Few things.
First Wolf has been gone for months, this mod is no longer supported.
Second I've fixed a few bugs in the Wolfshanze mod, and updated certain components like the BetterAI part in Wolfshanze's Revolution. Also I have removed all changes to the Wolfshanze base mod, so it's pure. If you don't like Revolutions, all aspects of Revolutions are toggleable, you can play a pure Wolfshanze game with the BUG interface by using Wolfshanze's Revolution. If for some reason you just only want to this mod that's unsupported because it hasn't been touched by me, then fine. Continue to do so, but there is a critical bug in the CityLSystem, and this version hasn't been updated to the latest AI an unofficial patch, and is not supported in any way.
Finally the MAF problems are mostly due to the extemely high poly counts in the mod. Nothing can be done about that without doing tedious work. I've actually done that with the Legends of Revolution mod, but I'm not willing to go through and clean out the insane poly count units (There are multiple units in this mod with over 10,000 polys! default BtS units are all around 1000) a second time for Wolfshanze's Revolution, firstly it's extrememly tedious, and secondly I want to leave the mod as close to the pure Wolfshanze mod as possible.