BUFFY & HOF Mod Releases

The bug is simply, that you get free prodution if you produce :culture: and the borders pop, no need to whip anything etc. , just build as much :culture: as needed to get over the next limit and you'll get 1. the :culture: , it then will 2. be removed and 3. the building or unit in queue after that also gets a 2nd turn of :hammers: on the same turn.
 
Just think that + and - are the wrong way around, this Grocer is giving -4 :health: ^^



Good work though, sry for all the critique about the circles. :thumbsup:
 
Shouldn't that be instead causes 3 Unhealthness?

孫子武
 
A coal plant causes 4 unhealthy. In this case the city has a spare health, so the net result is 3 food consumed. It's correct as is, though arguably confusing.
 
Don't think that's confusing to be honest. It's the :food: icon with a 'chip' in it, meaning it reduces food in the city. Using the normal :food: icon might be more confusing, for instance, as one may think there is a permanent decrease in food supply.
 
I also find this very confusing. Why introduce a new icon, when there is an existing one that would perfectly work? Plz change.
 
Most of these things are driven by the underlying BUG, BAT and BULL changes - our capability to change certain aspects beyond what we do in BUFFY is very limited. I'm not that keen on many of the changes they have made either to be honest :sad:
 
I also find this very confusing. Why introduce a new icon, when there is an existing one that would perfectly work? Plz change.

Unless I'm confusing something else, these aren't new icons (or I just remember them from BUG). It makes perfect sense to me: confused: :D

With the pre-amble that I haven't actually tried .004 yet because I don't want to risk upsetting the working version of .003 on Linux, I don't like all those circles with various colours. I really, really hope it's possible to turn those off...

After being told of the culture / hammer overflow bug/feature, I'm not a fan of disabling that. Not a big deal, I suppose, but it was quite nice to take advantage of it.

What changes don't you like, NobleZarkon?
 
What changes don't you like, NobleZarkon?
Off the top of my head ....
  • The circles (which you can't turn off and which get confused with muster points).
  • Changes to graphics like the food with a bite out of it (very hard to see for a 50 year old with poor eyesight).
  • The changes to the mouse overs for improvements on plots.
 
Cheers. What are the changes to mouse-overs?

As implied, I don't have a problem with the food icon thing, as I think there is the same in BUG (or very close at least), but I can't stand the circles all over the place. It makes the map awfully cluttered. Clearly it should be an option you can tick on or off, like dotmapping or whatever, or any of the thousand features in the BUFFY options.

Maybe I should fire up the unmaintained Windows install I have, install the game and .004 there, just to see how these things look myself - while not risking mucking up the working .003 install.
 
I don't think you have to do all of that Pangaea, BUFFY runs in paralell to the older BUFFY without problem, it should only be an additional folder that it added in the mods-folder.

The changes I like:

- Seeing hidden diplomatic modifiers is great, I just learned them though so it's not necessary for me anymore or even lowers my skill-level, I still want them though :D .
- The new espionage window is great too, finally no more losing sight for 1T or spending more than needed :espionage: points , finally one can micro :espionage: :D ^^ .
- The fix on the culture bug needs to be discussed. Imo. , it's good but it's years too late, and especially gameplay normally shouldn't be altered, at least not any longer. Fixing the OF so it generates :gold: already was a huge alteration, we also use that, what we need is a straight line, either alterations or no alterations but they shouldn't call themselves BUG if they alter the game and alterations must work flawlessly and not introduce new bugs.

The first two are enough for me to live with anything they introduced that I don't like, like i. e. the icons that I find superflous and not logical, because they simply could have used other mathematical modifiers and standard CIV icons, but the 3rd realle needs to be discussed and the BUG team needs to know of this and what yyeah found with the GE :gp: that becamse GA :gp: which probably is an error in the same fix. Can the HoF staff plz get them to read this thread again and can we players plz start discussing a new version of BUG for a true, 100% working BUFFY .004? As it currently is, BUFFY .004 is better than .003, but it can't be published at all, and if we already are willing to test and invest work, then it really should get something like a final version of BUFFY, or at least one that lasts longer than until the next update of BUG.

Everybody plz remember to stay friendly, all of us do this in our free times, especially the HoF staff and the programmers of BUG.
 
I read this thread. Lemon Merchant may read this thread. Emporer Fool hasn't been on CFC for so long it isn't funny.

We (effectively) stopped ages ago. The oldest python file I can find is in 2010 ... so we haven't been looking at this for ages. Further, I am all Python, EF is the DLL and complicated python guru and LM is does it all ... including artwork (for BAT).

So ... if the community decides that the overflow change needs to be addressed ... we'll have to go looking for someone who can do it.

That said, there are a large number of players at Realms Beyond that consider the whip indicators and alerts to be game altering without even looking at the changes that truly reveal new info and or alter the game.
 
I don't think you have to do all of that Pangaea, BUFFY runs in paralell to the older BUFFY without problem, it should only be an additional folder that it added in the mods-folder.

Quite right, how silly of me :blush:

Good to finally get the espionage screen updated. I have one question though: what does "calculated espionage information" actually do? I've ticked it on and off but don't see any difference. It's very early in the test game, but there are several AIs met, and even with this option off, I can see their espionage points against me, and how much they are accumulating against other AIs.

Does the game need a turn to update these options? I tried ticking off the option about partial builds too, but they still showed.

But the circles... my God, the circles! :lol:

To start off; thankfully it's not quite as bad as I feared. They're not visible all the time, only when you click on a city bar. But it's still bloody awful. Sorry to whoever made it, but it is. Maybe it can be useful to newbies, but honestly, it's just confusing as heck. Not to speak of all the clutter.

The tiles are actually both improved and connected resources, yet there is a red circle around them. I guess it means you can build something there, like a road. Although it's not at all needed.
Spoiler :
OTjvWPH.jpg


Same here. Both the cow and wheat are red circled, although the wheat is pre-connected.
Admittedly the cow could use a road to the city. Eventually.
Spoiler :
fXjLEhl.jpg


There is also sort of "advice" to build cottages over non-riverside plains tiles -- presumably just because you can build them there. Later in the game, will there be similar hover "recommendations" with a heap of options? For instance:

Build Farm
Build Cottage
Build Workshop
Build Watermill

Not to make this too negative, because it's fantastic that the staff are working on bringing out another BUFFY version, up to date with BUG and the cheesy culture win, sorry, espionage victory (:D), but please, pretty please, make an option so we can turn off these blasted circles.

Since these turn on whenever you click on a city screen, and there is already a little lag, I can imagine there will be an allmighty lag if you Alt-click on a city screen to set waypoints or build wealth all over, and there will be circles all over the 50-city empire.

"Oh, quite, I'll make myself some tea then. Or maybe a steak."
 
Oh yes, one more thing, that's been in the game for yonks. Is it possible to fix this spelling error? It's called monastery, not monastary.

YW3k9aP.jpg
 
Everybody plz remember to stay friendly, all of us do this in our free times, especially the HoF staff and the programmers of BUG.
Thank you!

I think the hidden modifiers and the Espionage screen are the best bits, I do wonder if a Buffy based on .003 but with the new Espionage victory and a few hand picked features from the latest BUG/BULL might be a better option - thoughts? (Not promising or saying this is doable just thinking out loud).
 
Oh yes, one more thing, that's been in the game for yonks. Is it possible to fix this spelling error? It's called monastery, not monastary.

YW3k9aP.jpg
Done, you'll see that in the next release. I like these easy ones :thumbsup:.
 
Good to finally get the espionage screen updated. I have one question though: what does "calculated espionage information" actually do?

Well ... this is from memory ... but I believe that selecting the 'calculated espionage information' option will show you when the AI has graphs and tech on you ... just as it shows when you have that stuff on them (little graph and beaker icon).

I actually thought long and hard about including this option as the average player probably doesn't have a clue how to calculate those values and this could be revealing information normally available in the game.

The biggest thing I like aobut the screen is being able to see what cities you haven't found (combo of trade and EP screen) as well as being able to swap the city and mission boxes.

But the circles... my God, the circles! :lol:

This should be easy to turn off / make an option as it is open to python. I'll see if I can track down that bit of code.
 
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