Not a bug, the tooltip only shows the cost of the plot itself, which is in turn later on modified by a couple of city specific factors (which cannot be displayed on the map because they are different depending on city).Not sure if a bug or not, but something weird is happening.
The tiles with -5 points for culture are not being taken first. I think that they should be taken first but in my Ethiopia game they're being taken last.
Yeah.About North America capes, in SVN792 they are present, but they are placed in wrong tiles. Maybe it would be better to leave the capes even if human isn't vikings. the reason is that other civs can exploit it like England.
How can you unintentionally capture a city?On turn 3 it is possible to unintentionally capture an Indy city, if you are at war with them from turn 1. Basically I failed UHV because and Turn 3 I got a message you have captured that Lourdes-(ridiculously long city name here) city.
I'll look into it.P.S. As a side note, new culture and stability rules produce very strange and different Earths in 1860. Big players are often gone: No Turkey (Moors owning Istanbul), no England, no France. Japan is always owning 2 tiles on Korean peninsula. Very weird cultural borders in Europe (enclaves).
How can you unintentionally capture a city?
A flip during wars counts as conquest? Interesting.
I'll make sure the Canadians are at peace with independents then.
A flip during wars counts as conquest? Interesting.
I'll make sure the Canadians are at peace with independents then.
I couldn't while working on the culture changes because they affected save game compatibility. I had to commit before I could go back to open older saves, but I plan to revisit some bug reports now first.Did you ever get to the bottom of 129 commerce tiles.
Nope, humans cannot benefit from AI collapses.If a civ collapses, may the city that exists in "Canada" area join Canada even if it is human controlled?
I'm not sure I understand. Without your command? Did they flip while in the city and then immediately capture it for you?Replayed the same start without invading Indys. Lourdes did not flip, as intended. Two nearby units did, they were the ones to capture it without my command when I was at war. So false alarm.
The characters can always be changed.A side question: before all those stability and culture changes wouldn't you want to finalize the civ list, as in adding Central Asian and maybe Australian civ, so that we have final Characters' List and start worrying about the Plot?
I'm not sure I understand. Without your command? Did they flip while in the city and then immediately capture it for you?
Yeah that's cool. Another thing Canada starts have shown me is that the colonization situation in Australia isn't nearly as awful as before, especially from 1700 AD.Overall I am liking the diverse outcomes from different runs. Canada allows one to look so deep into human development! And one finds new Earth every time. Like Mughals building Trading Company after getting a colony in Kuwait.
Is the civ list ever finalized? In principle I intended to start with new civilizations, but the next one I'm considering strongly depends on the culture mechanics, so it didn't make sense to include them before the rules are completely changed again.A side question: before all those stability and culture changes wouldn't you want to finalize the civ list, as in adding Central Asian and maybe Australian civ, so that we have final Characters' List and start worrying about the Plot?
That's what I'm suspecting.Probably yes. I was not sure what happened, on turn 3 I just got a message that I captured it. Perhaps the areas for unit flips and city flips do not coincide?