BTS Screenshots Repository

- Your first golden age requires only one gp, rather than two

Also, if I read it right, you don't suffer anarchy when changing civics during a Golden Age (a huge bonus for non-Spiritual civs - you can switch to the best GA civics on turn 1, and back out of them on turn 10) and you get 100% Great Person Points. Golden Ages just got much, much more powerful. Hooray!
 
Wow, this is great stuff. I just finished reading the entire thread, 230+ posts! Many thanks to Watiggi for taking the time to share the excitement with us all.

Personally some new features I find interesting are:

- Religions no longer grant visibility within a city
- All national wonders now provide +1 gpp instead of +2
- Your first golden age requires only one gp, rather than two
- Enemies entering your territory are marked with a red indicator
- If a city is blockaded by a privateer while two nations are at peace, the blockading player will receive a portion of the gold from the blockaded routes

Yeah, I guess the line-of-sight that religion used to have is now served by the early game espionage. So to have both would be silly. I like the red indicator for enemies entering territory (how exactly does this work?) cause I frequently miss some units that cause havoc later.
 
that foreign advisor screen with the spreadsheet of numbers for the diplomatic points is just horrible. how do you read it... which way do the points go, across or down?? I really hate that screen.

It's definitely cluttered and hard to follow. I assume the purple numbers pertain to culture...not sure about the white and blue numbers. I have a feeling that being able to hover over each number or column header will tell you all you need to know.

* * Watiggi, can we get a screen shot of that foreign adviser screen with any hover info displayed that might be available (if/when you have time, please, and thank you thank you thank you!!!)?

As for reading it, the numbers apply horizontally to the leader heads on the left and vertically to the parameters at the top.
 
Wow.. Great job so far! I try not to read too much, as I don't want to be completely spoiled yet, but it looks really great!

Could you perhaps make a screenshot of the dike (the UB for the Netherlands)? There has been some discussion as to what its specifications are exactly, so the screenshot might finally bring an end to it.. Thanks in advance! :goodjob:
 
If you're like me you've spent a fair bit of time on this thread, looking at Watiggis fantastic BtS screenshots, so for convenience I've made an index of the screenshots.
(I'll message Watiggi so he can add it to the first post as a thread index)

frob, you've linked Mercantilism to the Environmentalism screenshot.
Your Environmentalism link goes to the right screenshot tho.

Edit: infact, most of your civic links go to the Environmentalism pedia.
 
So, let's me see if I get this right: If you place the corporation's headquarters in your city, you will gain gold but the enemy cities where you install your company will have all these awesome bonuses to production and culture. If you do it vice versa, you will get the resources and bonuses, but without the gold :-/ I really don't see any decisive advantage in founding any corporation unless you are really in need of petrol.
 
Hmm, religion's line of sight gone and no anarchy from civics changes during golden ages, which are now cheaper to start with great persons. Two small nerfs to Spiritual.
 
frob2900: Brilliant index :goodjob: I've put it into the OP.


I'm going to bed :) I'll continue on with this thread tomorrow (from post #176) if the need is still apparent (ie, if a lot of people still haven't got the game yet).
 
Wait wait, my bad, I mis-remembered the first foreign adviser screen. I think it's an at-a-glance screen for checking on how different leaders are getting along, what sorts of diplomatic agreements they have, etc. So, in cell 1 x 1, we have a representation of Boudica and Alex's relationship. I'm guessing that they have an overall "negative two" perception of one another and no diplomatic agreements. In cell 1 x 2, it would appear that Alex and Charlemagne get along quite well and have open borders. I'm real curious to know what purple means, though. Maybe they have trade agreements? Share a state religion?

 
Thank you so much, Watiggi...

...for effectively killing an otherwise productive workday! :p

I am LOVING the sound of the Greeks. The changes to the Phalanx make it an amazing UU only really countered by Horse Archers in the early going. Lots of conquest ahead with that. Add that you only need one Great Person to start your first Golden Age and it adds +100% your :gp: points in all of your cities! Talk about pulling ahead early. Potentially 3 GP by the time a non-Phil civ has 1! Madness...

I also enjoy the apparent deepening of the radically different economies in the late game. State Property & Caste System vs. Free Market & Universal Suffrage. Building it vs. Buying it. The Corporations only seem to help widen this rift. Perfect!

So many more great looking concepts. 5 more days. :drool:
 
Wait wait, my bad, I mis-remembered the first foreign adviser screen. I think it's an at-a-glance screen for checking on how different leaders are getting along, what sorts of diplomatic agreements they have, etc. So, in cell 1 x 1, we have a representation of Boudica and Alex's relationship. I'm guessing that they have an overall "negative two" perception of one another and no diplomatic agreements. In cell 1 x 2, it would appear that Alex and Charlemagne get along quite well and have open borders. I'm real curious to know what purple means, though. Maybe they have trade agreements? Share a state religion?


The glance screen comes from the Exotic Foreign Advisor mod that has been around for a while. Now they fully implemented it in BTS. Check out http://forums.civfanatics.com/showthread.php?t=146687.

From that thread:

Added in a "Glance" screen which shows how each AI feels toward everyone else. Also added in color coding and the ability to sort this screen.
a) This is basically a big table which I generated myself where the ROW leaderhead is the target and the COLUMN leaderhead is the one whose attitude is listed (so if you check on the number where Washington's ROW meets Montezuma's COLUMN, you are viewing Montezuma's attitude TOWARD Washington).
b) The color coding right now is based on player's attitude toward another. If he's friendly to another, it's green. If he's pleased with another, it's cyan. If he's annoyed with another, it's magenta. If he's furious with another, it's red.
c) To sort on a leaderhead (how that leader feels about other players), just LEFT-click on that leaderhead or ANY NUMBER in that leaderhead's COLUMN.
d) To change the direction of sorting, click on the big + button in the top left corner.
e) None indicates either the leaders have not met or that they are the same leader.
 
Interesting, thanks oedali. I almost didn't post the part about it representing two leaders' shared feelings towards one another because I'm not sure how that would work. The use of rows and columns to designate whose attitude is represented is great!

It would seem, however, that the colors represent something other than attitude characterization... -3 purple, -2 white, +1 purple, 0 blue, etc.
 
This reminds me on D&D EnWorld boards, when some shop (by mistake or something) releases new D&D book a few days earlier, and then lucky buyers come to the forums and answer questions on things they've seen.

This thread has very similar feeling.

Reminds me of it too. Ah... Good times.
 
I really hope forest preserves can´t be combined with lumber mills. That would make them too overpowered, and would not be a kick in the face to the environmentalist movement.
 
Interesting, thanks oedali. I almost didn't post the part about it representing two leaders' shared feelings towards one another because I'm not sure how that would work. The use of rows and columns to designate whose attitude is represented is great!

It would seem, however, that the colors represent something other than attitude characterization... -3 purple, -2 white, +1 purple, 0 blue, etc.

They indeed do represent the actual attitudes, because there are also "invisible" modifiers that don't show up in these numbers that determine the final attitude. (e.g. peaceweight, warmonger, etc) So as you can see , one civ might have -1 for two civs but be Pleased with one and Annoyed with the other.
 
Fraulzar posted:


Garden will be good after all and that's fine news. Bablyon should be a strong civ given its time-honored pedigree in the series.

Baray? Not seeing the utility there. Rather disappointing.


Reply: Time to defend the baray.


It provides alot off flexibility for a growing city. There are definatly moments i often encounter in the early game where i wish i could get newly built city producing some unit or building right now! or support another specialist right now! Unfortunatly that is often hard to do without causing starvation or sacrificing longterm city growth. With this Baray i can reassign 1 person per city from a food tile to a hammer tile or to become a specialist whenever i want. This may seem small but in the early game (When you have very little people to work with) reasigning one person is huge, especially if your trying to complete a early wonder or accomplish a early war or get a early GP. A Baray combined with one grassland farm is enough to feed two people. Thats why this flexibility exists. This is particulary useful if you don't have any floodplains or special food resources within your city radius. A early beeline to mathmatics combined with forest chopping could get you barays more quickly. Plus Mathmatics is on the road to construction, which gives you your UU. The only drawback is a limited lifespan. If handled smartly the baray could be very powerful in the early game but would have a less noticable effect as the game goes on and as your cities grow big. But ultimatly the baray is all about early expansion and making the most out of the early game. Which is what the Creative/Expansive trait combo is all about too. So there is penty of close synergy.
 
Interesting, thanks oedali. I almost didn't post the part about it representing two leaders' shared feelings towards one another because I'm not sure how that would work. The use of rows and columns to designate whose attitude is represented is great!

It would seem, however, that the colors represent something other than attitude characterization... -3 purple, -2 white, +1 purple, 0 blue, etc.

So? Someone can have a -2 relation modifier and be cautious and someone else can have a + 1 relation modifier and be annoyed. It happens all the time in the game. The relation modifiers don't strictly determine the relation between nations. If you've just refused a demand, then the relation is a bit worse and it will take a while for it to return to the relation determined by the relation modifier.
 
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