Bug reports and technical issues

^About that: should we have the Moors count as Europeans? After all, the Cordobans had their capital in it, but after Cordoba they represent North Africans exclusively...

I don't think so. If any, Moors should be counted as African. They bring African/Islamic culture to Europe and I don't remember having seen articles about they assimilate with the Frankish/Iberian/European culture and blend in ;)

Then again, Moorish people does not originate in Europe~
 
Got this pop up on a trading company.

Spoiler :
G7B6C.jpg


On a related note, American conquerors are not leaving any defenders behind, which are instead getting razed by barbs.
 
On mouseover or when you clicked? If the latter, who was your target?
 
When the turn started.

On another note, Dutch start buildings in Amsterdam are a Madrassa, a Salon, and an Odeon instead of Library, Theatre, Amphitheatre.
 
Oh, then it was something unrelated. That makes more sense in the context of the error message anyway.

I'll fix the building thing.
 
I'm pretty sure this is VD, but...
Spoiler :
Ct9Kg.jpg

r0Mnn.jpg
 
No, it isn't. Fix forthcoming.
 
I'm just curious, but why is Version 1.9 no longer up? The site says it doesn't exist...
Spoiler :
Firefox can't find the file at http://media1.gamefront.com/guploads/201206/18/16/RFC Dawn of Civilization v1.9.rar?b17f4b620c6cf1393ffa644d11eea151ee12995c6f2461e126e601ef5a3f0
Check the file name for capitalization or other typing errors.
Check to see if the file was moved, renamed or deleted.
 
When Iran starts it does not have a Palace in Isfahan. That completely wrecks their economy and stability.
 
A list of bugs I discovered when coding the 2nd UU modcomp:

In RiseAndFall.py:
- Some civs wouldn't get their (1st) UU when they have the conquerors event. Most of them will very likely not have the event at all, but I think all should get their UU if the manage. Especially the new DoC civs don't get their UU. (Congo, Iran etc.) From line 3623 on
- Carthage will get the Vanilla War Elephant instead of their UU (Line 907)
- The Mughals will spawn with Bombards instead of their UU (Line 4592)

In CvRFCEventHandler.py:
- Carthage will get the Vanilla War Elephant instead of their UU (Line 370)

MercenaryUtils.py:
- Some of the UU can be hired as Mercenaries.

RFCUtils.py:
- When a civ gets a city by congress, they will not always get their UU, but the vanilla unit. (All Musketman replacements) Line 855
- The English get a vanilla Rifleman instead of their UU (Line 1524)

UnitInfos.xml
The Workboat provides military support and it is counted as military production. (So it will get the productionmodifiers for military units. IMO, it shouldn't get those, like a Worker does)


If you want, I can include some of the missing Pedia texts. I can also polish some of the buttons and add some proper art for La Mezquita. I won't make any gameplay changing changes. (If you want me to do this, you'll have to give me permission to change the files in the SVN first)
 
A list of bugs I discovered when coding the 2nd UU modcomp:

In RiseAndFall.py:
- Some civs wouldn't get their (1st) UU when they have the conquerors event. Most of them will very likely not have the event at all, but I think all should get their UU if the manage. Especially the new DoC civs don't get their UU. (Congo, Iran etc.) From line 3623 on
- Carthage will get the Vanilla War Elephant instead of their UU (Line 907)
Will fix this, thanks.

- The Mughals will spawn with Bombards instead of their UU (Line 4592)
Don't know what you mean. The Mughals always get siege elephants, and the line doesn't point to a units spawn method :confused:

In CvRFCEventHandler.py:
- Carthage will get the Vanilla War Elephant instead of their UU (Line 370)
That part of the code is useless anyway. I've removed it.

MercenaryUtils.py:
- Some of the UU can be hired as Mercenaries.
That's intentional.

RFCUtils.py:
- When a civ gets a city by congress, they will not always get their UU, but the vanilla unit. (All Musketman replacements) Line 855
- The English get a vanilla Rifleman instead of their UU (Line 1524)

UnitInfos.xml
The Workboat provides military support and it is counted as military production. (So it will get the productionmodifiers for military units. IMO, it shouldn't get those, like a Worker does)
Thanks, fixed.

If you want, I can include some of the missing Pedia texts. I can also polish some of the buttons and add some proper art for La Mezquita. I won't make any gameplay changing changes. (If you want me to do this, you'll have to give me permission to change the files in the SVN first)
That's nice, but I'd rather have control about what I include. If you have some texts or better buttons, you can send them to me so I can include them myself. Which art do you have in mind of the Mezquita?
 
Sort of a bug but not really: when culture flipping a city there is no option to examine the city.
 
Don't know what you mean. The Mughals always get siege elephants, and the line doesn't point to a units spawn method :confused:

It could be a wrong interpretation of me. I just saw a line I thought it would give a vanilla bombard to the Mughals.

That's nice, but I'd rather have control about what I include. If you have some texts or better buttons, you can send them to me so I can include them myself. Which art do you have in mind of the Mezquita?

Most of the text I would include are the ones from other mods, like RFCE, SoI, RFCA and others and the texts from this thread, to fill in the missing texts. I can send them. (Do you want just the text, or an updated text file, so you only have to upload them to the SVN?)
The buttons I want to polish are the ones that have a sharp edge on them. (compare the English button with the Ethiopian button for example) Personally, I really think that's ugly, and all the vanilla buttons don't have them. So I think it's better if they are removed.
The Mezquita art is the same one as the one used in RFCE (in a smaller size ofcourse). I can also send the art I want to include for the Floating Gardens.
 
If you could send me the text in XML format that'd be great.

And I thought you'd mean to add this Mezquita. While more accurate, it's ugly as hell in my opinion. Floating Gardens graphics are welcome though.
 
On a related note, American conquerors are not leaving any defenders behind, which are instead getting razed by barbs.
That's because they're UNITAI_CITY_LEMMING. The behaviour of Lemmings is to attack a city, and them move out of it, not leaving any defenders, to attack further cities.
 
And I thought you'd mean to add this Mezquita. While more accurate, it's ugly as hell in my opinion.

Honestly, I share that opinion. :lol:

I'll post the files when I'm finished.

Don't know what you mean. The Mughals always get siege elephants, and the line doesn't point to a units spawn method :confused:

Oops, I meant line 4587. But now I see that it gives India some units. I thought that the Mughals were the same back then. My bad. :blush:
 
Loads an American game, 3000BC M/N

1. Barbarian Overhaul is too harsh it razed European cities too often. I then start as the only city in the East Coast of America

2. Catholicism spread to Washington and I intended to adopt it as my state religion. Instead of Catholicism, I got Protestanism (which I presume is set as America's SR if they adopt one) that none of my city adopted.

My suggestion : If a secular civ like America (Prussia too, I presume) want to adopt a state religion, let the game check first whether the state religion defined exist in their city. If not, let the majority religion setted. Or, let us choose which state religion we want to adopt.

3. Is there something civics pre-requisite for Statue of Liberty but not mentioned in Civiped?

I was building the SoL in Washington before I change my civics. While I'm in anarchy, I got notified that I can no longer built SoL, without reasons. The same goes for Branderburg Gate but I found out London build it.. none build SoL

Perhaps you should re-introduce the "Branderburg Gate has been built in faraway land" text and the likes of it to help players.
 
Loads an American game, 3000BC M/N
3. Is there something civics pre-requisite for Statue of Liberty but not mentioned in Civiped?

I was building the SoL in Washington before I change my civics. While I'm in anarchy, I got notified that I can no longer built SoL, without reasons. The same goes for Branderburg Gate but I found out London build it.. none build SoL

Perhaps you should re-introduce the "Branderburg Gate has been built in faraway land" text and the likes of it to help players.

Republic
 
Ah.. that's it. I changed to Theocracy.. haha

@Leo I think you should add Republic prerequisite to the Civilopedia :)
 
when playing 3000bc games i get a lot of crashes around 1300ad-1400ad my comp says this is a runtime error
ps this is new to 1.9
 
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