phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
You would only need to set them up for the War Elephant Entry for Vietnam in the Ethnic art file.
This Trung sister thing just gets better and better. I have absolutely no need for them, but Im going to have to put them in as Vietnam's war elephants. But one trung sister model is no good. So is there anyway to get them both to show in the mesh without having to alter the UnitInfos for War Elephant and all 41 ethnic elephant entries in my UnitArtStyleType????
You would only need to set them up for the War Elephant Entry for Vietnam in the Ethnic art file.
This is slightly off-topic, but still related to the Trung sisters, for those who are interested. The Chinese barely make mention of even defeating the Trung sisters, but the way the Trung sisters were defeated according to Vietnamese legend is... slightly comical, to say the least. Apparently, according to the Vietnamese, the Chinese got fed up with the Trung sisters and sent Ma Yuan, one of their better generals, to finish off the job. Ma Yuan apparently still couldn't defeat an army of mostly women, so he ingeniuosly told his soldiers to strip naked.
Somehow the Vietnamese women, who had fought tons of battles with presumedly great courage and bravery, they could not take the sight of the naked Chinese soldiers, so they fled the battle and the Trung sisters lost.
Personally to me that sounds pretty ridiculous, but just goes to show how even for us Vietnamese it's hard to know much about our own heroes and heroines.
I'll leave the nudist models to someone else to make.
However, if they make some, then I propose that they will have to make a whole set and also provide ethically diverse nudist models as well so we can have nudist versions of all the civs in the game...
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Say, this whole background on the Vietnamese Trung Sisters is very educational. Sometimes one can learn a great deal about other cultures and history while working on something Civ IV.
<UnitArtInfo>
<Type>ART_DEF_UNIT_PIKEMAN_VIETNAM</Type>
<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Custom Civilizations/Vietnam/Flavor/Pikeman_Viet/VietnamPikeman.nif</NIF>
<KFM>Art/Units/Charlemagne_HeavySpearman/HeavySpearman.kfm</KFM>
<SHADERNIF>Art/Custom Civilizations/Vietnam/Flavor/Pikeman_Viet/VietnamPikeman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
I seem to be having problems with the Vietnamese pikemen. When I try to use them, I get this.
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I'm pretty sure I have the code correct, and I used the Charlemagne HeavySpearman animation. Here's the code that I've used.
Anyone else suffering similar problems?
As an aside, some of the instructions are rather vague. The Vietnam heavy cavalry says it uses the "Mounted Infantry" animation, even though I've never heard that term before. Would this happen to be the Charlemagne heavy horseman? Similar problems arise for the Vietnam horsemen (Charlemagne Mounted Infantry?).
Wow, I've never seen the Charlemagne mounted unit before. Thanks for the help on both points.
Small Edit: If you had the problem achilleszero, why couldn't you find time to post it in the thread?
Now I am sad.
I will also be a bit more specific with the animation names in the future. After working with the files for a long while, you began to take things for granted, when I wrote mounted infantry I was think that everyone was familiar with the mounted infantry file form the Charlemagne scenario. It is my favorite none spear/lance mounted animation, I use it all the time.
I guess few people probably waste hours of their life fulling around with civ 4 modding, who would have thought?