Bug reports and technical issues

Leoreth, I havent seen a single game for quite a while where Byzantium was alive at the time of the Turkish spawn. Do you plan on solving that in the near future and how so? Also did you give Byzantium its own cityname map because the last time I played them it wasnt there but then again the last I played them was quite a while ago!
 
At revision 140 from the SVN, got the following problem:
- from the save, click next turn
- New York, which had 2 riflemen and a cannon to be built, is attacked by a redcoat; the defending cannon is destroyed and the city taken; the two riflemen basically vanished
I already suspected the reason for that and your save proved me right: the two Riflemen were loaded into a galleon, which was destroyed when the city was captured. For some reason, it happens fairly often that the units that flip to you as America are on board of ships.
 
Leoreth, I havent seen a single game for quite a while where Byzantium was alive at the time of the Turkish spawn. Do you plan on solving that in the near future and how so? Also did you give Byzantium its own cityname map because the last time I played them it wasnt there but then again the last I played them was quite a while ago!
That's not exactly a bug report (please do me the favor and stick to the right thread). But Byzantium has its own city name map, and always had. I've adapted some renames, but that's it. Which specific tiles/cities are you concerned with?
 
I already suspected the reason for that and your save proved me right: the two Riflemen were loaded into a galleon, which was destroyed when the city was captured. For some reason, it happens fairly often that the units that flip to you as America are on board of ships.

:confused: My mistqke then; I thought also about that reason and can swear that I checked this idea already.

Still confused as to how the English attacked NY from one tile of distance, since it does not look like any of the surrounding ones would flip due to culture. Could be though.
Will check that again.
 
Leoreth, I havent seen a single game for quite a while where Byzantium was alive at the time of the Turkish spawn. Do you plan on solving that in the near future and how so? Also did you give Byzantium its own cityname map because the last time I played them it wasnt there but then again the last I played them was quite a while ago!

Civ4ScreenShot6649.jpg


Otherwise, I do agree with you.
Byantium is always dead.
 
Actually, in my current 600 AD Spain game, Byzantium is alive in 1620. Not super stable, limited to two cities (Byzantium and Athens, of course), vassalized to the HRE, but still plugging along. HRE is so strong that I doubt the Ottomans, who are decently strong but well behind me and Germany, have the guts to declare war on Byzantium. So I don't really see Byzantium going anywhere soon, unless they're even less stable than they appear.

This is actually a very strange game, I think some elements might have been broken when I last updated. Most notably, the Thais never spawned, so the Khmer are going strong. Other interesting goings-on: the Mongols did well and collapsed quickly in the early 1400's, the Arabians have a decently large empire and were the first to Liberalism, but are suffering from instability and Ottoman pressure. They just lost Baghdad. The Germans crushed the Russians and took Sevastopol, Kiev, and Novgorod, so they're beastly. Italy actually managed to do something! They culture-flipped Rome immediately after the Germans took it, then France declared war on them. I was expecting France to roll, but to my amazement the Italians not only held them off but took Naples off their hands. Once they were at peace they offered to be my vassal, I had no choice but to accept :) I missed the first UHV by 2 turns due to those darn Dutch, but things are going well otherwise so I think I'll play this one out.

Oh yeah, I've also been noticing some problems with city re-naming. It's pretty common for cities not to be renamed upon capture: for example, France briefly captured Florence, but when the Italians took it back it kept the French version of the name.
 
Thanks for noting the missing city name.
 
So, I hope this is the correct thread to post my question... I can't get my computer to print a screen of the game. I click the ctrl + shift + print screen, and the box asking for the name of the picture appears, but no pic is created. anything I'm doing wrong??
 
Well, I read somewhere that if print screen by itself didn't work, i could try with the ctrl and shift.

when i click only on print screen, i do get a print screen, but of my desktop or whatever i have "under" the game

when i click all three keys, i get a dialog asking how to save the file, but no file saved on my folder :(
 
I dunno then :dunno:. This is not a DoC bug, though. It must be a bug on your computer because there's nothing Leoreth could have possibly changed that would have affected screenshot taking, since I believe screenshot taking is hardcoded into the game and inaccessible to us anyways.
 
Ok, I've downloaded the Roman fix, but now whenever I try to start a game, I get a bunch of error messages (including one referring to Indonesia, strangely enough). Then, I'm taken to the Civilization selection screen but when I try to load a Civlization I'm getting the 'You are defeated' message the first turn.
 
Oh, then I completely forgot to replace the wrong file I unintentionally uploaded :blush: I'll fix that soon.
 
Okay, this should fix the Roman UP without breaking the game in the process ;) Unpack the archive into Assets\Python\.
 
So, just played a little bit as Mali and noticed a minor bug in the victory conditions screen. Right before I caught the plague and said "screw this, time to go pay the bills," I completed the first condition (most gold in 1300). However, the VC screen said, right up until I got it, that the civ with the most gold was America. In 1300. WTH?
 
Hehe, yeah, all civs get their gold before they even spawn. I'll limit the display to civs that are actually alive :D
 
When I was playing as the Phoenicians and Rome DOWed on me and got their stack, they never used it. They just simply stood like 2 tiles away from my city
 
Probably a bug in RFC itself, not in DoC but if a new civilization spawns, and another civilization collapses the same turn the old civs cities don't flip, leading to some...interesting results:

w5ocz.jpg
 
When I was playing as the Phoenicians and Rome DOWed on me and got their stack, they never used it. They just simply stood like 2 tiles away from my city
Sounds like Rome is due for a dose of CITY_ATTACK_LEMMING as well.

Probably a bug in RFC itself, not in DoC but if a new civilization spawns, and another civilization collapses the same turn the old civs cities don't flip, leading to some...interesting results:
Interesting. I'll see if I can find the reason for that and fix it.
 
Leoreth, I found a bug.

Anytime I've popped Aesthetics from a hut, it crashes the game.
It doesn't do this with any other tech, it seems.
 
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