Bug Reports

I just checked, and healing process added to the city health. It was 4, I selected the process, it when to 9 (healing adds 5), I selected a building instead, went back to 4, repeated.

There is one oddity, when changing selection from healing to creation, the health stayed up until another turn, will have to check why, but health was working.

There are other things that effect health and how it is calculated, so it is possible something else is counteracting it.
 
Ok, i tried desert near river, hill, flat, farm, terrace farm, with resource papyrus and without, always in pairs, but i still cant contruct paper.
 
Ok, i tried desert near river, hill, flat, farm, terrace farm, with resource papyrus and without, always in pairs, but i still cant contruct paper.

You need two Papyrus in the current version to build the Paper Maker (paper) building, also you need the technology paper.

I tested it, a few moments ago to be sure and iam able to build this building.

Anyway i adjusted the amount of papyrus from the papyrus farm, this should help, will be included in the next update.
 
I tried in pairs, because of the 2 papyrus requirement. Didnt work.

I can only say i cant reproduce this, iam able to build it.
 
For testing, i created a desert tile at a river in my territory and put a worker on it, but it
doesn´t give me the option to build a papyrus farm (i have researched paper). What am i doing wrong?
 
I´m having a prophet/entertainer spam with my newly conquered city of Paris in medieval. Also, when i construct a road, it shows minus 1 food or production. But when i remove the road, it shows this again. Shouldn´t it be plus?
 
I´m having a prophet/entertainer spam with my newly conquered city of Paris in medieval. Also, when i construct a road, it shows minus 1 food or production. But when i remove the road, it shows this again. Shouldn´t it be plus?

Iam not aware that i changed any yields for roads in the last time, maybe its related that a feature or tile was removed?
 
Actually, the yield doesn´t change with roads, but when you are about to build or remove a road, it gives the info about minus 1 food or production. As i found out now, the info is false.
 
Them spam includes laborer, entertainer and prophets, sometimes guides as well. Poppy is not visible, but it should be. Or is it also dependend at some secret policy?;)
 
The policy you mean is Commerze.

Its a relict of older versions, with the upcoming update most of the resources will be linked to the new policy branch Agriculture Revolution.
 
Not sure if already known, but I can't repair a Tipi pillaged by savages.

EDIT: Seems to work when i upgrade the labors to workers
 
I have a intellectual great person spam every golden age turn, it first started when I conquered a rivals city. The next turn they started appearing in my main capitol. I have the new update and cache, moduserdata are both cleared. Other than this problem everything seems to be working good. Thank you for making the best mod/game out there :goodjob:
 
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