Absolutely no way I would play like thisguess ill be changing the techcost each time i update svn.
Oh and in regards to healers, don't they cost $1 a turn? Reminds me how AI keep a heap of missionaries just sitting around in there cities despite the fact they cost $1 a turn too.
Well, before this, games on Snail (7250 turns) were finishing, tech-wise, at about 2000 turns. With this change, I'm hoping to make the later eras take about as many turns as Prehistoric. Previously, once you reached Ancient and started expanding, your research would run away, and you would be getting techs every four or five turns on Snail.