doronron
King
Again, is anyone willing to throw up a shot of what the BtS desktop icon looks like?
Though I like how siege is significantly weaker and horse units are more critical. I'm fearing that this will just make wars more tedious, especially if the AI can wield the flanking ability well, and even more so in multiplayer :/
Again, is anyone willing to throw up a shot of what the BtS desktop icon looks like?
Lars_Domus, what country are you in? When did you get BtS?
So it appears that diverse unit graphics did not go as far as we wanted. I wish they had taken the Rise of Nations approach and projected what an America axeman would have looked like or what a Aztec Paratrooper would have looked like.
Maybe a dumb question, but I could have sworn I read somewhere that the that are required to have a certain number of walls built before you can build the Great Wall, much like the Forgotten Palace with Courthouses. Any truth to this?
Thanks, Thedrin.
Bad news for the Mayans...
Ikhanda (Zulu UB, now getsfrom Nationhood):
Two questions about intercontinental expansion:
1.) Does State Property's "no distance city maintenance" trait negate the extra intercontinental maintenance fee?
2.) Will the Forbidden Palace or Versailles count as a palace for intercontinental maintenance purposes?
Thanks.
In order: Moai Statues; doesn't exist (!); Security Bureau; National Park; Stealth Destroyer; Missle Cruiser; correct; Intelligence Agency; free Spy (like Fascism with Great General).
Hmm. Ships of the Line look nice. What's the point of building a Frigate now, though? Just the extra movement?
If by tedious, you mean "forced to use combined arms stacks", then yes.![]()
Yeah its really a bug. Because Im playing marathon its tripled both the unhealthiness and tripled the time. On normal it would be 8for 8 turns (decreasing to 7
after 1 turn etc.)....harsh but possibly fair. This is just like a launching a nuke, but better...
EDIT2: I've reported this in the bugs forum.
No, I think it stayed the same (the last screenshot is as far as Ive got).Maybe different shaped flag/banners for different nations.
EDIT:Oops, as pointed out by Ixnay, they do change.Too busy trying to take everything else in, I didn't notice.....
- Charlemagne: VassalageWhat are the FCs of the other new leaders? Has there been changes to FCs of the existing leaders? I hope that Catherine finally favors Serfdom.
"Rule Changes" says that Samurai now starts with Drill I? Does it have 2fs still too? Is it like Gallic Warrior (meaning Drill II-IV would be available to Melee units)? Could someone post Civilopedia entry for it?
- Barracks and Airport provide +3XP, has Drydock been changed from 4XP to 3XP too?
- Has Broadcast Tower cost been changed to 180?
- What tech does Security Bureau need to build (it was said that IA needs Communism)?
- Is Military Academy now better (for example, +100% MUP and +4 culture), considering that it now comes later?
- Does Scotland Yard need any tech to build in addition to Great Spy?
- Do Broadway and Rock'n' Roll now need Music, or Broadway and Hollywood Drama?
- Does War Elephant need HR too, or is it just Ballista Elephant? I think both require it.
- What's the damage cap of Trebuchet?
For last, could someone post Feitoria entry?
I think it just means the bonus existing from Vanilla 1.00. They just show all of them in the Civilopedia (like Trait bonuses, which earlier only existed in leaders section). This can be confirmed, if someone looks to Barracks entry. If it shows the bonus too, it's like I thought.
![]()
[Ten characters]
I asked it about a week earlier in other thread, and the answer I got means that answers for both 1 and 2 are no. If it isn't so, tell how it is.
I think it should be 8 unhealthiness for 24 turns, decreasing after every 3 turns, if it would have been made correctly.
No, by tedious I mean "it will now take 54621344 (exaggeration) catapults to take down heavily defended cities."
I like the new flanking ability a ton, but in combination with the siege cap I think it might be a bit too overwhelming a cost to take a single city, and swordsmen with city raider promotions won't do much against my opponents capital city where he is walled up with 10924688 archers in the wake of my stack. And I'm sure he won't neglect launching as many horse archers as he can get at a time to overwhelm whatever spear men I have brought along, and of course there is luck to consider. So, if only couple horse archers actually achieve victory that weakens my catapults pretty well, and makes it even less possible to reach the catapults' damage cap. AND this is all assuming that my enemy doesn't have catapults or even war elephants to deal with.
I'm not so much worried about the impact this has in SP as much as the impact it has in MP, in which you don't have the production and time to build the perfect stack.
The Apostolic Palace is a little disappointing too. You can't really propose anything yourself, you just have to pick one from a randomly produced list, so "Crusades" aren't up to you if it doesn't offer that option.
One question: the info center says that there are 8 new wonders... but only 7 has been showed so far. Is there an extra one? Also, which technology do you need to have acess to the Moai statues? (one of the best wonder addition ever).