Bug reports and technical issues

Moorish techs. AFAIK moors begin with a lot of techs, and the reduced cost (80% modifier plus their small pop plus their commerce output) makes them tech leaders. I included some saves to see their tech rate. I play as England.

small pop doesn't give you any bonusses, it's just that very high populations significantly decrease your research-speed, but as long as you stay below the treshold for your era there is no change in techspeed (modifiers) between having 10 citizen or 60 in your empire.
 
And a summary of your conclusions would be nice.

Just see the saves. Moors already knew constitution by 850AD and in 930AD they discovered liberalism while being in the industrial era. I concluded that it isn't a bug, but moors have an excessive tech rate. See it yourself.
 
Just see the saves. Moors already knew constitution by 850AD and in 930AD they discovered liberalism while being in the industrial era. I concluded that it isn't a bug, but moors have an excessive tech rate. See it yourself.
No, it's a bug.
 
I captured Jerusalem and Damascus as France, but their names haven't changed from the Turkish ones (Qudus and Sam).

Also, the Levant should be "contested area" for all Western European civs.
 
Definitely not. Sounds more like you had a Python exception that disabled the stability calculation.

I just finished another domination game. This time with Spain.
They suffer from a really small core (2 cities usually), but still my expansion stability was only at -13 a few turns before I won the domination victory (that was the last time I checked), I had maybe 2x20 citizen in my core and at least 150-200 outside.

So I'd say the bonus you currently give is too high.

Also: Why aren't Cordoba/Barcelona "core" for Spain? (basically entire modern-day-Spain?)
I know that they shouldn't flip but you can change them from "contested/historic" to "core" around 1200-1500AD, can't you?

also:
I noticed a minor bug where I conquer a city but the workers inside said city remain property of the previous owner, so I have to "attack" my city again to get them (and more importantly so that I can move my injured units inside).
It's not a serious problem but I've encountered it now 2-3 times and it just seems weird.
Also: The Spanish Conquistadores are supercool. However they don't seem to count as "gunpowder-era-units" like Cuirassiers regarding city defense via walls/castles, is that intentional?

And what determines the Egyptian Rebirth? I tried narrowing it down via some save-loading around 1000AD but it just seemed random to me.
 
So I'd say the bonus you currently give is too high.
I only give +10 core population. Which is not multiplied by 4.

Also: The Spanish Conquistadores are supercool. However they don't seem to count as "gunpowder-era-units" like Cuirassiers regarding city defense via walls/castles, is that intentional?
I guess that is a leftover from when they were an Explorer replacement, but it could also be intentional because they use swords, not gunpowder weaponry.

And what determines the Egyptian Rebirth? I tried narrowing it down via some save-loading around 1000AD but it just seemed random to me.
Instability of whoever controls Egypt.
 
so 4xcorepop + 10 minus everything else? hm, somehow my stability values don't reflect that, but then thats a good thing for me :D

some minor things:
1. Have you checked & fixed the Porcelain Tower yet? :D
2. The "Conquerer"-Plague seems to affect the European units as well and it is somehow delayed (often starts by the time I vasallize them)
3. When China, Arabia or the Moors are the first to reach the new world, it would be nice if their main religion would spread to the Aztecs and Incans instead of Catholicism (there seems to be some sort of "religious event" that spreads Catholicism in both civs ~10 turns after initial contact with a conquerer-civ.)
4. I think the Moors could use some sort of buff (I'm thinking 1-2 more starting units), but then I haven't played them that much.
5. Have you seen the Embassy-Thread? There were some cool ideas thrown around there and I'd be happy if you offered your thoughts on the whole thing

Cheers, mate :)
 
so 4xcorepop + 10 minus everything else? hm, somehow my stability values don't reflect that, but then thats a good thing for me :D
It's a ratio and not a difference, but yes. You get a flat +10 on your core population score after your actual core population has been multiplied by 4. This should be negligible for large civs.

1. Have you checked & fixed the Porcelain Tower yet? :D
I've checked it and it worked for me.

5. Have you seen the Embassy-Thread? There were some cool ideas thrown around there and I'd be happy if you offered your thoughts on the whole thing
I don't know. I agree that embassies are mostly useless to build, but nothing in this thread seemed like an appropriate way to make them more interesting.
 
After Egypt revolted from me, I used cheats to switch to them. But their cities don't even appear to be there. Instead, there are patches of Egyptian territory where the garrisons are. When I click below them, I enter the city screen. But I'm not able to do anything with them. So this would be a game-breaking bug (I know I used cheats, but you should be able to switch in a game like this).

Save: View attachment Baibars AD-0972 Turn 642.CivBeyondSwordSave

Also, I want to point out that switching automatically makes you lose all your UHV goals.
 
the reborn Egypt is not a playable civ at this moment and the turn where they respawn they only have the cities+garrison, maybe you should wait 1-2 more turns before switching?
edit: the bug where there are enemy workers in a city you just conquered is due to the fact that the enemy gets these workers after you conquer his city Oo
(For example I take a city where there is 1 archer + 1 worker with my knight. now it is my city and there is my knight, my worker and 3 workers of the previous owner of the city...all on the same city tile)
 
(I know I used cheats, but you should be able to switch in a game like this).
Nah.

Also, I want to point out that switching automatically makes you lose all your UHV goals.
No, respawning makes you lose all your UHV goals. Which Egypt had already lost anyway because you're in the Middle Ages.
 
the reborn Egypt is not a playable civ at this moment and the turn where they respawn they only have the cities+garrison, maybe you should wait 1-2 more turns before switching?
edit: the bug where there are enemy workers in a city you just conquered is due to the fact that the enemy gets these workers after you conquer his city Oo
(For example I take a city where there is 1 archer + 1 worker with my knight. now it is my city and there is my knight, my worker and 3 workers of the previous owner of the city...all on the same city tile)

What...?

(I'm not on SVN, btw.)


Yah.

No, respawning makes you lose all your UHV goals. Which Egypt had already lost anyway because you're in the Middle Ages.

I mean in general. I've switched plenty of times.

Is there a solution for the actual bug I reported (Egyptian cities not showing up)?
 
When a civ respawns and I trade maps with it, often its cities are not present on the new map. After 2-3 turns, after I trade maps with it again, the cities are there. Your issue is probably connected to this bug.
 
When a civ respawns and I trade maps with it, often its cities are not present on the new map. After 2-3 turns, after I trade maps with it again, the cities are there. Your issue is probably connected to this bug.

When the Arabs recaptured a city it reappeared as normal. So it might have something to do with specific civilizations.
 
I have noticed that if cities of such a recently respawned civilization are captured, then they again reappear, so indeed.
 
I get a repeatable CTD 1 turn after this one:

View attachment 365769

The log:
[Dec 05, 2013 - 00:25:59] Messages while processing 'Resource/Civ4.thm'

Error : Decl - ('Civ4Theme_Common.thm', Ln:401, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_Italic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:402, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_BoldItalic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:408, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Decl - ('Civ4Theme_Window.thm', Ln:3048, Col:9) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:887, Col:13) Unexpected '.' in the identifier assignment statement
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:927, Col:13) Unexpected '.' in the identifier assignment statement
 

Attachments

Ctrl + z. How else?
The way you are supposed to switch civs, with the convenient popup that allows you to do that.

I don't do anything when you switch civs by cheating. Which means that when you use ctrl + z and Egypt's goals are failed, they were already failed before you switched.
 
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