horse-archers, which is much more historical than worldwide horse-archer units, when the steppe is known for that unique innovation... also, i really like the heavy infantry abstraction replacing the maceman- that unit is imo ridiculous since maces werent that common as portrayed by a whole class in Civ4, esp. superior to swordsmen- although against armored opponents they are always handy- still, there is a reason the sword and shield stayed predominant for so long
BUG? in Worldbuilder i noticed the Chinese Knight and Pikeman have weird pink skin rendering as if something is off (on the map only- versus the civopedia)... i am pretty sure i have everything installed correctly- 2.82