[BtS] Saxony / Saggsn (modular)

Okay, I believe I got the shader part correctly working now. I like it this ways best. The only problem is, that now it's really obvious that there is a problem with the neck and that the armor is bit strange in that region. Unfortunately, there is a hole in the next, so that reshaping the armor alone won't do it. My idea is, that I use something to cover this hole and I gave Peters neck part a go, see attachment. I believe the idea can work, but I won't be able to get it working. At the moment, the new part flies around. Two things would be necessary to do:
- getting the upper end of the armor in forn of the new part so that it looks that the new part actually lied underneath the armor (some kind of shirt)
- the new part would need to be rigged properly, that's my main problem.
Don't know if you want to give this a go, Nitram.
 
Does that mean you'll give this idea a go? It might not be visible on the pic, but at the moment it doesn't look well. I mean, the white part I've added. But I'm optimistic that it could work if an experienced leaderhead modder would do it.
 
Okay, please wait a moment. I'm currently a bit busy.
 
Alright, here are my latest files. Actually, you can forget test5.nif. I tried to rotate the torso by 180 degrees to see how it would look as I thought the other side of the torso might be more even. But I think you better keep the torso as is. Besides of some changes to the neck part but I've already done that in test4.nif. I suggest you use this as base but replace the white part. Also, there is cravate.nif. That's the original part from Peter. You should save some time if you use that, but you'll probably need to nifswap it with another nif.

If you like to use your own files as base but use my shaders, copy Wilhelm_vanOranje_env_mask.dds, ..._spec.dds and Armors_gold_env.dds. Using the first two files might improve on the effect you liked to. Then, you should keep using the env.file your are using now and only copy the env_mask and spec file. Good luck!

BTW: Those neckfix.nifs are my exports. You won't need them I think.
 
Sure, just take time :)
 
Well, the download works for me. Is there any error message during installaton or mod loading? If so, could you give me more details about the error please?
 
I gave my installer a go: installed the mod, then started a game - no problems. As I used the original exe without downloading from my fileserver, it could be that the file got damaged during the upload process, but on the other side, you are the only one reporting problems. Still, there might be a way how I could help you if you would provide me more details about the problem that occured. You can tell me in German if you prefer. I would translate your report then, so that others know what happened, too. This ways, posting in a different language then english will be okay for the moderators and admins as well.
 
First of all, I like the art vey much!
Second, a Cuirassier UU will be perfect for them. But why do they have +15% bonus against mounted?
Also, the UB seems a little weak right now. 10% culture bonus is not enough for an UB.
Vanilla UBs have 25% for example
I agree regarding the UB... it's kind of just a building with unique art at this point. More power!
 
I have really no problem with boosting the UB, but I'd appreciate it if you'd make suggestions about better stats.
 
Ok, well, to mimic what AbsintheRed said... +25% culture would be good, for example. Also, it could add 1 happiness per 20% of culture maybe.
 
Okay, I will think about those stats you've suggested. On the first sight, I'd say that another theatre replacing UB already has +25%:culture:. If so, this stat wouldn't meet the goal as a UB is meant to be unique. But I'll take a look at this.
 
Without downloading and seeing your entire civ, it is hard for me to give specifics. I would just say that in general a 10% culture bump is too little if it is indeed the only UB the civ has.
 
Well, it's not the point that 10% culture is to weak. It could easily be that the UB is now too weak. Although you should consider the effect the leaders trait has. Anyways, I'll boost it as you are already the second who complains about that. No prob. It's just, that I'll need to find unique stats that fit to the building. That's all.
 
Just a quick note, I found some examples of Uniforms from 18th Century Saxony. I'm not sure if you are flavoring the units, or what you are looking for but here they are:
Spoiler :
saxony01.jpg

Obviously they are the top row, the bottom being Sweden. :goodjob:

This looks pretty interesting, good work.
 
Well, it's not the point that 10% culture is to weak. It could easily be that the UB is now too weak. Although you should consider the effect the leaders trait has. Anyways, I'll boost it as you are already the second who complains about that. No prob. It's just, that I'll need to find unique stats that fit to the building. That's all.
I guess the first question is, what building is the Opera House replacing? I assume the Coliseum.
What effect does the leader trait have?
Here is what I see... +10%:culture:, and a :happy: that is based on wine INSTEAD of dye...
UBs are supposed to provide some sort of advantage. I don't consider that an advantage at all really.

Assuming the Opera House is based on the Coliseum, let's compare it to the Odeon. The Odeon is almost the same, except it is +3:culture:/turn, plus it gives happiness per % of :culture:...
Do you see what I am saying. That +10%:culture: is not nearly as significant.

I like the idea of the Opera House, and I think you did a great job with the civ from what I see (I have not DLed it yet, hoping for a more powerful UB).

As for specific statistic suggestions, before I answer that I need to know which building the UB is replacing...
 
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