Well, I finally tried playing this thing. (That's right, I never have before.)
It has not gone well.
Version 1.6.2.
I start the mod, look at the Dune'o'pedia briefly, and then do a "Play Now!"
Select Arakis map. All default settings. Random leader (Liet-Kynes, as it turns out).
Get past the "runnign with these settings" dialog.
Move starting warrior.
Move starting scout onto goody hut 2 spaces away, get some money.
Settle in place.
Open city screen. (Very nice screen, by the way.)
Assign some stuff to build queue.
Exit city screen.
Press end turn button.
CTD on the very first press of the end-turn button.
PythonDbg.log ends with:
15:21:11 DEBUG: StatusDump-Start-1
load_module CvRandomEventInterface
PY:City Built Event: Giedi City
15:21:12 DEBUG: Timer - scores took 17 ms
PY:City Built Event: Ix City
CvGameTextMgr_buildCityBillboardString.log ends with:
[13892.671] === City Sietch Tabr religion icons ===
[13892.671] === City Giedi City religion icons ===
So I'm guessing it didn't make it to the point where it would log the "City Ix City religion icons" message in that file, unless that actual logging is what failed. (I looked in this file because it isn't one of the regular log files.)
Restart, load the initial autosave, crash at same point.
There is nothing interestig in the PythonErr2.log file, it ends with:
15:31:50 DEBUG: BugEventManager - setting shortcut handler for CTRL + HOME
15:31:50 DEBUG: BugInit - global context not ready
PY:OnInit
load_module CvAppInterface