Bug Reports

abman said:
Possible bug: I was playing the Persians, and when the Arabs appeared, both Arabaya and Jerusalem wanted to flip. I let both go. However, only Arabaya flipped. Jerusalem stayed mine.
Also I agree turn number should be shown along with the Age. That is a good compromise.


thank you, spotted the bug.
 
Scientific Method did not disable Monasteries. I had Free Religion and still could have sent Missionaries.
 
Rhye said:
Let's try the next build with barbarians that don't raze cities at all.
Sounds sensible. Razing cities is a very rare occurrence in history. It's also extremely unfun to be right outside a city that's on your border and huge and full of improvements when your enemy collapses and the city gets razed.
 
Current game of mine as the English: The German Capital was Chartres! Why didn't it rename? It was roughly in the place of Berlin. Probably the French founded it and then it quickly jumped over to the Germans...

Am I correct that the citynamesmap are just for certain regions? Because my English cities in Norway and the Netherlands were at first named Cambridge and Hastings and etc. ... ;)

Otherwise, the game is going along very nicely, whole Europe (and Mali and the Aztecs) is Christian, the Arabs are the Islamic world leader... Therefore I might think a little more religious dispute in Europe would be nice, so I would suggest adding a few more religions (or replacing them).

mitsho
 
the map is only for the nation itself and its historic colonies, i.e., spain will have its spanish cities accurate, the caribbean and south american cities accurate, but if they found a city, say, in south africa, it will pull it from the standard list
 
Yes of course, but I thought (to this date) that thus a city in Western Australia would always be names Perth for example. But I understand this solution also ;)

m
 
test of 93, I as Rome did not accept the flip of Gades and had war with Spain. Through a long war and with a French allly I captured Zaragoza amd then Madrid...

...and then in 1-2 turns, Spain collapses, while she had 2 cities left (Leon and Cadiz), is that collapse OK?

and yes, collapsing cities were razed...
 
While playing Germany with 0.93 I noticed some weird things:
- Roman garrison units usually don't flip (in Aquilaea and Budapest) while a whole Greek invasion army stationed in Budapest once did (Rome and Greece were currently at war when I spawned)

- when Rome collapsed in one game, the Sistine Chapel build in Roma vanished, while other buildings including a courthouse still were pesent in Roma.
Is this intended? I think it isn't that bad that a world wonder gets destroyed, just think of the Great Library or the Collosus in real life, but then again why would a courthouse (as a governmental instition) survive a collapse?

- Another minor thing: Apulum/Kronstadt (the city on the iron resource by mountains) usually doesn't flip (which makes it a Roman enclave in German land and strange look since Aquilaea and Budapest usually are full fleged 5ers or higher, while Apulum is still size 1 or 2)

Anyway great mod!
 
Wilhelm II said:
- Another minor thing: Apulum/Kronstadt (the city on the iron resource by mountains) usually doesn't flip (which makes it a Roman enclave in German land and strange look since Aquilaea and Budapest usually are full fleged 5ers or higher, while Apulum is still size 1 or 2)

Anyway great mod!

fixed, thanks
 
Wilhelm II said:
- Another minor thing: Apulum/Kronstadt (the city on the iron resource by mountains) usually doesn't flip (which makes it a Roman enclave in German land and strange look since Aquilaea and Budapest usually are full fleged 5ers or higher, while Apulum is still size 1 or 2)

In my game Budapest was size 15 and Apulum (held by Rome) size 4, so I had to go and rescue it from the filthy German hands as Russia. :D

The congress will probably steal it though. :mischief:
 
Playing 0.97.
When playing as Germany newly build gunpowder units have the commando promotion (as it should be with blitzkrieg), but when I upgrade macemen, longbowmen to gunpowder units like grenadiers, riflemen they don't have the free commando promotion. Is this intended?
 
in 1.00 cities that flip to arabia did not get their UP.
 
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