[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

OMG I am getting sick of the constant crashing in this game. The game crashes every 5 turns or so because of some allocation problem. This crashes usually commence around the medieval ages. Is there any fix for this?!?
 
What size maps / how many civs are you playing? What year do the crashes start occurring? How much RAM do you have? What's your video card?
 
I'm playing earth 36. I crash every 5-10~ turns. I have 2GB ram. My video card is Nvidia 8600.
 
Any answer? I am getting really annoyed with me having to reload the game every 10 mins and deleting the cache and lowering my graphics does not prevent this crashes.
 
Are you on XP or Vista? Updated drivers and such?
 
I guess 2 GB of RAM using Vista, and a huge(?) map is a bit on the low side. I have a pretty decent system with 4GB of RAM, and I can never finish a huge map. I get MAF's, usually in the industrial era. As far as I know, there's no fix. :sad:
 
Reduce graphics settings, upgrade video card, get more RAM, or change mods to something less memory/graphics intensive....(the last option is not save-game compatible though...)

Edit: Or use smaller maps/less Civs, again not Save-Game compatible....
 
Problem 1: Vista.

I have Vista Home Premium, and idling i use 1GB of my memory. That's 1 third of my total RAM.
 
What everybody else said:
-- play with fewer civs. Like, 1/2 of the 36 you're doing now.
-- play on smaller maps. Smaller than Huge, certainly.
-- Nvidia 8600 could be upgraded. Will be fine on smaller maps / less civs. Also, should be fine on some mods. Wolfshanze has many models, some with a lot of polygons.
-- 2 Gb RAM is a killer. Upgrade to 4 at minimum, 8 or more if possible. Memory is cheap nowadays.

Bottom line, my gut feeling is that the RAM is the biggest factor. When I upgraded from 2 -> 4, my system had a HUGE difference, both in playing CIV and in doing other things. And, I'm running XP. Vista would be even more significant.

Good luck.
 
Any word on whether Wolfshanze is releasing another version of the mod? I just haven't noticed any information about this anywhere. It is just like he has vanished off the modding scene.

I have 8GB of Ram in my machine. I don't know whether Vista Home Premium can handle more than 8GB of Ram. I know that is what the top-out is on the Dell catalogues even for the performance machines. I just thought I would mention this. Also depending on when the machine was produced processor could also be an issue. I have a Dual Core Processor which handles everything well I throw at it, like having seven words documents open at once along with about three powerpoints and Windows Media Player. But then I got my Inspiron 530 in about 2008/2009 after my old computer died. I work on a new middle to top of middle range computer every five years now. Because of what I am working with a lot, large numbers of files open plus windows media player, this one works better than the previous computer. My previous computer had a 64MB graphics card, this one is a Geforce 8600GT with 256MB dedicated graphics memory. At some stage soon it will be time to upgrade again to another computer...
 
Does it make any difference though if I try earth 18 instead? By the way how do you play earth 18 with this mod? What's the point also in putting earth 36 as the only scenario if it's unplayable in the later ages?
 
Hey guys, I DLed the version 2.85 that is in the beginning of this thread, installed it and loaded the mod from the main BTS game window. Starts up fine, and I set up an advanced start game in Renaissance . . . thing is, it _looks_ like just like Vanilla BTS. Looks like vanilla tech tree, the tribes I could pick from in the custom game window no different than vanilla, etc.

I definitely have the Wolfshanze folder in my Mods/ directory and one of the windows says I'm running that mod in game, but it doesn't look to be any different than Vanilla?

Weird. Any ideas?
 
Is the title screen the same as the big picture at the beginning of this thread?
If the tech tree is exactly the same as in vanilla (look for a tech called "Air Superiority" after "Flight." If it isn't there, you have the vanilla tech tree), then you probably either didn't install the mod correctly or you didn't start up with the mod correctly.
 
Yep it is definitely still the same startup window. I think it must not have intalled fully.
 
Few things.

First Wolf has been gone for months, this mod is no longer supported.

Second I've fixed a few bugs in the Wolfshanze mod, and updated certain components like the BetterAI part in Wolfshanze's Revolution. Also I have removed all changes to the Wolfshanze base mod, so it's pure. If you don't like Revolutions, all aspects of Revolutions are toggleable, you can play a pure Wolfshanze game with the BUG interface by using Wolfshanze's Revolution. If for some reason you just only want to this mod that's unsupported because it hasn't been touched by me, then fine. Continue to do so, but there is a critical bug in the CityLSystem, and this version hasn't been updated to the latest AI an unofficial patch, and is not supported in any way.

Finally the MAF problems are mostly due to the extemely high poly counts in the mod. Nothing can be done about that without doing tedious work. I've actually done that with the Legends of Revolution mod, but I'm not willing to go through and clean out the insane poly count units (There are multiple units in this mod with over 10,000 polys! default BtS units are all around 1000) a second time for Wolfshanze's Revolution, firstly it's extrememly tedious, and secondly I want to leave the mod as close to the pure Wolfshanze mod as possible.
 
Ah, thanks Fungus. Didn't realize this mod was more or less a deadend. The idea of an industrial era unit complement being nicely fleshed out was just interesting is all.

I had noticed up above about the high poly units.

Sad that it is basically pretty close to unplayable, Dreadnought era gunboat diplomacy with the evil AI would be fun ;). Ah well, guess I'll just uninstall it. Thanks for you reply!

Maybe someday Wolf or somebody will go back through to take out the gamecrashing bits, fix the bugs and make it stable. It would be cool for fleshed-out Industrial era mod like this one to get integrated into the Rise of Mankind or History in the Making mods.
 
Er, Phungus has done that, with more to boot! Maybe he didn't make it clear enough, but anyway, here's the link to his Legends mod: http://forums.civfanatics.com/showthread.php?t=319235

Oh! Awesome! Thanks :)

yeah, I had a very vague hint that the mod Phungus mentioned he created was somehow Wolf's mod + more, but no, it didn't come through clearly. Glad I asked to clarify!

ADDIT: just when I think I've 'outgrown' Civ and have beat the addiction for good, I come wandering back here to CivFanatics and the game finds new play life from all these fine mods!

I had a lot of fun with History in the Making for quite a while, also enjoyed Fall From Heaven. Just recently have been trying Rise of Mankind (which is quite similar to HiTM, but I find that it is _slightly_ more balanced and realistic, at least in the early eras).

Having not DLed or tried Legends mod yet, I may be asking superfluous quetions here but: How does Legends compare to HiTM or RoM? What would be the chance for a GRAND mod that integrated the best elements of ALL of them?
 
If you want a Grand composite mod, Rise of Mankind is probably your best bet. Legends of Revolution is designed to be an expansion similar to the expansion from Vanilla Civ4 to Beyond the Sword. It is not content driven in aproach and is coherency driven. I designed it so that it would be playable in succession games and what not, without the need to relearn or take into account too many different concepts from default civ. Zaparra's Rise of Mankind on the other hand has been built around the concept of adding more content giving the player the most options and adittions available from what has been created by the Civ modding community. At least that's how I view the differences in these mods.
 
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