Got Arqebuistier (sp?) and Nationalism (canon forge) around 290BC. I have updated to Rev 2541 as well.
JosEPh
Eternity, GEM. 1545 BC, about half way through classical. Probably a bit ahead of schedule, but I'm the runaway leader in this game despite playing on immortal start with increasing difficulty (Persia was a crazy easy starting position). Also I started this about a wek before V23 when the AI wasn't hunting well, so a opure V23 would likely be slightly slower.
This reinforces my general impression, which is that the changes I have made to the Eras and Gamespeeds have been a step in the right direction, but that they haven't gone far enough. My overall plan is to do three things.
1. Move the Start Date to 50,000 BC. This will not affect the number of turns allotted for Prehistoric, just their lengths.
2. Redo the number of turns for Ancient and beyond, based off of the number of techs per era. Currently for instance Medieval, which has 36 techs, has the same number of turns supposedly dedicated to it as Industrial, which has 60-some techs. This is not good, look for it to change soonish.
3. Tweak the BBAI techcost modifiers so that things will move more smoothly on the new timeline.
This is going to be a lot of work, not so much the coding, that is simple. The main time-consumer is all of the math I need to do to get this all optimal. Expect some major changes by next weekend.
