Bug reports and technical issues

The Ghulam warrior appears to get a bonus against Submarines and Attack Submarines. I didn't know the Seljuks were undersea sailors.
 
I noticed the same thing in Synthesis, but I can't for the life of me discover why. It may have to do with something buggy from the original module by cyberxkhan.
 
I was recently playing a game as the Ottomans and I had control of Egypt, Ethiopia and all of N. Africa (all the way to the area that the Spanish settle Melilla) when in the late 1800's or early 1900's the Egyptians re-spawned and got all of their rightfull cities. However, they also got two of my cities, one where I settled Carthage (the Melilla city did not flip) and the other one was located one tile east of Tripoli. Obviously this wasn't the 1000 AD re-spawn but instead a non pre-dated one. I reloaded the game from my last save and it happened again although in a different year. I think I recall seeing Egypt control the same areas before in a different game. However, I don't know if it came from a re-spawn but I'm pretty certain it came later in the game.

In an unrelated game...
YCJUH.jpg
This happened...If my memory serves me right, the English were not a war with the Indians (at first, although I think they eventually did and captured the city) but they were with me. Are European nations allowed to get the colonial event towards other European nations' cities?
 
I think the second bug is caused because IIRC Leoreth set the code trigger to take the cities (x,y) without adding some sort of code breaker if the cities is not owned by native population.

Co-incidentally, you were there and English successfully trigger the conqueror events~
 
The Ghulam warrior appears to get a bonus against Submarines and Attack Submarines. I didn't know the Seljuks were undersea sailors.
That's weird, I'll take a look at it.

I was recently playing a game as the Ottomans and I had control of Egypt, Ethiopia and all of N. Africa (all the way to the area that the Spanish settle Melilla) when in the late 1800's or early 1900's the Egyptians re-spawned and got all of their rightfull cities. However, they also got two of my cities, one where I settled Carthage (the Melilla city did not flip) and the other one was located one tile east of Tripoli. Obviously this wasn't the 1000 AD re-spawn but instead a non pre-dated one. I reloaded the game from my last save and it happened again although in a different year. I think I recall seeing Egypt control the same areas before in a different game. However, I don't know if it came from a re-spawn but I'm pretty certain it came later in the game.
Yeah, the areas that civs flip on respawn aren't necessarily their normal area anymore. Egypt got its extended to avoid a split in halves Arabia when they respawn in the Middle Ages, but you're right that this looks odd for their modern respawn.

In an unrelated game... This happened...If my memory serves me right, the English were not a war with the Indians (at first, although I think they eventually did and captured the city) but they were with me. Are European nations allowed to get the colonial event towards other European nations' cities?
Are sure on the peace with India?

That European cities can be targeted is intended, every city there is eligible regardless of owner (although, now that I think about it, I've never done anything against conquerors against yourself :mischief:). The Europeans were fond of kicking each other out of India as well, so I don't think it's a problem.
 
I've been noticing there are not really a lot of conquerors of the New World lately. If I'm not the one who discovers them first, then no one does usually. It's been as late as 1650, I check worldbuilder, and there's no European presence in the Americas. And in the off-chance Spain actually makes it there, the Aztecs and Inca vassalize to them each time. I thought this was changed a while ago.

Come to think of it, the same happens with Rome and Persia. They never attack anyone, so Greece and Babylon are still there well into the Middle Ages.
 
In a recent game as Babylon I failed the tech goal on turn 83 after having already won the race to Writing and Oracleing Monarchy. Looking at WB confirms that nobody has yet researched Code of Laws (assuming that the WB indicates researched techs with the yellow outline). Any ideas?
 
Has Persia just spawned?

Edit: yeah, that was the problem. Will be fixed.
 
Okay, I've fixed the mess of the undisplayed cities at Turkey's spawn. Also it should be harder now to push them out of Anatolia with culture.
 
Are sure on the peace with India?
I remember checking the relations map and there was not red line indicating war between India and England, that was also something I confused about but, if I remember correctly they captured Mumbai and Cochin, so I'm pretty sure. If you look you can tell that they had just re-spawned, so maybe that was a reason for no initial DoW. Next time I'll get proper screenshots.

That European cities can be targeted is intended, every city there is eligible regardless of owner (although, now that I think about it, I've never done anything against conquerors against yourself ). The Europeans were fond of kicking each other out of India as well, so I don't think it's a problem.

I agree, it adds realism to the game. The Dutch captured Portuguese ports and the English eventually bullied the Dutch out of India and even New Amsterdam in actual history. It was just that, I was initially blindsided by the English DoW and their army appearing out of nowhere next the city I just captured a few turns prior :lol:

Also, has progress been made towards the crashes that have occured lately?
 
Seeing Hurricline talk about the Indian conquerors brings to mind an issue I noticed: a France game where I got regular cannons instead of culverins in my stack. Working as intended?
 
Got these two errors while loading a 3000BC start as America

eventinterface line 23, onevent
rfceventmanager line 112, handleevent
" line 123 in_handledefaultevent
" line 476 in onbegingameturn
riseandfall line 847 in checkturn
unboundlocalerror:local variable 'tPlot' refrenced before assignment

file cvscreeninterface line 947, in getlatestrebellionturn
indexerror: list index out of range
 
I remember checking the relations map and there was not red line indicating war between India and England, that was also something I confused about but, if I remember correctly they captured Mumbai and Cochin, so I'm pretty sure. If you look you can tell that they had just re-spawned, so maybe that was a reason for no initial DoW. Next time I'll get proper screenshots.
Okay, if India just respawned in the turn you got your conquerors that's possible.

Also, has progress been made towards the crashes that have occured lately?
Huh? I haven't had any for some time. What exactly are you referring to?

Seeing Hurricline talk about the Indian conquerors brings to mind an issue I noticed: a France game where I got regular cannons instead of culverins in my stack. Working as intended?
Nope, forgotten :D

Got these two errors while loading a 3000BC start as America
Thanks, both fixed.
 
Huh? I haven't had any for some time. What exactly are you referring to?
I have expirenced few of the same types of crashes that occured when the Italian/Persian spawn crash was around (before I had SVN). I think I've had at least cases where it has happened. The two I remember was a Japanese game (can't recall the date) and one with the Dutch when I was conquering the East Indies under the colonial event sometime in the early to mid 1700's, although I have little reason to suspect that it has something to do with the event. I haven't noticed a pattern but they started happening in the past 2 to 3 weeks even with SVN updates. I haven't played under the October 27th and 28th updates yet so I can't say that it is still occuring yet, but if it does I'll inform you.
 
The Seljuks seem to demand resources an awful lot in my game. Refusing doesn't cause any relation downs, though.
 
I have expirenced few of the same types of crashes that occured when the Italian/Persian spawn crash was around (before I had SVN). I think I've had at least cases where it has happened. The two I remember was a Japanese game (can't recall the date) and one with the Dutch when I was conquering the East Indies under the colonial event sometime in the early to mid 1700's, although I have little reason to suspect that it has something to do with the event. I haven't noticed a pattern but they started happening in the past 2 to 3 weeks even with SVN updates. I haven't played under the October 27th and 28th updates yet so I can't say that it is still occuring yet, but if it does I'll inform you.
Are they outright CTD or plain Python errors? Do you have exceptions enabled?

The Seljuks seem to demand resources an awful lot in my game. Refusing doesn't cause any relation downs, though.
I second Linkman's question: the Seljuks have diplomacy in my game? You should be talking to Sid with the intimidating name of Alp Arslan in this case :lol:
 
Something is messing up the Seljuks since you last update. I cant exactly pinpoint but the Seljuks no longer control the Middle East. They usually have one city in the middle east somewhere and thats it. In the last there were no Seljuks at all; they had none on the Mongolian spawn last game and the Arabs controlled the Middle East and furtermore there was no Esfahan. Somethings wrong and I have a strong feeling its related to the last update since that where it started from.
 
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