Bug reports and technical issues

There was a Python error that interrupted their spawn algorithm, I'll soon commit a fix for that. Don't you have Python exceptions enabled?
 
Ooops, I had to reinstall the windows so I never enabled it afterwards. Anyways, I just played the Arabs and have a nice report on the middle east which i will post shortly.
 
Do you have a save for this?
 
I do have a save for this bug, however no clue how to upload.

An other problem I encounterd was that when I started a game as the Dutch from 600AD, After autoplay i found myself not 2 but only 1 tile west of Hamburg and hence unable to settle a capital. I quickly skipped to Iran and check I worldbuilder and Willem did indeed not found any city but just stood there with all his muskets. I also have a save as well as a printscreen but no idee how to put it up here
 
Go to advanced editing mode and click the paperclip at the top that allows you to upload attachments.
 
Which revision are you on?
 
Found a new bug.
On turkish spawn the seljuk owned cities directly change ownership, but also disappear from the map.
They are however there. In the attached savefile my capital is Konya which is invisible but when you click it it opens up the city screen.View attachment Mehmed II AD-1280 Turn 249.CivBeyondSwordSave
a previous autoplay made aswell trapezus as konya invisible, but then I just restarted considering it a random error
 
Is that still the case in the latest revision?
 
I do have a save for this bug, however no clue how to upload.

An other problem I encounterd was that when I started a game as the Dutch from 600AD, After autoplay i found myself not 2 but only 1 tile west of Hamburg and hence unable to settle a capital. I quickly skipped to Iran and check I worldbuilder and Willem did indeed not found any city but just stood there with all his muskets. I also have a save as well as a printscreen but no idee how to put it up here

Playing as England, the Dutch suffered a similar fate, this time getting bumped to Finland.
 
Not sure if this is related to the mod, but I was fooling with world builder forcing Mongols to collapse and after that when I open world builder I get a CTD:mad:, any suggestions?
 
Is that still the case in the latest revision?

No it is not, however catholicism disappeared from my cities in 1320, which I found a pity for I like the 2 hammer bonus from buildings that you get from the AP. But I think it is intentional to force islam turkey
 
Not sure if this is related to the mod, but I was fooling with world builder forcing Mongols to collapse and after that when I open world builder I get a CTD:mad:, any suggestions?
So you could use the WB without problems until the Mongols were dead?

No it is not, however catholicism disappeared from my cities in 1320, which I found a pity for I like the 2 hammer bonus from buildings that you get from the AP. But I think it is intentional to force islam turkey
Yeah, but the whole thing was only a temporary solution until the Seljuks come. Now I'll give them the ability to remove non state religions, like the Arabs.
 
The Mongols didnt die, but after I got China to respawn and gain back its cities, every time after that it crashed.
 
Was China dead and you gave them cities? You shouldn't do that, several aspects of the Python code may fail in that case.
 
Yep, I gave them cities, then they died, and officialy respawned when Mongols were unstable.
 
From a Monarch Rome game on the latest revision (191?):

Mandate Armies does not work.
I DoW'ed Phoenicia on the second turn and received no mini-stack on the next turn.
 
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