Bug Reports and Technical Issues

For some reason, game settings have a tendency of resetting themselves.

Sometimes it helps to make the CivilizationIV.ini file in your Documents/My Games/Beyond the Sword/ folder write-protected.
 
Not sure if a bug or not, but something weird is happening.

The tiles with -5 points for culture are not being taken first. I think that they should be taken first but in my Ethiopia game they're being taken last.

I could post a save but if you load an Ethiopian game and found Aksum 1N (guarenteed with the new culture system) you will not get the first, sheep or original Aksum plot first, you'll get useless tiles first.
 
Not sure if a bug or not, but something weird is happening.

The tiles with -5 points for culture are not being taken first. I think that they should be taken first but in my Ethiopia game they're being taken last.
Not a bug, the tooltip only shows the cost of the plot itself, which is in turn later on modified by a couple of city specific factors (which cannot be displayed on the map because they are different depending on city).

Also, some other factors play into the order they are taken, such as distance.

The cost info in the tooltip is just in there to help me debug, it's more confusing than helpful.
 
With the BUG module, has anyone had an issue with turning off the reminder at the bottom on how to open BUG? I keep unchecking the box (on the system tab I believe) that makes the reminder show, but it never goes away and when I go back into BUG the box is checked again.

Do I need to go into the actual files to turn it off?
 
About North America capes, in SVN792 they are present, but they are placed in wrong tiles. Maybe it would be better to leave the capes even if human isn't vikings. the reason is that other civs can exploit it like England.
 
More Canadian oddities:

Canada always starts Catholic, while every new city get Protestantism, almost the very next turn. This entire dynamics seems to be hardcodded and never takes into account the situation on the ground. This applies to the cases when Montreal is not even settled by Catholic France. Meaning I start Catholic on empty tile, found Montreal, get Protestantism the very next turn, while being Catholic all this time without a single Catholic city after Turn 3.

On turn 3 it is possible to unintentionally capture an Indy city, if you are at war with them from turn 1. Basically I failed UHV because and Turn 3 I got a message you have captured that Lourdes-(ridiculously long city name here) city.

Also Americans seem to care about Canadian lands more than California, for example.

P.S. As a side note, new culture and stability rules produce very strange and different Earths in 1860. Big players are often gone: No Turkey (Moors owning Istanbul), no England, no France. Japan is always owning 2 tiles on Korean peninsula. Very weird cultural borders in Europe (enclaves).
 
About North America capes, in SVN792 they are present, but they are placed in wrong tiles. Maybe it would be better to leave the capes even if human isn't vikings. the reason is that other civs can exploit it like England.
Yeah.

On turn 3 it is possible to unintentionally capture an Indy city, if you are at war with them from turn 1. Basically I failed UHV because and Turn 3 I got a message you have captured that Lourdes-(ridiculously long city name here) city.
How can you unintentionally capture a city?

P.S. As a side note, new culture and stability rules produce very strange and different Earths in 1860. Big players are often gone: No Turkey (Moors owning Istanbul), no England, no France. Japan is always owning 2 tiles on Korean peninsula. Very weird cultural borders in Europe (enclaves).
I'll look into it.
 
Precisely.
 
A flip during wars counts as conquest? Interesting.

I'll make sure the Canadians are at peace with independents then.
 
I was at peace on spawn, but walked through their lands on turn 1. Indy Toronto flipped without capture, but Indy Lourdes-...-...-..., was a different story.
Did you ever get to the bottom of 129 commerce tiles.
 
A flip during wars counts as conquest? Interesting.

I'll make sure the Canadians are at peace with independents then.

If a civ collapses, may the city that exists in "Canada" area join Canada even if it is human controlled?
 
A flip during wars counts as conquest? Interesting.

I'll make sure the Canadians are at peace with independents then.

Replayed the same start without invading Indys. Lourdes did not flip, as intended. Two nearby units did, they were the ones to capture it without my command when I was at war. So false alarm.

Overall I am liking the diverse outcomes from different runs. Canada allows one to look so deep into human development! And one finds new Earth every time. Like Mughals building Trading Company after getting a colony in Kuwait.

A side question: before all those stability and culture changes wouldn't you want to finalize the civ list, as in adding Central Asian and maybe Australian civ, so that we have final Characters' List and start worrying about the Plot?
 
Did you ever get to the bottom of 129 commerce tiles.
I couldn't while working on the culture changes because they affected save game compatibility. I had to commit before I could go back to open older saves, but I plan to revisit some bug reports now first.

If a civ collapses, may the city that exists in "Canada" area join Canada even if it is human controlled?
Nope, humans cannot benefit from AI collapses.

Replayed the same start without invading Indys. Lourdes did not flip, as intended. Two nearby units did, they were the ones to capture it without my command when I was at war. So false alarm.
I'm not sure I understand. Without your command? Did they flip while in the city and then immediately capture it for you?
 
A side question: before all those stability and culture changes wouldn't you want to finalize the civ list, as in adding Central Asian and maybe Australian civ, so that we have final Characters' List and start worrying about the Plot?
The characters can always be changed.
 
I'm not sure I understand. Without your command? Did they flip while in the city and then immediately capture it for you?

Probably yes. I was not sure what happened, on turn 3 I just got a message that I captured it. Perhaps the areas for unit flips and city flips do not coincide?

In any case this has proven to be a minor and avoidable problem.

And I confirm that Incan case works. Columbia has hard time covering Peaks while Inca does not!
 
Overall I am liking the diverse outcomes from different runs. Canada allows one to look so deep into human development! And one finds new Earth every time. Like Mughals building Trading Company after getting a colony in Kuwait.
Yeah that's cool. Another thing Canada starts have shown me is that the colonization situation in Australia isn't nearly as awful as before, especially from 1700 AD.

A side question: before all those stability and culture changes wouldn't you want to finalize the civ list, as in adding Central Asian and maybe Australian civ, so that we have final Characters' List and start worrying about the Plot?
Is the civ list ever finalized? In principle I intended to start with new civilizations, but the next one I'm considering strongly depends on the culture mechanics, so it didn't make sense to include them before the rules are completely changed again.

Probably yes. I was not sure what happened, on turn 3 I just got a message that I captured it. Perhaps the areas for unit flips and city flips do not coincide?
That's what I'm suspecting.
 
My bets are on Toronto's tiles. Delete the city from 1700 start, and no CTD happens.
 
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